QUOTE(terradrive @ Nov 8 2022, 09:51 AM)
Hahaha yeah ur right, when got a 4090 its more of a RM 20k PC, not really something the average Malaysian could afford unless been saving for a half a year or something.intel thread, 2021 budget superpowah
intel thread, 2021 budget superpowah
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Nov 8 2022, 06:59 PM
Show posts by this member only | IPv6 | Post
#2341
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Senior Member
2,673 posts Joined: Apr 2017 |
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Nov 8 2022, 07:09 PM
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Senior Member
2,673 posts Joined: Apr 2017 |
QUOTE(ifourtos @ Nov 8 2022, 10:16 AM) wrong , so wrong. PS5 and Xbox X oredy has 8cores so games will soon cater for 8T or 8C CPUS. What it won't do is scale well past the 8T count as there are few incentives or rather more drawbacks if the consoles cannot play them well. core count still doesnt helped in most case even today (per app) do u know how hard, how complex to have ur software/programme to utilize multicore? and utilize 2 core and 4core are also completely different story? u cant split calculation into different core u can only schedule task to different core some app like rendering with very simple repetitive task(rendering) can easily benefit frm core count. in daily case, core count helped when multitasking, running many apps. this is why 64core 128thread ryzen threadripper is slower in game. same for intel xeon. it still limited by single core top speed. not core count. 2nd, OC oc always a thing, unless u saying DIY OC.. because most cpu today are cone with auto Turbo.. There of course are applications for massive multicore/multithreaded CPUS but otherwise games, office & normal productivity applications would not scale past a R7 / i7 CPU. In essence current CPU tech has surpassed the apps/games that would have limited it hence why the need for OC in the past but with current CPU core count and ability to boost to PL2, there is little to gain from OCing today. This post has been edited by babylon52281: Nov 8 2022, 07:09 PM |
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Nov 8 2022, 07:24 PM
Show posts by this member only | IPv6 | Post
#2343
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Senior Member
2,256 posts Joined: Feb 2012 |
QUOTE(babylon52281 @ Nov 8 2022, 07:09 PM) PS5 and Xbox X oredy has 8cores so games will soon cater for 8T or 8C CPUS. What it won't do is scale well past the 8T count as there are few incentives or rather more drawbacks if the consoles cannot play them well. i am a programmerThere of course are applications for massive multicore/multithreaded CPUS but otherwise games, office & normal productivity applications would not scale past a R7 / i7 CPU. In essence current CPU tech has surpassed the apps/games that would have limited it hence why the need for OC in the past but with current CPU core count and ability to boost to PL2, there is little to gain from OCing today. i know core count NOT always helped in FPS, u know why example in order to produce next frame the engine issue alot task to CPU core 1 task id 104 = calculate damage number so no matter how many core u have , even like 24 core all have to wait that task 104 to complete so it can render the next frame. and task 104 is assigned to 1 of the core. the optimal setting is still, 6 to 8 very highspeed core. u see that? because task cannot be split into different core only possible was assign different task to different core. so, core speed is still major factor in gaming. and. not because ps5 is 8core.. ps3 already 8core. this is a layman term example cpu calculation are machine level, usually more fundamental calculation. This post has been edited by ifourtos: Nov 8 2022, 07:24 PM |
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Nov 8 2022, 10:43 PM
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Senior Member
4,522 posts Joined: Apr 2006 |
QUOTE(babylon52281 @ Nov 8 2022, 07:09 PM) PS5 and Xbox X oredy has 8cores so games will soon cater for 8T or 8C CPUS. What it won't do is scale well past the 8T count as there are few incentives or rather more drawbacks if the consoles cannot play them well. Your understanding of how CPU works is.... rather comical, no offense.There of course are applications for massive multicore/multithreaded CPUS but otherwise games, office & normal productivity applications would not scale past a R7 / i7 CPU. In essence current CPU tech has surpassed the apps/games that would have limited it hence why the need for OC in the past but with current CPU core count and ability to boost to PL2, there is little to gain from OCing today. Btw; PS5 and Xbox Series X are 16-threads. The former has 1.5 cores reserved for OS, the latter 1 core reserved. shikimori liked this post
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Nov 9 2022, 12:06 AM
Show posts by this member only | IPv6 | Post
#2345
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Senior Member
2,673 posts Joined: Apr 2017 |
