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 DirectX 10.1 Preview & New Audio Tech

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TSjinaun
post Aug 2 2007, 09:30 PM, updated 19y ago

where are my stars???
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QUOTE
http://www.extremetech.com/article2/0,1697,2164632,00.asp
http://www.microsoft.com/downloads/details...&displaylang=en

From MS's site:

"Direct3D 10.1 Tech Preview

Direct3D 10.1 is an incremental, side-by-side update to Direct3D 10.0 that provides a series of new rendering features that will be available in an upcoming generation of graphics hardware.

* TextureCube Arrays which are dynamically indexable in shader code.
* An updated shader model (shader model 4.1).
* The ability to select the MSAA sample pattern for a resource from a palette of patterns, and retrieve the corresponding sample positions.
* The ability to render to block-compressed textures.
* More flexibility with respect to copying of resources.
* Support for blending on all unorm and snorm formats.

This tech preview provides an early look at these features and the handful of new APIs that support them. The August 2007 Direct3D 10.1 Tech Preview requires the Windows Vista SP1 Beta which will be available to MSDN subscribers once it is publicly released.


XAudio2 Beta: New Cross-Platform Audio API

The August release includes Beta 1 of XAudio2. XAudio2 is a new cross-platform audio API (Windows and Xbox 360) that is based on the Xbox 360 XAudio API. XAudio2 is a low-level audio signal processing library for Windows XP and Windows Vista providing a fully modern audio pipeline, including:

* Multi-channel and surround-sound support with full per-channel volume and mapping control.
* Programmable, cross-platform DSP effects framework.
* Per-voice filtering, arbitrary submixing, and multi-rate processing.
* Multicore optimized, non-blocking API design.
* Pluggable and generalized 3D spatialization support, with a full-featured implementation provided by the independent X3DAudio math library.

XAudio2 is designed to be the game-audio API that will replace DirectSound.

Please visit the Microsoft Connect XAudio2 Beta website for feedback, bug reporting, links to discussion forums, and an audio feedback survey."



I suppose we'd need SP1 AND DX10.1 hardware though...



http://www.nvnews.net/vbulletin/showthread...274#post1328274

This post has been edited by jinaun: Aug 2 2007, 09:33 PM
angelic-x
post Aug 2 2007, 09:38 PM

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DirectX 10 for 468MB? wow. that was a huge files.. o.0
Suk
post Aug 3 2007, 01:01 AM

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wow... must try.

emilz
post Aug 3 2007, 03:19 AM

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yup now download it n wan to install after i wake up laugh.gif
mstr583
post Aug 3 2007, 03:24 AM

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It is a official version or still a BETA version??
styloe
post Aug 3 2007, 03:25 AM

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QUOTE(angelic-x @ Aug 2 2007, 09:38 PM)
DirectX 10 for 468MB? wow. that was a huge files.. o.0
*
WTF sweat.gif seriously i dunno y they make it so damn large.......

is this some marketing plan for us to buy bigger HDD laugh.gif

anyone tried edi plz make some reviews for us icon_idea.gif
sHawTY
post Aug 3 2007, 08:03 AM

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Interesting.
Will this be able to test my 2900XT & 8800 Ultra to the max? hmm.gif
swgiant
post Aug 3 2007, 10:45 AM

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i think there is a new era of sound card to fully explode the xaudio soon...
Hornet
post Aug 3 2007, 10:50 AM

What?
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QUOTE(sHawTY @ Aug 3 2007, 08:03 AM)
Interesting.
Will this be able to test my 2900XT & 8800 Ultra to the max? hmm.gif
*
current card only supports SM4.0
I don't think those cards can support all the new feature

furthermore, API don't push hardware, its the application that does so
TaiZi@CCF
post Aug 3 2007, 11:44 AM

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damm.....time to change cga card again ka.......
toughnut
post Aug 3 2007, 11:56 AM

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so DX10 library not even properly utilized now DX10.1 already out... that's basically meant 8series and HD2xxx series are testing card only lol since they cant use DX10.1 features...
likito
post Aug 3 2007, 10:03 PM

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aih , SM2.0 doesn't support this huge file . stopping downloading ..
SUSdattebayo
post Aug 3 2007, 10:18 PM

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dx10 optimized games are not even out yet, so fast for dx10.1 pulak, currently even top of the range cards can't even fully render it yet
SlayerXT
post Aug 3 2007, 11:58 PM

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Is it mean the end of Creative sound?

 

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