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 make way for 2GB HD2900XT!

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X.E.D
post Sep 1 2007, 11:15 PM

curmudgeonosorus emeritus
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From: Llanfair­pwllgwyngyll­gogery­ch


Sorry to blow your bubble, but that's obviously the new Radeon based FIREGL cards.

These cards are expected to kill, slaughter and err... slaughter again the Quadro FXs (even the 2600 FireGL can reach high-end Quadro FX scores with just a new driver, just don't know if it's 5500 or 5600, but nevertheless, very impressive for the price)

What's particularly interesting is that R600 has a lot of computational power in itself, it just got bottlenecked by ROPs on general purpose gaming, but on the professional field it might be the next card to own. It seems that VLIW based GPUs do quite good in Workstation performance (Geforce FX anyone? tongue.gif)

*Softmodplz* (Ikanayam doubts the possibility of that, but if ATI wants to get rid of remaining R600 inventory they'd better stick something obvious lol)

X.E.D
post Sep 2 2007, 07:49 AM

curmudgeonosorus emeritus
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From: Llanfair­pwllgwyngyll­gogery­ch


QUOTE(ikanayam @ Sep 2 2007, 05:41 AM)
If the firegl versions are really good, then it is in their interest to stop softmods. The margins on a firegl card are way way higher than the regular variants. At the prices AMD is selling their chips, i doubt they're making good margins. And workstation performance is not related to VLIW. The quality of NV's workstation card drivers have been the reason for their lead in that market. They make ridiculous profits there.
*
Pros will always buy FireGL- softmods are too fickle and are never reliable enough for professional usage.

Getting the softmod to pass should sway some of 3D people who game too get the 2900 instead of a 8800.
X.E.D
post Sep 2 2007, 06:41 PM

curmudgeonosorus emeritus
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From: Llanfair­pwllgwyngyll­gogery­ch


QUOTE(dattebayo @ Sep 2 2007, 06:27 PM)
would the R600 able to deliver the texture data that fast as to fill the 2 GB?
in the sense of gaming sweat.gif
*
Welcome to the world's first consumer grade card with a 512-bit bus that happens to be sold in workstation levels. =p
It can at least handle up to 1+GB (or even a lot more, I'm guesstimating) nicely, the other spaces might be pre/post-loaded geometry data that does not need to be interfaced with the GPU always.

Older 256-bit FireGLs (R580 based) had 1GB of RAM already. This pushes it to the next level, though.

 

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