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 Genshin Impact

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MerryGoRound^2
post Apr 23 2024, 01:53 PM

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QUOTE(LegendLee @ Apr 23 2024, 12:48 PM)
I’m sure you’ll be pulling the moment that patch is up right?
10-11am weekdays quite difficult to watch livestream then lol.
All the best in pulling for Clorinde.
1300 pulls since November is quite impressive.
This is from BP and welkin only or did you top up ?

Based on the leaked gameplay, what’s her best team now?
*
I'll do it on a weekend night with access to my discord server. BTW, CLORINDE LEAKS ARE OUT!!!!
MerryGoRound^2
post Apr 23 2024, 01:55 PM

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LegendLee

Clorinde
HP: 12956 ATK: 338 DEF: 784
Ascension: CR: 24.2%

E
CD: 16s
Generates particles
Enters "Night Patrol" state, lasting 9 seconds
Basic attacks switch to gunlance shooting "Rapid Hunt"
Grants an Electro infusion that cannot be overriden.
Releasing the Elemental Combat Technique deals a "Night Pierce," counts as basic attack damage

"Rapid Hunt":
BoL greater or equal than 100% of max HP: perform gunlance shooting
less than 100% max hp: When gunlance shooting is triggered below 100% HP, based on Chlorinde's max HP, a certain bond is bestowed
Fires ammunition that can penetrate enemies, dealing increased damage to all enemies in its path

"Night Pierce":
The effect of "Night Pierce" is determined by the current percentage of the BoL
At 0%: Performs a dash sword strike
less than 100% max HP, restores a certain percentage of HP to the BoL and increases the attack range and damage of this strike
greater than 100% max HP or more, perform "Night Pierce—Bond Command," restoring a higher proportion of HP to Chlorinde and further increasing the range and damage dealt by "Night Pierce"
Moreover, during "Night Patrol" state, other forms of healing are ineffective
And the healing amount will be converted into a certain percentage of the bond

Level 10
"Rapid Hunt":
≥ 100% HP: 52.9%
< 100% HP: 66.1%
Each basic attack stacks a bond equal to 35% of max HP
"Night Pierce":
Damage: 65.2%/86.9%/36.2%*3
Healing: 0%/105%/120%
Conversion ratio: 80% of healing amount


Q
CD: 15S
Energy: 60
Based on 120% of the maximum health, grants the Bond of Life
Multiplier: 228.4% x 5

Talent 1
When characters nearby in the team trigger an Electro-related reaction,
increase the damage of basic attacks and Q by 17% of Clorinde's ATK.
Lasts for 15 seconds, up to 3 stacks, each stack calculated independently.


Talent 2
If Clorinde's Bond of Life ≥ 100% of max HP,
when the Bond of Life is increased or decreased, CR increases by 10%.
Can stack up to two layers, lasting 15 seconds.
Additionally, the "Night Patrol" from ability E is enhanced.
During the duration, the conversion ratio of healing to recovery continues at 100%.

C1
During the "Night Patrol" state, when Clorinde's basic attacks hit,
summon "Shadows of the Night Patrol" near the enemy to perform two cooperative attacks.
30% ATK multiplier, once per second, considered as basic attack damage.

C2
Talent 1 enhancement, 17% ATK increased to 24% ATK. At three stacks, disruption resistance is increased.

C4
When Q deals damage, based on the current percentage of Clorinde's BoL, increase the damage of this attack.
For every 1% of the Bond, increase damage by 2%, up to a maximum of 200%.

C6
Within 12 seconds after releasing E,
Crit Rate +10%, Crit Damage +70%.
Additionally, during the "Night Patrol" duration, "Shadows of the Candlelight" will appear under specific conditions to pursue enemies,
dealing damage equal to 200% of Clorinde's attack power, considered as basic attack damage.
Conditions:
When Clorinde is about to be hit,
When Clorinde performs "Night Pierce—Bond Command."
A maximum of once per second, up to 6 times during one E ability.
Furthermore, during "Night Patrol", Clorinde's damage taken is reduced by 80%, and disruption resistance is increased.
This effect ends after "Night Patrol" or 1 second after summoning "Shadows of the Candlelight" 6 times.
MerryGoRound^2
post Apr 23 2024, 02:10 PM

