22 gb ....3 day to finish....for 4 mb...
FPS Rage, iD Software mysterious title revealed!
FPS Rage, iD Software mysterious title revealed!
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Oct 3 2011, 02:45 PM
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#1
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Senior Member
676 posts Joined: Jul 2007 From: Soviet Union |
22 gb ....3 day to finish....for 4 mb...
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Oct 3 2011, 08:47 PM
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#2
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Senior Member
676 posts Joined: Jul 2007 From: Soviet Union |
finish download 21 gb in only 2 day
This post has been edited by commanderz: Oct 3 2011, 08:48 PM |
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Oct 4 2011, 08:24 PM
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#3
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Senior Member
676 posts Joined: Jul 2007 From: Soviet Union |
sad to see another good PC platform developer turn into ''consolized''.....
This post has been edited by commanderz: Oct 4 2011, 08:25 PM |
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Oct 8 2011, 01:33 PM
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#4
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Senior Member
676 posts Joined: Jul 2007 From: Soviet Union |
playing the game....and feel like just another disappointed game of the year with big title...no physis...and graphic just look too fake....cloud at the sky wont move at all.....
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Oct 8 2011, 02:10 PM
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#5
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Senior Member
676 posts Joined: Jul 2007 From: Soviet Union |
QUOTE(Enclave Recruit @ Oct 8 2011, 01:48 PM) He should have just stuck to his aerospace endeavour instead of coming out with hurtful statement like "developing for consoles and forsaking the PC because its not economical" agree...after dragon age 2 => crysis 2 => dead island => and now rage all ''consolized''......hopefully that battlefield 3 in 2 more week wont be the same...This game can shake hands with Dragon Age 2. Luckily I cancelled my pre-order. |
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Oct 8 2011, 08:05 PM
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#6
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Senior Member
676 posts Joined: Jul 2007 From: Soviet Union |
R.I.P doom 4
http://www.gameranx.com/updates/id/3...-john-carmack/ When asked why the studio opted to design the game for consoles rather than the PC, Carmack provided with a response he knows will make PC gamers unhappy. “We do not see the PC as the leading platform for games,” said John Carmack, as he explained the company’s reasons for focusing Rage’s development on consoles. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases. Minago is offline |
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Oct 11 2011, 09:57 PM
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#7
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Senior Member
676 posts Joined: Jul 2007 From: Soviet Union |
rage feel like just a ID demo-tech engine....
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Oct 21 2011, 04:34 PM
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#8
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676 posts Joined: Jul 2007 From: Soviet Union |
finish the game last week....very dull game ....nothing special...
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