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FPS Rage, iD Software mysterious title revealed!

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commanderz
post Oct 3 2011, 02:45 PM

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22 gb ....3 day to finish....for 4 mb...
commanderz
post Oct 3 2011, 08:47 PM

On my way
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Senior Member
676 posts

Joined: Jul 2007
From: Soviet Union
finish download 21 gb in only 2 day shocking.gif ...using 4 mb streamyx unbelievable...

This post has been edited by commanderz: Oct 3 2011, 08:48 PM
commanderz
post Oct 4 2011, 08:24 PM

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sad to see another good PC platform developer turn into ''consolized''..... vmad.gif

This post has been edited by commanderz: Oct 4 2011, 08:25 PM
commanderz
post Oct 8 2011, 01:33 PM

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676 posts

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playing the game....and feel like just another disappointed game of the year with big title...no physis...and graphic just look too fake....cloud at the sky wont move at all.....
commanderz
post Oct 8 2011, 02:10 PM

On my way
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From: Soviet Union
QUOTE(Enclave Recruit @ Oct 8 2011, 01:48 PM)
He should have just stuck to his aerospace endeavour instead of coming out with hurtful statement like "developing for consoles and forsaking the PC because its not economical"  cry.gif  Nooooooo
This game can shake hands with Dragon Age 2. Luckily I cancelled my pre-order.
*
agree...after dragon age 2 => crysis 2 => dead island => and now rage all ''consolized''......hopefully that battlefield 3 in 2 more week wont be the same...
commanderz
post Oct 8 2011, 08:05 PM

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R.I.P doom 4

http://www.gameranx.com/updates/id/3...-john-carmack/

When asked why the studio opted to design the game for consoles rather than the PC, Carmack provided with a response he knows will make PC gamers unhappy.

“We do not see the PC as the leading platform for games,” said John Carmack, as he explained the company’s reasons for focusing Rage’s development on consoles.

"That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases.
Minago is offline
commanderz
post Oct 11 2011, 09:57 PM

On my way
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rage feel like just a ID demo-tech engine....
commanderz
post Oct 21 2011, 04:34 PM

On my way
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676 posts

Joined: Jul 2007
From: Soviet Union
finish the game last week....very dull game ....nothing special...

 

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