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 So Hordies, are we winning in AV ?

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TSbazet
post Oct 2 2007, 02:54 PM

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For Hordies, Alliance in my BG ( BG9 ) ignoring IB,GALV and straight to FW or Hut, so Horde defender should choke them at TP and let them feel the rain of searing arrows and half dead when arriving FW.

ray123
post Oct 2 2007, 06:04 PM

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I remember there was a hilarious video about Alliance bypassing the Horde base to the Relief Hut. "(insert name here) vs THE FLAG!" with slow dramatic music lol. First he showed how the alliance fought their way to the Relief Hut, then actually turned back to the fort and walked backwards (a whole bunch of them lol) from the slope to the fence to the waterfall and capped the hut.
sets84
post Oct 4 2007, 11:41 AM

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this thread is the dead?

Quazacolt
post Oct 4 2007, 11:46 AM

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QUOTE(sets84 @ Oct 4 2007, 11:41 AM)
this thread is the dead?
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probably, the weiner aint posting no more.
alamort
post Oct 8 2007, 09:35 AM

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This might be few days old... but its coming.
some homework for you AV lovers <3.

http://forums.worldofwarcraft.com/thread.h...3035129&sid=1#0

AV Changes 2.3

As a continuing part of our improvements, we will be implementing the following changes in the next patch.

Strategy can be an important element of any battleground. We want to emphasize this in Alterac Valley more and give players additional meaning to both defending and attacking. To push the strategic element of the battleground to the next level we have changed how players maintain their reinforcements or deprive the other team of theirs.

Each team will have a starting reinforcement count. Reinforcements can be lost in significant amounts if a tower is destroyed or if Captain Galvangar or Balinda Stonehearth is killed. For each team member death, an additional reinforcement will be lost. On the death of General Drek'Thar or Vanndar Stormpike, all reinforcements are lost and the team is defeated. At any point in time, if a team is reduced to zero reinforcements, the opposing team will win the battle. Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley.

Warmasters can be the boon or the bane of any team. They are an important element for the defense of your general or the defeat of the opposing general. Warlords and their general will be more closely linked in the next patch. Pulling one is a guarantee the other will come as well. Each team begins with four Warmasters. Destroying a tower will eliminate the associated Warmaster. Unlike the current game play, however, destroying the enemy tower will not add a Warmaster to your own side.

We will be changing the pace of the battle slightly with a reduction in the time needed to control a tower or graveyard. Where it currently takes five minutes to gain control, the time will be reduced to four minutes. The honor for capturing a tower will also be increased.

Graveyards can be an important resource for getting your teammates back into the battle more quickly. Currently, players can sometimes be sent to their starting tunnels far from the battlefront. This can often be an inconvenient location to respawn and more out of the way from the action than we would like, to correct this, players will instead respawn at a team-controlled graveyard. Should the team not have a graveyard under their control, they will respawn in the starting tunnel.

Players will only be awarded bonus honor during the battle for destroying enemy towers and slaying the enemy Captain. Once the battle is concluded, bonus honor will be awarded for intact towers, a surviving Captain, and for victory in battle. The bonus honor awarded should be similar to previous totals, but will reward players for taking more active roles in Alterac Valley toward defending or attacking key locations and NPCs.

Lastly, we are changing NPC interactions within Alterac Valley. We have reduced the number of elite NPCs in Stormpike and Frostwolf holds as well as sent all Commanders and Lieutenants out of Alterac Valley. They are currently in search of other battle opportunities. This should reduce the amount of NPCs that players will have to fight and place more focus on PvP combat over key locations on the map.

Strategy is the name of the game in Alterac Valley, and these changes will bring out the need for more teamwork and coordination from both the Horde and the Alliance as they vie for domination of this battleground.