QUOTE(ifourtos @ Nov 8 2022, 07:24 PM) i am a programmer If your a programmer then you should know why modern CPU tech did not go towards single core 10-20GHZ CPU route and instead went to lower speed higher IPS multicore solutions and now towards chiplets. i know core count NOT always helped in FPS, u know why example in order to produce next frame the engine issue alot task to CPU core 1 task id 104 = calculate damage number so no matter how many core u have , even like 24 core all have to wait that task 104 to complete so it can render the next frame. and task 104 is assigned to 1 of the core. the optimal setting is still, 6 to 8 very highspeed core. u see that? because task cannot be split into different core only possible was assign different task to different core. so, core speed is still major factor in gaming. and. not because ps5 is 8core.. ps3 already 8core. this is a layman term example cpu calculation are machine level, usually more fundamental calculation. If you think about it, Apple's M10 and ARM CPU are not as fast as Intel or AMD but performance wise these are matching or beating those giants. CPU speed is only one facet of a CPU performance, then there is IPS gains, thermal headroom and node shrinkage, but the key here is IPS and one way Intel did to improve IPS is shorten the pipeline and size up the cache but that in turns reduces the "speed" of the CPU (see P4 Netburst to Core2Duo arch). IPS gains give better % performance far outweigh increasing GHZ. And then there are the modern applications, your Blender, Cinebench, Adobe Pro, that make use of many multicores. Unlike rendering or encoding process of the past where it traditionally follows in sequence as you had shown above, these apps now run processes concurrently thereby completing tasks much faster than a superfast single core CPU. Alderlake takes this approach to another level by dedicating Ecores to completing less intensive background tasks while Pcores focus on the big processing jobs, balancing both means completing a particular instruction with better efficiency than a typical big core Ryzen. That is how AL beat Vermeer. Intel's hybrid arch predicts that programmers will be optimising applications to breakdown more and more complex tasks into small simultaneous operations, hence why for RP they increased Ecores but not Pcores and why they are confident that ML would not suffer much performance hit when dropping down to 6 Pcores. Games are still lagging on this development but again it depends on the development direction as again PS5/Xbox are only 8 cores and most widely used CPUS are still 6cores i5/R5, hence game developers has no incentives to scale their game to as many cores possible as such would be detrimental to consoles and 6Core PCs if not optimised well. Still, they are getting there, with huge open world sandboxes ie MS Flight Sim are already taking advantage as many cores possible. Anyhow there are still limits to how much gains made just by adding more cores (which is not what I'm pointing at in the OP) but the key is balancing workloads enough to make use of 8, 12, 16.... 32 threads. And for that modern applications are being made to take that advantage so there is lesser need today to brute force a task with faster GHZ, unless that application is seriously unoptimised. Hence why I said CPUS have reach a stage where simply higher GHZ are used to run operations faster but today's applications are geared towards completing task more efficiently by using the strengths of the CPU particularly the hybrid arch of AL/RP. Therefore while Ocing to increase the speed will net you gains on a similar generation platform, tweaks to arch & IPS is king as can be seen in RP where 13900K can deliver the same performance as 12900K with lower power draw. |
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Nov 9 2022, 12:08 AM
Show posts by this member only | IPv6 | Post
#2346
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Senior Member
2,673 posts Joined: Apr 2017 |
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Nov 9 2022, 12:25 AM
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Senior Member
1,649 posts Joined: Sep 2008 |
QUOTE(babylon52281 @ Nov 9 2022, 12:06 AM) If your a programmer then you should know why modern CPU tech did not go towards single core 10-20GHZ CPU route and instead went to lower speed higher IPS multicore solutions and now towards chiplets. 1) it's IPC If you think about it, Apple's M10 and ARM CPU are not as fast as Intel or AMD but performance wise these are matching or beating those giants. CPU speed is only one facet of a CPU performance, then there is IPS gains, thermal headroom and node shrinkage, but the key here is IPS and one way Intel did to improve IPS is shorten the pipeline and size up the cache but that in turns reduces the "speed" of the CPU (see P4 Netburst to Core2Duo arch). IPS gains give better % performance far outweigh increasing GHZ. And then there are the modern applications, your Blender, Cinebench, Adobe Pro, that make use of many multicores. Unlike rendering or encoding process of the past where it traditionally follows in sequence as you had shown above, these apps now run processes concurrently thereby completing tasks much faster than a superfast single core CPU. Alderlake takes this approach to another level by dedicating Ecores to completing less intensive background tasks while Pcores focus on the big processing jobs, balancing both means completing a particular instruction with better efficiency than a typical big core Ryzen. That is how AL beat Vermeer. Intel's hybrid arch predicts that programmers will be optimising applications to breakdown more and more complex tasks into small simultaneous operations, hence why for RP they increased Ecores but not Pcores and why they are confident that ML would not suffer much performance hit when dropping down to 6 Pcores. Games are still lagging on this development but again it depends on the development direction as again PS5/Xbox are only 8 cores and most widely used CPUS are still 6cores i5/R5, hence game developers has no incentives to scale their game to as many cores possible as such would be detrimental to consoles and 6Core PCs if not optimised well. Still, they are getting there, with huge open world sandboxes ie MS Flight Sim are already taking advantage as many cores possible. Anyhow there are still limits to how much gains made just by adding more cores (which is not what I'm pointing at in the OP) but the key is balancing workloads enough to make use of 8, 12, 16.... 