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Priority for Debuffs, What do you think?
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TSseen
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Aug 15 2007, 02:58 PM, updated 19y ago
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Getting Started

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Although debuff slots has been raised to 40, in a 25 man, you can only have like 1.6 or so debuff from each. Bring along 4 affliction locks and half of your debuff slots could easily be filled. So do you prioritise on who can use what debuffs?
And does anyone know how the debuffs are knocked off? I know those which share the same "rank" work in a FIFO way but some debuffs never get knocked off e.g. Hunter's Mark. Anyone has a clear concise way of explaining this?
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Kurei
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Aug 15 2007, 03:03 PM
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New Member
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i've seen demo shout, cos and coe get knocked off. Pretty sure about that but wouldnt actually say 100% confident in my info. And ask them dun put siphon life lol.
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ashx
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Aug 16 2007, 09:11 PM
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Getting Started

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Meh... if they had a "system" to prioritize debuffs from knocking off, Blizz is not telling.. Some itty serpent sting taking off shadoweaving is a no no
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TSseen
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Aug 17 2007, 09:04 AM
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Getting Started

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Heh, no matter what, hunters shouldnt be using serpent sting in a 25 man raid. Unless of course only half the raid is still standing :b
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Goblinsk8er
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Aug 17 2007, 01:06 PM
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QUOTE Some itty serpent sting taking off shadoweaving is a no no But a Scorpid sting is a big YES if you are fighting a fast hitting boss like Prince in Phase 2. QUOTE Scorpid sting is far more powerful than 5% less damage taken, and this effect is magnified against dual wielding mobs.
Reason, take a tank with a total 55% avoidance, which is reasonable against 73 raid bosses. Without scorpid sting, the tank will be hit 45% of the time. With scorpid sting, the tank will be hit 40% of the time. 40/45= 88.9% damage compared to before before, meaning an 11% reduction in incoming damage.
Now a further example, take a tank with 55% avoidance against a dual wielding target which grants an additional 19% chance to miss. Without scorpid, the tank will be hit 26% of the time. With scorpid and insect swarm, the tank will be hit 19% of the time. 19/26=73.1% damage compared to before, meaning over a 25% reduction in incoming damage. This is what i copied from my guild warrior subforums.
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ashx
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Aug 17 2007, 03:03 PM
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Getting Started

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Yeah.. anyway.. Scorpid + FF can out DPS any Dots or mambo jumbo out there  With significant melee class around anyway
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