Tile map huge terrain for VR and sub d photo rendering, paddy field with Carrara 7 pro.
3D work
3D work
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Mar 27 2010, 12:17 PM
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Senior Member
3,796 posts Joined: Nov 2008 |
Tile map huge terrain for VR and sub d photo rendering, paddy field with Carrara 7 pro.
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Mar 27 2010, 02:17 PM
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Junior Member
7 posts Joined: Feb 2010 |
QUOTE(ahles @ Mar 26 2010, 05:45 PM) hello guys. hi there,,,first time doing archi visualization. this is unfinished work. i am just using try and error and it is really frustrating. need to do more exercises and more exposures on this field. ![]() do you guys know where i can learn 3d specialize in architectural visualization ? i'm just not sure how am i going to put you thro this,,, i saw ur port here about 15 minutes ago and i quickly came out with another view base on your visual. ![]() there's pretty much kinda fine tuning u need buddy, b4 u can consider about your visual, 1st- your object modeling "especially" your furniture. you need to figure out your object Proportion. 2nd - your object seems floating in the air already my friend... on lighting part, i will try to explain to you later on. keep on trying |
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Mar 29 2010, 04:55 PM
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Junior Member
23 posts Joined: Nov 2006 From: KL |
QUOTE(jeffreywong @ Mar 27 2010, 02:17 PM) hi there,,, damn bro,u mean u done it in 15 mins ? kinnda not get want u mean there i'm just not sure how am i going to put you thro this,,, i saw ur port here about 15 minutes ago and i quickly came out with another view base on your visual. ![]() there's pretty much kinda fine tuning u need buddy, b4 u can consider about your visual, 1st- your object modeling "especially" your furniture. you need to figure out your object Proportion. 2nd - your object seems floating in the air already my friend... on lighting part, i will try to explain to you later on. keep on trying well my man, i just did not get the right method and approach to do this kind of 3d work. in campus i learn all those basics thing but i did not fully understand the lecturers explaination. please guide me. |
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Mar 29 2010, 05:28 PM
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Senior Member
3,796 posts Joined: Nov 2008 |
Stage 2, all trees are billboards.
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Mar 29 2010, 07:58 PM
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Senior Member
1,352 posts Joined: Mar 2008 From: Kuala Lumpur/Serdang/Sg. Buloh,sometimes Serian |
QUOTE(adiquez @ Mar 12 2010, 09:20 PM) I do feel it's much better than 3D Max.Nway 3dassets, the VR you're doing is for games? Looks good too..and give me an idea to create terrain by mapping..so the map colouring is using normal picture editing (e.g. photoshop), is it? This post has been edited by b48753: Mar 29 2010, 08:09 PM |
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Mar 30 2010, 12:16 PM
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Senior Member
3,796 posts Joined: Nov 2008 |
It is not game but VR for 3D pdf (same thing) light version as well as for print publication with 3D trees and hi res.
Based on the concept illustration, you paint each texture and its transition then duplicate and connect into jigsaw like terrain map, triangulate if you need to flip or paint a rotate texture map. The red & blue indicates top and side in layer to see the direction especially turning the texture direction, I would advice not to turn texture until you are familiar with it. This post has been edited by 3dassets: Mar 30 2010, 12:21 PM |
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Mar 30 2010, 05:31 PM
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Junior Member
39 posts Joined: Jun 2008 |
Nice works guys
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Apr 12 2010, 01:58 PM
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Senior Member
4,332 posts Joined: Nov 2004 From: Shadow Striker |
QUOTE(jeffreywong @ Mar 27 2010, 02:17 PM) hi there,,, u on vray bro?i'm just not sure how am i going to put you thro this,,, i saw ur port here about 15 minutes ago and i quickly came out with another view base on your visual. ![]() there's pretty much kinda fine tuning u need buddy, b4 u can consider about your visual, 1st- your object modeling "especially" your furniture. you need to figure out your object Proportion. 2nd - your object seems floating in the air already my friend... on lighting part, i will try to explain to you later on. keep on trying Added on April 12, 2010, 1:59 pm QUOTE(3dassets @ Mar 30 2010, 12:16 PM) It is not game but VR for 3D pdf (same thing) light version as well as for print publication with 3D trees and hi res. what is VR bro? and is it that the company is selling a software to do terrain?Based on the concept illustration, you paint each texture and its transition then duplicate and connect into jigsaw like terrain map, triangulate if you need to flip or paint a rotate texture map. The red & blue indicates top and side in layer to see the direction especially turning the texture direction, I would advice not to turn texture until you are familiar with it. This post has been edited by Petre: Apr 12 2010, 01:59 PM |