32 threads. And for that modern applications are being made to take that advantage so there is lesser need today to brute force a task with faster GHZ, unless that application is seriously unoptimised. Hence why I said CPUS have reach a stage where simply higher GHZ are used to run operations faster but today's applications are geared towards completing task more efficiently by using the strengths of the CPU particularly the hybrid arch of AL/RP. Therefore while Ocing to increase the speed will net you gains on a similar generation platform, tweaks to arch & IPS is king as can be seen in RP where 13900K can deliver the same performance as 12900K with lower power draw. 2) know the difference between RISC vs CISC cpu 3) it's physically not feasible to pump high clock speed that's why they go for multi threading but there's pros and cons 4) concurrent and parallelism is the fundamental of multithreading a process which you didnt quite understand. |
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Nov 9 2022, 08:33 AM
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Senior Member
1,198 posts Joined: Aug 2009 |
Is it about PC Gaming? Then simple for me, see which CPU is doing the best for the game which I myself play a lot in real world benchmark, then get that CPU.
Currently the Ryzen 5800X3D is killing it in Flight Simulator with its huge cache., especially in VR. |
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Nov 9 2022, 09:08 AM
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Senior Member
1,177 posts Joined: Apr 2005 From: Sg petani Kedah |
QUOTE(edmund_yung @ Nov 9 2022, 08:33 AM) Is it about PC Gaming? Then simple for me, see which CPU is doing the best for the game which I myself play a lot in real world benchmark, then get that CPU. Slightly off topic from item, on the topic of VR, which VR headset package that is advisable for PC gaming usage available in M'sia?Currently the Ryzen 5800X3D is killing it in Flight Simulator with its huge cache., especially in VR. This post has been edited by zzzz52: Nov 9 2022, 09:08 AM |
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Nov 9 2022, 09:21 AM
Show posts by this member only | IPv6 | Post
#2350
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Senior Member
2,256 posts Joined: Feb 2012 |
QUOTE(babylon52281 @ Nov 9 2022, 12:06 AM) If your a programmer then you should know why modern CPU tech did not go towards single core 10-20GHZ CPU route and instead went to lower speed higher IPS multicore solutions and now towards chiplets. .......If you think about it, Apple's M10 and ARM CPU are not as fast as Intel or AMD but performance wise these are matching or beating those giants. CPU speed is only one facet of a CPU performance, then there is IPS gains, thermal headroom and node shrinkage, but the key here is IPS and one way Intel did to improve IPS is shorten the pipeline and size up the cache but that in turns reduces the "speed" of the CPU (see P4 Netburst to Core2Duo arch). IPS gains give better % performance far outweigh increasing GHZ. And then there are the modern applications, your Blender, Cinebench, Adobe Pro, that make use of many multicores. Unlike rendering or encoding process of the past where it traditionally follows in sequence as you had shown above, these apps now run processes concurrently thereby completing tasks much faster than a superfast single core CPU. Alderlake takes this approach to another level by dedicating Ecores to completing less intensive background tasks while Pcores focus on the big processing jobs, balancing both means completing a particular instruction with better efficiency than a typical big core Ryzen. That is how AL beat Vermeer. Intel's hybrid arch predicts that programmers will be optimising applications to breakdown more and more complex tasks into small simultaneous operations, hence why for RP they increased Ecores but not Pcores and why they are confident that ML would not suffer much performance hit when dropping down to 6 Pcores. Games are still lagging on this development but again it depends on the development direction as again PS5/Xbox are only 8 cores and most widely used CPUS are still 6cores i5/R5, hence game developers has no incentives to scale their game to as many cores possible as such would be detrimental to consoles and 6Core PCs if not optimised well. Still, they are getting there, with huge open world sandboxes ie MS Flight Sim are already taking advantage as many cores possible. Anyhow there are still limits to how much gains made just by adding more cores (which is not what I'm pointing at in the OP) but the key is balancing workloads enough to make use of 8, 12, 16.... 32 threads. And for that modern applications are being made to take that advantage so there is lesser need today to brute force a task with faster GHZ, unless that application is seriously unoptimised. Hence why I said CPUS have reach a stage where simply higher GHZ are used to run operations faster but today's applications are geared towards completing task more efficiently by using the strengths of the CPU particularly the hybrid arch of AL/RP. Therefore while Ocing to increase the speed will net you gains on a similar generation platform, tweaks to arch & IPS is king as can be seen in RP where 13900K can deliver the same performance as 12900K with lower power draw. dont even need to read wat u write go 20GHz???? enuf, u really dont have basic science. silicon limitation. (i hope u know what it means) didnt u see those push beyond 7Ghz using liquid nitro? how to go futher? ask customer use liquid nitro too? thats only top at 8GHz. not even 10GHz transistor inside CPU today already close to hundred atom level could be say at the same time fragile. i stop reading at your 1st sentence. |