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QUOTE(Si kutu rayau @ Apr 23 2024, 02:09 PM)
Aiyo seems like heavier drug addict than the slave. doh.gif

I think don't want draw le. I wait for pyro archon bah. sweat.gif
*
Haiyo, no one asked you to draw her ma. Don't sikit2 komplen so complicated la, this la that la.
MerryGoRound^2
post Apr 23 2024, 02:16 PM

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LegendLee

Sigewinne
HP: 13348 ATK: 192 DEF:500
Ascension: 28.8% HP


E
CD: 18 s
Throws a bouncing water ball.
When hitting an enemy, it deals damage based on Sigewinne's maximum health.
Upon hitting, it heals all characters in the team except Sigewinne.
After bouncing five times, the water ball disappears and heals Sigewinne based on her health.
If there are no enemies, the water ball bounces nearby, with only one water ball existing at a time.


Hold: Aim and charge to throw a bigger and more powerful water ball!
The longer the hold, the larger the water ball grows, up to two levels.
Each level increases the damage dealt by 5% and the healing amount by 5%.
After bouncing, the water ball decreases in size by one level until it returns to normal.
Weaker enemies hit by a larger water ball will be immobilized and unable to move.
Additionally, when Sigewinne releases her ability, two "Sourcewater Droplets" will be generated nearby.
For each Sourcewater Droplet absorbed, she gains a bond equal to 10% of her maximum health.
When the Bond of Life is cleared, for every 2,000 points cleared, Sigewinne regains 1 energy point, up to a maximum of 5 points.

Lv10
Water Ball Bounce Damage: 4.1% of HP
Water Ball Healing: 5.04% of HPr + 593

Q
CD: 18 s
Energy Cost: 70
Deals damage forward, spraying for 2.5 seconds, in a hydrating manner.
During the ultimate ability, can absorb up to 2 nearby Sourcewater Droplets.
Lv10: 21.2% of max HP, 6 instances of damage.

Talent 1
When using E, Sigewinne is granted a "Semi-Forced Rest" buff lasting 18 seconds.
During this period, Sigewinne gains an 8% Hydro damage bonus and 10 stacks of "Rest" counters.
For characters other than Sigewinne who are in the team's backline, when they deal damage with E,
they consume one stack of counters to enhance the damage dealt by E.
For every 1,000 points of Sigewinne's health exceeding 30,000, increase the enhancement by 65 points, up to a maximum of 1,800 base area.

Talent 2
Based on the total Bond of Life of all characters currently in the team,
Sigewinne receives a healing bonus. She gains a 3% healing bonus for every 1,000 points of the Bond, up to a maximum of 30%.

Talent 3
In underwater, when the current character on the field's health drops below 50%,
they are healed over 2.5 seconds. In the following 10 seconds, all of that character's resistances are reduced by 10%. This effect can occur once every 20 seconds.

C1
The droplets from E can bounce three additional times, and the first three bounces do not reduce the size of the water ball.
Each bounce grants Sigewinne one stack of the "Rest" counter.

C2
When E or Q is released, generate a damage absorption shield equal to 30% of the maximum health in the form of a water ball shield, lasting until the release is complete.
Additionally, when the water ball from E or Q hits an enemy, that enemy's water resistance is reduced by 35%, lasting 8 seconds.

C4
Increase the duration of the ultimate ability by +3 seconds.

C6
When healing, based on maximum health, grant Crit Rate and Crit DMG.
For every 1,000 health, grant 0.7% Crit rate and 1.6% Crit Damage, lasting 15 seconds.
The ultimate ability has an additional 20% Crit Rate and 110% Crit Damage.
MerryGoRound^2
post Apr 23 2024, 02:26 PM

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LegendLee

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MerryGoRound^2
post Apr 23 2024, 02:45 PM

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LegendLee

Clorinde's Signature Weapon
ATK: 674
CDMG: 44.1%
Special Effect: Increases CDMG by an additional 20%/.
When BoL increases, it grants an additional 12% overall damage bonus, lasting 6 seconds, stackable up to 3 layers.


