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 Totems : Windfury or Grace of Air

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Kurei
post Sep 19 2007, 12:17 PM

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Enh shammy is alwaz in dps group = WF totem. Nvr a reason to use agi. Generally the idea where threat is an issue is drop TA totem first for the first 10%-20% then followed by wf.

i've nvr started learning the encounter with GOA totem. Is highly unlikely u will get 2 shotted. Its alwaz about the tps u can dish out!
Kurei
post Sep 19 2007, 09:33 PM

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QUOTE(Quazacolt @ Sep 19 2007, 01:29 PM)
if theres a muti rogue, agi > WF. and since you mentioned enh sham, enh shams cant use wf themselves, therefore agi would benefit them too.
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u'll nvr find muti rogue in raiding. And it is very clear that enh shammies are there to buff melee dps not themselves. WF is alwaz the totem to put down. Nothing else.
Kurei
post Sep 20 2007, 10:44 AM

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QUOTE(Quazacolt @ Sep 20 2007, 11:06 AM)
muti rogues exist even in guild that farms bt/hyjal. as they are very viable and at some cases stronger than even the revered combat dagger rogues in certain situations.

the only real requirement for mutilate rogue to operate is that the targets are poisonable, that clearly isnt an issue in TBC aside a few exceptions (lootreaver, the weapons in tk for examples)

sure, it is clear that enh shams are to buff melee dps, but they themselves does produce a significant ammount of dps too, even without them agi buffing themselves. doesnt hurt to buff them along while they are say buffing feral druids (OMGKITTYMEWMEW?) and mutilate rogues which uses agi totem more. hell, even combat daggers could does benefit from agi totems as WF proc has been constantly nerfed and its proc rate is very subjective at best. unlike warriors that hit damn hard for their white, rogues dont.

if you really want wf that bad, you can have the sham to refer what ray123 mentioned. and no, WF is clearly NOT always the air totem to be laid. agi is one of them, grounding is another (so long the raiding encounter allows, eg: maiden of pervert) and WOA totems (casters)

dont forget shams dont only buff melees in TBC, with heroism/bloodlust modding cast timers/channeling timers to a very horrendous ammount, adding up with WOA, you can turn a shitty as mage to a damn meter topper with just that 2 buff alone. (obviously its an exaggerated statement, but you get the idea. and yes, i clearly know you cant be perma bloodlusted/heroismed, but hey, if ur willing to do it, you can keep swapping shams once a sham is done doing it, for mega win rofl. although im not sure if its possible anymore as they disabled raid moving during combat some few patches ago IINM)
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Discounting the occasional need to use other totems for specfic encounters, the main n only dps totem in melee group is WF. I believe this is what the OP is asking for.There really is no argument here. The dmg gained from wf will exceed the agi totem. This is a stated fact in elitist jerks forums after WF hotfix. Dmg output from 2 rogues + 1 dps warrior will exceed from the gains of the agi totem. If the case is out the very rarely used muti rogues than probably. But the huge portion of raiding rogues are still combat.
Kurei
post Sep 20 2007, 11:14 AM

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Its not a nerfbat, it was a hotfix that has taken place quite sometime ago. Yes by no means is WF the only available dps totem available but it is THE totem to use in almost every boss encounter i can think of.

Barring clearing BT and having any gear accessible to use, combat is still the way to go in pve progression. My guild rogues n other guild frens have varied their spec and most in the end still take combat swords. The difference in muti spec was such a blatant difference.
Kurei
post Sep 20 2007, 12:10 PM

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Dude the hotfix was ages ago. No procs on specials. I'm not stating the old wf.
Kurei
post Sep 20 2007, 04:53 PM

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Quaza is muti rogue supporter. Down with him!

 

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