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Nov 9 2022, 10:10 AM
Show posts by this member only | IPv6 | Post
#2351
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Senior Member
1,198 posts Joined: Aug 2009 |
QUOTE(zzzz52 @ Nov 9 2022, 09:08 AM) Slightly off topic from item, on the topic of VR, which VR headset package that is advisable for PC gaming usage available in M'sia? I'm using If I have to buy a new HMD today for PCVR, I'll most probably go for HP Reverb G2 zzzz52 liked this post
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Nov 9 2022, 06:20 PM
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All Stars
10,472 posts Joined: Jan 2003 From: Sarawak |
what a huge NUC
![]() https://www.intel.com/content/www/us/en/new...erformance.html ![]() This post has been edited by Skylinestar: Nov 9 2022, 06:21 PM |
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Nov 9 2022, 07:17 PM
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Senior Member
4,522 posts Joined: Apr 2006 |
QUOTE(babylon52281 @ Nov 9 2022, 12:06 AM) If your a programmer then you should know why modern CPU tech did not go towards single core 10-20GHZ CPU route and instead went to lower speed higher IPS multicore solutions and now towards chiplets. If you think about it, Apple's M10 and ARM CPU are not as fast as Intel or AMD but performance wise these are matching or beating those giants. CPU speed is only one facet of a CPU performance, then there is IPS gains, thermal headroom and node shrinkage, but the key here is IPS and one way Intel did to improve IPS is shorten the pipeline and size up the cache but that in turns reduces the "speed" of the CPU (see P4 Netburst to Core2Duo arch). IPS gains give better % performance far outweigh increasing GHZ. And then there are the modern applications, your Blender, Cinebench, Adobe Pro, that make use of many multicores. Unlike rendering or encoding process of the past where it traditionally follows in sequence as you had shown above, these apps now run processes concurrently thereby completing tasks much faster than a superfast single core CPU. Alderlake takes this approach to another level by dedicating Ecores to completing less intensive background tasks while Pcores focus on the big processing jobs, balancing both means completing a particular instruction with better efficiency than a typical big core Ryzen. That is how AL beat Vermeer. Intel's hybrid arch predicts that programmers will be optimising applications to breakdown more and more complex tasks into small simultaneous operations, hence why for RP they increased Ecores but not Pcores and why they are confident that ML would not suffer much performance hit when dropping down to 6 Pcores. Games are still lagging on this development but again it depends on the development direction as again PS5/Xbox are only 8 cores and most widely used CPUS are still 6cores i5/R5, hence game developers has no incentives to scale their game to as many cores possible as such would be detrimental to consoles and 6Core PCs if not optimised well. Still, they are getting there, with huge open world sandboxes ie MS Flight Sim are already taking advantage as many cores possible. Anyhow there are still limits to how much gains made just by adding more cores (which is not what I'm pointing at in the OP) but the key is balancing workloads enough to make use of 8, 12, 16.... 32 threads. And for that modern applications are being made to take that advantage so there is lesser need today to brute force a task with faster GHZ, unless that application is seriously unoptimised. Hence why I said CPUS have reach a stage where simply higher GHZ are used to run operations faster but today's applications are geared towards completing task more efficiently by using the strengths of the CPU particularly the hybrid arch of AL/RP. Therefore while Ocing to increase the speed will net you gains on a similar generation platform, tweaks to arch & IPS is king as can be seen in RP where 13900K can deliver the same performance as 12900K with lower power draw. Enough la. Fucking essay longer than all GE15 manifestos combined just to say you don't understand CPU engineering. shikimori liked this post
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Nov 9 2022, 11:16 PM
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Senior Member
2,673 posts Joined: Apr 2017 |
QUOTE(Bonchi @ Nov 9 2022, 12:25 AM) 1) it's IPC 1) Indeed2) know the difference between RISC vs CISC cpu 3) it's physically not feasible to pump high clock speed that's why they go for multi threading but there's pros and cons 4) concurrent and parallelism is the fundamental of multithreading a process which you didnt quite understand. 2) Its to highlight that the most efficient performing CPU aint coming from Intel or AMD. 3) Market realised they cannot continue to ram clockspeeds and turn that CPU into a mini oven. That's where efficiency game came in. 4) Do share... |
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Nov 9 2022, 11:19 PM
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Senior Member
2,673 posts Joined: Apr 2017 |
» Click to show Spoiler - click again to hide... « Its cool. I didn't come here to educate you but merely to share, take it what you will. No skin off my back. This post has been edited by babylon52281: Nov 9 2022, 11:19 PM |
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Nov 9 2022, 11:21 PM
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Senior Member
2,673 posts Joined: Apr 2017 |
I do apologise. I seem to confuse /K with Reddit and Disqus. I guess people here have certain attitudes and mindset that I am not used to. But its all cool.