Sigewinne's Signature Weapon
ATK: 542
HP: 66.2%
Special Effect: The wielder gains the "Healing Substance" effect.
When holding 1/2/3 layers:
Increase in Max HP by 12%/24%/40%; R2: 15%/30%/50%.
Conditions for gaining layers:
Release E ability, lasts 25 seconds.
Stack BoL, lasts 25 seconds.
During Healing, lasts 20 seconds.
Can be triggered even when in the background, each layer is calculated independently.
At three layers, Q ability's CR increases by 28%/35%; if less than three layers, the effect is removed after 4 seconds.

I'm definitely C6R5-ing Clorinde!!!

MerryGoRound^2
post Apr 23 2024, 06:02 PM

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QUOTE(yolldddd @ Apr 23 2024, 05:19 PM)
Lol and i thought my 40k is a lot

Can can c6 r5 with that ammount?
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50% confidence ba. Plus there's another 8-10k freemos from 4.6... so that brings me another 60-70 rolls... that's approximately 1350. 60% baseline.

MerryGoRound^2
post Apr 23 2024, 06:02 PM

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QUOTE(e_mc_square @ Apr 23 2024, 05:30 PM)
How much average you pay for C6R5 of a character?
*
Never pay. Saved since Nov 2023 biggrin.gif
MerryGoRound^2
post Apr 23 2024, 06:38 PM

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QUOTE(e_mc_square @ Apr 23 2024, 06:06 PM)
I think the one you show ing is like a brand new account right?
I calculated, it need 1.3k of primos per day to reach what you screenshot.

In other words, you pay also. But you pay your time lo.  biggrin.gif
time=money ma  blush.gif
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Won't say 1.3k primos per day ba... also it's an AR60 account. But I have to explore 100% every region, clear every abyss to 36 stars and reap every freemo from each event.

Daily gameplay is simply 15 minutes, in and out.
MerryGoRound^2
post Apr 24 2024, 07:40 PM

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QUOTE(terradrive @ Apr 24 2024, 02:10 PM)
Pulled Arlecchino because got spare unused Jade Winged Spear. The only thing felt clunky or slow is have to wait for 5 seconds after using her elemental skill to get 130% bond of life.
But the normal attack damage of the Masque of Red Death is so sedap, c0 lvl 70 talent lvl 6 and at 200% bond of life she's getting 23k per pyro attack for the first few hits without elemental shred and other party member boost. Rearranged my artifact and got my crit damage to 195% now at lvl 70.
I also saved and have leftover 136k primos now after pulling Arlecchino. Enough for me to guarantee the last 2 Archon & their weapons. The rest 5 stars I will just pull without their weapons. I had gone full f2p for half a year now because the welkins before saved me enough for the last 2 archons now.
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Wooo! After the last 2 archons, you're gonna pull leisurely?
MerryGoRound^2
post Apr 24 2024, 11:58 PM

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LegendLee if you're interested. Typo for burst. CD is 15s, cost is 60.

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This post has been edited by MerryGoRound^2: Apr 25 2024, 12:13 AM
MerryGoRound^2
post Apr 24 2024, 11:59 PM

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LegendLee

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MerryGoRound^2
post Apr 25 2024, 12:00 AM

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LegendLee

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Will upload Sethos kit if anyone is interested.
MerryGoRound^2
post Apr 25 2024, 09:39 AM

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QUOTE(LegendLee @ Apr 25 2024, 08:59 AM)
I’ll go for C0 Clorinde and likely C0 Siegwinne.
I will likely skip the weapon though.

And personally, R1 to R5 of the weapon doesn’t seem worth it. Additional 20% crit damage and 36% damage is significant but not worth 4 more copies of the weapon.
Crit damage can be easily obtained via artifact substats god rolls and 36% damage may not be that high when used with Furina.
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LEGEND, WATCH THIS

Clorinde animations

MerryGoRound^2
post Apr 25 2024, 09:58 AM

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QUOTE(Si kutu rayau @ Apr 25 2024, 09:46 AM)
So the slave play style is press E, see marks on mobs and use charged attack to enter her blood moon or what state right? hmm.gif

