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 Death stranding, is the game still crash at cutscene?

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TSpekkauwer
post Dec 25 2020, 09:16 AM, updated 5y ago

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before i buy for 2nd time.... is death stranding still crash on cutscene?
kyo_kusanagi
post Dec 29 2020, 06:24 PM

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QUOTE(pekkauwer @ Dec 25 2020, 09:16 AM)
before i buy for 2nd time.... is death stranding still crash on cutscene?
*
Nope for my side, only if play too long (5 to 6 hours) and gone through story cut scene , the overall building or some details went "missing", restart the games will back to normal

TSpekkauwer
post Dec 29 2020, 08:44 PM

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hmm iirc i crash everytime cutscene need to skipped if lucky can skip

the error yield report
Build : dso 102/1901735 22:46 - Thu Jul 16 2020

Internal system error occured.

An Access Violation (C0000005h) has occurred in thread 'Worker 1' at instruction location 00000001416A1C35h

CallStack : 661281840

0. 0x7FFFC95EEC1E ntdll.dll, 0xC95EEC1E
1. 0x0001416A1C35 ds.exe, 0x416A1C35
2. 0x000141748583 ds.exe, 0x41748583
3. 0x000141739CDF ds.exe, 0x41739CDF
4. 0x000141AB3C65 ds.exe, 0x41AB3C65
5. 0x0001417B0B74 ds.exe, 0x417B0B74
6. 0x0001417B0C6D ds.exe, 0x417B0C6D
7. 0x0001417B1C9B ds.exe, 0x417B1C9B
8. 0x0001417AD08D ds.exe, 0x417AD08D
9. 0x7FFFC93B6FD4 KERNEL32.DLL, 0xC93B6FD4
10. 0x7FFFC959CEC1 ntdll.dll, 0xC959CEC1


RAX = 27cea390 RBX = 27cea390 RCX = 6f3fc98 RDX = c6eaf4e8 RSI = 0 RDI = 27cbc000
R8 = 2052 R9 = a R10 = c6eafc20 R11 = 6f3fb70 R12 = 0 R13 = 0
R14 = 5f820 R15 = 0 RIP = 416a1c35 RSP = 6f3fc70 RBP = 3f1b5330 EFL = 10206

Dx12-ErrorCode : 0x887a0005
NVIDIA GeForce GTX 1050
27.21.14.5167
DeviceRemovedReason: 0x887a0006
VMEM: Used 2559.05 MB / Budget 1599.32 MB
VMEM: Video 1977.24 MB / Shared 6112.85 MB / System 0.00 MB
MEM: Used 10638.98 MB / Total 12225.69 MB


0. 0x0001417C0068 ds.exe, 0x417C0068
1. 0x0001417C1F41 ds.exe, 0x417C1F41
2. 0x0001417C2256 ds.exe, 0x417C2256
3. 0x7FFFC95C7F4C ntdll.dll, 0xC95C7F4C
4. 0x7FFFC959B296 ntdll.dll, 0xC959B296
5. 0x7FFFC95EEC1E ntdll.dll, 0xC95EEC1E
6. 0x0001416A1C35 ds.exe, 0x416A1C35
7. 0x000141748583 ds.exe, 0x41748583
8. 0x000141739CDF ds.exe, 0x41739CDF
9. 0x000141AB3C65 ds.exe, 0x41AB3C65
10. 0x0001417B0B74 ds.exe, 0x417B0B74
11. 0x0001417B0C6D ds.exe, 0x417B0C6D
12. 0x0001417B1C9B ds.exe, 0x417B1C9B
13. 0x0001417AD08D ds.exe, 0x417AD08D
14. 0x7FFFC93B6FD4 KERNEL32.DLL, 0xC93B6FD4
15. 0x7FFFC959CEC1 ntdll.dll, 0xC959CEC1
41A557A9 ds.exe, 0x41A557A9
13. 0x000141A79B5B ds.exe, 0x41A79B5B
14. 0x0001417B0B74 ds.exe, 0x417B0B74
15. 0x0001417B0C6D ds.exe, 0x417B0C6D
16. 0x0001417B1C9B ds.exe, 0x417B1C9B
17. 0x0001417AD08D ds.exe, 0x417AD08D
18. 0x7FFFC93B6FD4 KERNEL32.DLL, 0xC93B6FD4
19. 0x7FFFC959CEC1 ntdll.dll, 0xC959CEC1

well that generates july ago
digitalifelesss
post Dec 29 2020, 11:08 PM

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That is sort of a generic DX12 crash many faced, from low end to high end card, if unlucky it occurs on your system. Didn't heard of any solid concrete fixes, but at least try to get latest driver or something.

Personally finished the game with only 1 crash on a RX580 8GB.

Is that 1050 ony have 2GB vram? The game uses around 4GB actually, not as high as other modern games these days, but still higher than that card's capacity. Make sure your system isn't ran out of memory and causing the crash - increase your virtual memory a bit more, you wanna slam 20GB for it also not a problem actually, if you have the space to spare. (game will use system ram as vram if insufficient)

There is also a DLL hacks which allows DS to run on non-DX12-feature supported GPU (1050 is fine, it support hardware level dx12), skeptical of course, but you can read around about that see if it can deal with such DX12 error.

This post has been edited by digitalifelesss: Dec 29 2020, 11:09 PM
TSpekkauwer
post Dec 30 2020, 09:25 AM

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thanks
closing the topic now, i think they already fix that. can play and no more crash but have to monitor gpu heat



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