izzit gonna be a rig killer?
Gears of War, In stores 12th November 07!!!!!!
Gears of War, In stores 12th November 07!!!!!!
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Oct 21 2007, 05:13 PM
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#1
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1,802 posts Joined: May 2006 |
izzit gonna be a rig killer?
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Oct 22 2007, 02:38 AM
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#2
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Oct 23 2007, 01:03 AM
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#3
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19" Wide screen consider HD or not
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Oct 23 2007, 07:18 PM
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#4
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QUOTE(deodorant @ Oct 23 2007, 06:56 PM) From a PC and XBox360 owner, I can tell you that the feeling of playing on a big LCD and a small LCD is worlds apart. 37" and 20" how to compare If comparing my XBox360 connect to these 2: 1. 20" widescreen LCD monitor, at 12x10 stretch, wide 2. 37" widescreen LCD TV, 768p #1 actually has more pixels and the picture is sharper, but #2 is a WAY superior gaming experience. On the other hand, playing PC games on the LCD TV at 13x7, is inferior, because of lots of small text and icons and etc. |
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Nov 5 2007, 06:07 PM
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#5
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yea waiting for this game too,i dont think it will be a hardware eater la cause this game is last year's game and crysis is next gen game.
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Nov 12 2007, 09:48 PM
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#6
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i also got wargame-g4wlive.exe has encountered a problem" error
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Nov 13 2007, 12:13 AM
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#7
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yes this game damn buggy haiz
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Nov 13 2007, 02:14 AM
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#8
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yea the live problem keep crashing cant even play
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Nov 13 2007, 02:38 AM
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#9
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QUOTE(alive88 @ Nov 13 2007, 02:30 AM) owh..have u dwnlded tht latest nforceware?and hve u installed the xlive? everything install alry if you checked the Gow forums also many people having problems sigh a good game gone down the draincoz b4 i run the game for the first time, it ask me dwnload those things first , if not it will lag |
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Nov 13 2007, 03:39 AM
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#10
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Nov 13 2007, 07:21 PM
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#11
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the alt tab thing did not work for me
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Nov 14 2007, 12:50 AM
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#12
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i can play after i uninstall omega and use catalyst 7.10
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Nov 15 2007, 06:24 AM
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#13
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lag wei this game
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Nov 16 2007, 08:24 PM
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#14
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Nov 18 2007, 12:25 AM
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#15
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this whole game is so dark,the enviroment dont give a single happy feeling everything is just dull and lifeless but the jokes from Cole and Braid is funny
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Nov 28 2007, 08:17 PM
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#16
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QUOTE(Kyoyagami @ Nov 28 2007, 07:32 PM) This is what i got from playing a few chapters so far. He was called a taritor because he abandoned his team for his fatherAt the start of the game, it would have been 14 years since Emergence Day, or the coming of the Locust hell bent on the destruction of the earth. Marcus Fenix is held in prison because of some trial that ensued years ago. The Locust is led by this General RAAM, and you'll be kicking his @$$ later. The current mission would be to get a resonator that would blow up the Locust underground and win the war. I think at the end there might be some plot twists. I'm not sure. But thats what I got so far. And i am seriously getting more frustrated with this game. Hoping that M$ hurries up the fix. Or else, its refund time and a whole of bashings. |
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Nov 30 2007, 06:12 PM
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#17
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has anyone tried the patch yet?
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Dec 3 2007, 06:36 PM
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#18
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i cant get the patch to work also
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Dec 4 2007, 04:44 AM
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#19
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Here is a better fix for the stuttering. In the following files: My Documents/My games/Gears OF War/War game/Config: 1)WarEngineUserSettings.ini and in the game directory: in Gears of war /Engine/Config: 1)BaseEngineUserSettings.ini 2)BaseEngine.ini Replace the following section with what's posted below. Be sure to backup those files before you edit them. [TextureLODSettings] TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) Thanks goes to the guys on the Guru3D forums for this fix. It works like a charm. The key seems to be the change in the LODBias values from 0 to 1. |
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Dec 4 2007, 12:39 PM
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#20
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