This post has been edited by babylon52281: Nov 9 2022, 11:26 PM |
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Nov 10 2022, 01:37 AM
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Senior Member
1,649 posts Joined: Sep 2008 |
QUOTE(babylon52281 @ Nov 9 2022, 11:16 PM) 1) Indeed 2) they are for totally different applications so not at all comparable2) Its to highlight that the most efficient performing CPU aint coming from Intel or AMD. 3) Market realised they cannot continue to ram clockspeeds and turn that CPU into a mini oven. That's where efficiency game came in. 4) Do share... 3) no, it's got nothing to do with being oven or nuclear reactor. It's actually has more to do with charges skipping over the gates when going too fast. 4) dunno where to start with you, both concurrency and parallelism are there to tackle different problems. Concurrency is to avoid resource wastage like i/o wait for example while parallelism is for distributed compute of multiple task. None of which is about slicing up a task like another programmer has mentioned. It doesnt work that way. There's a limit how much task a game could invoke. Otherwise you may as well intentionally code the game engine to unnecessarily render physics for every single grass or rain drops in loops to use up all the cores. |
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Nov 10 2022, 02:43 AM
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Senior Member
1,807 posts Joined: Jan 2003 From: KL |
Raptor Lake non-K desktop CPUs expected to be released around Jan 2023 ? Along with Bxx and Hxx mobo chipsets?
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Nov 12 2022, 11:49 AM
Show posts by this member only | IPv6 | Post
#2359
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Elite
6,799 posts Joined: Jan 2003 |
G.SKILL - F5-7600J3646G16GX2-TZ5RK Asus Z790 Apex - Bios 0801 8200C34@1.53 8200C32@1.65 HCI proper 1000% Settings for 8000C32/8200C34/8200C32 https://drive.google.com/file/d/1RqSVZyLuOk...?usp=share_link https://drive.google.com/file/d/14G2ZRjfLvM...?usp=share_link https://drive.google.com/file/d/1ST3PMqsH8X...?usp=share_link *Caution i am using my own LLC AC/DC setting and my daily which is disable usb sound/wifi/ptt/secure boot key/vtd/vmd etc. ![]() This post has been edited by cstkl1: Nov 12 2022, 11:56 AM TristanX liked this post
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Nov 12 2022, 12:02 PM
Show posts by this member only | IPv6 | Post
#2360
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Elite
24,334 posts Joined: Nov 2004 From: Setapak, Kuala Lumpur |
QUOTE(cstkl1 @ Nov 12 2022, 11:49 AM) G.SKILL - F5-7600J3646G16GX2-TZ5RK Gogogo DDR5-10000. Can get that at CL48-CL50?Asus Z790 Apex - Bios 0801 8200C34@1.53 8200C32@1.65 HCI proper 1000% Settings for 8000C32/8200C34/8200C32 https://drive.google.com/file/d/1RqSVZyLuOk...?usp=share_link https://drive.google.com/file/d/14G2ZRjfLvM...?usp=share_link https://drive.google.com/file/d/1ST3PMqsH8X...?usp=share_link *Caution i am using my own LLC AC/DC setting and my daily which is disable usb sound/wifi/ptt/secure boot key/vtd/vmd etc. ![]() |
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