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Apr 13 2010, 09:45 PM
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Junior Member
188 posts Joined: Oct 2008 From: Bangi - Proton COE |
QUOTE(GeneWiz @ Feb 22 2010, 11:09 PM) I'm not sure whether I'm allowed to post these pics but if I'm not allowed to do so, please give me an advise and I'll take it off... ![]() ![]() PS: the racetracks are credited to the artists who had built it, obviously not me... all comments are welcome, looking forward to learn from you all... screenshot from actual game can la btw that is my ferry at the back hehe |
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Apr 13 2010, 11:26 PM
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Junior Member
87 posts Joined: Sep 2007 From: Subang Jaya |
hey u guys do 3d modelling using blueprints? specifically cars
This post has been edited by abulabu: Apr 13 2010, 11:28 PM |
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Apr 14 2010, 02:36 AM
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Senior Member
3,796 posts Joined: Nov 2008 |
An update to my project going into final and few frames of animations.
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Apr 14 2010, 11:20 AM
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Junior Member
61 posts Joined: May 2006 From: Cyberjaya |
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Apr 16 2010, 02:05 AM
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Junior Member
39 posts Joined: Jun 2008 |
QUOTE(abulabu @ Apr 13 2010, 11:26 PM) Yup, its important! btw, some cars especially racing and custom built for tracks don't really release their blueprint for public viewing. So sometime, picture reference is welcomed. I dont really know if this applies as well for those who already work in the game industry, ask Genewiz or peanut. My vw race touareg 2 here also uses the original touareg (road version) blueprint. ![]() This post has been edited by KYPMbangi: Apr 16 2010, 02:08 AM |
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Apr 16 2010, 03:06 AM
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Senior Member
3,796 posts Joined: Nov 2008 |
![]() ![]() This post has been edited by 3dassets: Apr 16 2010, 03:08 AM |
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Apr 16 2010, 03:14 AM
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Junior Member
23 posts Joined: Sep 2008 |
Here is a little headsup for people that are interested or is already in the Interior Design field.
Really basic stuff just to show the difference in lighting and materials. Render settings were just Radiosity, not V-ray. Work done using 3dsMax. A Basic room without any materials. Basic rendering with an omni light. Colour added to the room. Steel Chrome finish added to the teapots. Added sunlight. Added skylight into the room. Please know that sunlight and skylight are different things. Sunlights&Daylights turned off. Added target lights(spotlights) into the room. Added fogs to the light to reduce flatness in the room - special effects. Added more lights. This post has been edited by BrownED: Apr 16 2010, 03:21 AM |
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Apr 16 2010, 11:01 AM
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Senior Member
1,352 posts Joined: Mar 2008 From: Kuala Lumpur/Serdang/Sg. Buloh,sometimes Serian |
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Apr 19 2010, 02:51 PM
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Senior Member
640 posts Joined: Jun 2006 |
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Apr 19 2010, 03:23 PM
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Junior Member
61 posts Joined: May 2006 From: Cyberjaya |
QUOTE(KYPMbangi @ Apr 16 2010, 02:05 AM) Yup, its important! in my opinion, blue print is not as important. blueprint usually guide me for very early stage of modelling, just to get a rough proportion, because end of the day, you'll notice that blueprint is always out of accuracy, it's the pain in the ass if you follow it too much... reference photos are more important if you ask me...btw, some cars especially racing and custom built for tracks don't really release their blueprint for public viewing. So sometime, picture reference is welcomed. I dont really know if this applies as well for those who already work in the game industry, ask Genewiz or peanut. |
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Apr 21 2010, 11:46 AM
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Senior Member
640 posts Joined: Jun 2006 |
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Apr 24 2010, 05:51 AM
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Junior Member
90 posts Joined: Jan 2010 |
hello
u all can help me how to design lip sync animation using 3ds max(prefer) or any tool..seriously i 0 knowledge about it..any tutorial or source to share thank you pro |
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