lol. after several hours playing this brand new zelda, i seductively need to re-emphasize the godliness (gamingly speaking) of this spanking new crazee of the world. have you ever played the legendary hideo kojima's MGS? well, zelda:ph have the espionage-esque gameplay like MGS, sans the PS3's HD graphics. in what way i say that?
the MGS-esque of zelda:ph
well, for example, there are certain types of indestructible monsters in the zelda-verse dungeon, where you need to avoid of being seen by them. the monsters have their own vision ranges like this familiar < (well, you know the famous V binocular vision), thus you have the possibility to sneak behind them and stealthly slip to another side of the door. wow!
another thing is the famous 'knock-the-wall-to-!-them'. to set fool of them, you can hit the wall with your weapons (like a sword or a boomerang), and they will go [!] and search where the sound came from. isnt that amazing? seriously liek MGS. deym.
well, you can also throw a container before the monsters (or even hit them with a boomerang). they will turn back, look around with the WTH-ish search. oh shi- nice gile.
nice gile. small game, yet It comes with that kind of gameply.
another wows of zelda:ph are:
diablo -ish (you can equip primary/secondary weapons, use magic items, collect dropped item)
devil may cry -ish (multiple slash, rolling, attack combo, instant swap primary/secondary weapons, bosses stages)
price of persia -ish (lotsa trap waiting, combi lock puzzles, strategized steps and moves, door/ passage with timers)
... (will add later)
played for only several hours. i need to dive deeper into the game. stay tuned. lolx. 5/5 distinction.
Mod edit: No need to mention file size....
This post has been edited by sihumchai: Oct 3 2007, 04:50 PM
PHANTOM HOURGLASS, sequel to Wind waker!!!
Oct 3 2007, 03:22 PM
Quote
0.0207sec
0.70
7 queries
GZIP Disabled