What I curious is her bond of life don't actually reduce her hp and it stop at certain threshold but the bar still remains and only be cleared with her burst. So what will happen if she face that energy draining cicak at inazuma and she can't clear the bond of life because cannot burst. hmm.gif
*
She doesn't need her burst that much and it's solely to generate higher BoL. Basically, she's operates in reverse to Arlecchino. Whereas Arlecchino starts out strong with Q to gain BoL and eventually dips in damage nearing the end of its effect, Clorinde wants to start with Q to build BoL to get stronger damage, then swap over E to pew pew away then E stab, rinse and repeat.
MerryGoRound^2
post Apr 25 2024, 10:00 AM

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LegendLee

Sigewinne
MerryGoRound^2
post Apr 25 2024, 10:43 AM

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QUOTE(Si kutu rayau @ Apr 25 2024, 10:40 AM)
Her artifact set should be same with slave right? Since both play bond of life.

Pair with nahida macam tak betul. I think maybe kokomi since she seems don't have way to self heal. And might need a shield as well. hmm.gif
*
Yes to artifact.

From what I'm reading online so far, two options Overload/Double pyro supports-team comp for the ATK reso OR quickbloom, but never hyperbloom. You can also run her in a diverse elemental team comp to hit your stack count sooner, but it doesn't limit the amount of reactions you generate.
MerryGoRound^2
post Apr 26 2024, 02:33 PM

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LegendLee

Want to know, were you the one who was doing Garcean's commission a year or two back? LOL. If so, how long did it take to complete that?
MerryGoRound^2
post Apr 26 2024, 04:48 PM

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QUOTE(Si kutu rayau @ Apr 26 2024, 03:40 PM)
That Garcea's paeaen or something? If I'm not mistaken that's not a very hard to get commission. But it's achievement is not finish it's series of commission, it's at one of its stage where you need to choose which treasure hoarder insignia to give. You need to give him 3 times. But grade of the insignia doesn't matter. Just need to repeat the quest 3 times.
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Yeah, I realized. My OCD compels to finish that stupid quest so I can clear Fontaine 100% completely. Sucks that the stupid quest spans across a few patches.
MerryGoRound^2
post May 1 2024, 07:09 PM

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QUOTE(LegendLee @ May 1 2024, 11:21 AM)
New abyss is out.
Pretty much a pyro dps check.
Easy if you’ve pyro dps, manageable if you do not have any.
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As always, everytime a pyro 5* limited character cycles around, the abyss lineup is always a mess and a massive slap to players' face lmao.

Hard-selling folks like Yoimiya and Arlecchino. Am actually starting to enjoy playing Arlecchino based on the tests runs I've had with her, but not enough to jeopardize all my work for a moment of instant gratification.

Btw, LegendLee want your thoughts. Ran my mock Clorinde team under GI Dmg's calculator, churned out these numbers.

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Assumptions are...

1) C6R5 Clorinde
2) A C2R1 Nahida & Kazuha (C2 for aggravate shred on Nahida's end, C2 for EM sharing on Kazu's end), C6 Kujou Sara
3) Enemies are affected by aggravate debuff, VV shred reduces electro resistance, all of the unit's constellations and weapons in effect
4) Toyed with several toy comps involving the use of Furina, Baizhu, C4 Raiden, Yelan or Fischl, findings were Clorinde-Nahida-Kazuha-Fischl were the highest F2P damage numbers you can get, followed by Clorinde-Nahida-Kazuha-C4 Raiden at runner-up, and Clorinde-Nahida-Kazuha-C6 Kujou Sara at the top.

Problem with Kujou Sara is her buff uptime is 6s, you're gonna be utilizing on 4s of the buff I am guessing. That being said, the more alarming finding for me was Clorinde doesn't need a healer, Furina/Yelan/Bennett to be effective. Aggravate teamcomp > Hypercarry teamcomp at hyper-invested levels. Those numbers are possible because post-buff, we're seeing 116 crit rate x 320 crit damage or so. You can switch Clorinde up when there are dendro/electro resistant enemies. Last finding, the most surprising one, C0 Kazuha > C2 Furina due to VV's inherent shred value, his personal %edmg buff + EM sharing. And Nahida is Nahida.

Inb4 Of course the content can be cleared when you whale (looking at salty folks kek).

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