________________________
Penghulu of Jubei`Thos
Quazacolt
post Oct 8 2007, 10:18 AM

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» Click to show Spoiler - click again to hide... «


TBH i hate AV with a burning passion ever since its made.
only did it back then and now ONLY for the honor.

maybe this change would make me like it, who knows. as i would expect to get more heals from healers as me dying would cause the team to lose faster lmao
knumskul
post Oct 25 2007, 01:23 PM

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QUOTE(TristanX @ Oct 1 2007, 06:09 PM)

You want to ask about my rating when I retired PvP 2 years ago just to enjoy raid contents and current armory is my raid gear, ROFL. 0 losses on AB, WSG and EOTS on my team and that includes cross-ream bg. I love how noobs trying to defend what it is shouldn't been there when they don't l2p.
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hmmm......if he retired pvp 2 years ago why does he still have a team? and doing EoTS which wasn't implemented 2 years ago. cross-realm BG ALSO wasn't implemented 2 years ago. hmm.....

yet another NE QQing when they can't win.

btw if horde on his battlegroup really does exploit then too bad for him. shouldn't generalise ALL horde do that.
Quazacolt
post Oct 25 2007, 02:20 PM

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QUOTE(knumskul @ Oct 25 2007, 01:23 PM)
hmmm......if he retired pvp 2 years ago why does he still have a team? and doing EoTS which wasn't implemented 2 years ago. cross-realm BG ALSO wasn't implemented 2 years ago. hmm.....

yet another NE QQing when they can't win.

btw if horde on his battlegroup really does exploit then too bad for him. shouldn't generalise ALL horde do that.
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/golfclap on thread rezzing.

and speaking of exploits, read this thread entirely. its just him qq'ing.
TSbazet
post Oct 25 2007, 04:39 PM

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Hunter deadzone reduced...yay.
Goblinsk8er
post Oct 25 2007, 06:42 PM

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MMO-champion says that there is AV daily quest in 2.3.
Reward is 2k rep + 3 AV tokens.
WTF?!

Btw, theres a screenshot showing hunter's aimed shot minimum range is 1 yard.
LAWL, 1 yard min range. In-your-face headshot!
khelben
post Oct 25 2007, 10:43 PM

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QUOTE(Goblinsk8er @ Oct 25 2007, 06:42 PM)
MMO-champion says that there is AV daily quest in 2.3.
Reward is 2k rep + 3 AV tokens.
WTF?!
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And 12g
julia88
post Oct 29 2007, 05:17 PM

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^^ OP MAGE biggrin.gif
Peanutz
post Oct 29 2007, 06:06 PM

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QUOTE(Goblinsk8er @ Oct 25 2007, 06:42 PM)
Btw, theres a screenshot showing hunter's aimed shot minimum range is 1 yard.
LAWL, 1 yard min range. In-your-face headshot!
*
That's a bug that they are fixing it soon. Hunter's deadzone has just been reduced from 8 yards to 5 yards. No way they would make it a 1 yard deadzone.
Quazacolt
post Oct 30 2007, 09:59 AM

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QUOTE(Peanutz @ Oct 29 2007, 06:06 PM)
That's a bug that they are fixing it soon. Hunter's deadzone has just been reduced from 8 yards to 5 yards. No way they would make it a 1 yard deadzone.
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4 yd, so they can still melee legolas pew pew shot you.
Jas2davir
post Oct 30 2007, 01:58 PM

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how do you count the deadzones i normaly count by steps, for me just stand 5 steps away from hunter and bye bye ranged attack but he can scatter shot what abt u guys??
Goblinsk8er
post Nov 1 2007, 12:46 AM

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Meh, AV daily quest only gives 400 honor in PTR.
4k honor is a bug.
Kurei
post Nov 1 2007, 08:24 AM

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Doesnt do much when u get honor capped quickly. =p
knumskul
post Nov 2 2007, 08:42 AM

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QUOTE(Quazacolt @ Oct 25 2007, 02:20 PM)
/golfclap on thread rezzing.

and speaking of exploits, read this thread entirely. its just him qq'ing.
*
yeah i read through it. was having a kick out of reading his posts. lol


damn hunters deadzone reduce. no more frost nova---> cast fireball in hunters faces anymore. dammit

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