QUOTE
http://www.extremetech.com/article2/0,1697,2164632,00.asp
http://www.microsoft.com/downloads/details...&displaylang=en
From MS's site:
"Direct3D 10.1 Tech Preview
Direct3D 10.1 is an incremental, side-by-side update to Direct3D 10.0 that provides a series of new rendering features that will be available in an upcoming generation of graphics hardware.
* TextureCube Arrays which are dynamically indexable in shader code.
* An updated shader model (shader model 4.1).
* The ability to select the MSAA sample pattern for a resource from a palette of patterns, and retrieve the corresponding sample positions.
* The ability to render to block-compressed textures.
* More flexibility with respect to copying of resources.
* Support for blending on all unorm and snorm formats.
This tech preview provides an early look at these features and the handful of new APIs that support them. The August 2007 Direct3D 10.1 Tech Preview requires the Windows Vista SP1 Beta which will be available to MSDN subscribers once it is publicly released.
XAudio2 Beta: New Cross-Platform Audio API
The August release includes Beta 1 of XAudio2. XAudio2 is a new cross-platform audio API (Windows and Xbox 360) that is based on the Xbox 360 XAudio API. XAudio2 is a low-level audio signal processing library for Windows XP and Windows Vista providing a fully modern audio pipeline, including:
* Multi-channel and surround-sound support with full per-channel volume and mapping control.
* Programmable, cross-platform DSP effects framework.
* Per-voice filtering, arbitrary submixing, and multi-rate processing.
* Multicore optimized, non-blocking API design.
* Pluggable and generalized 3D spatialization support, with a full-featured implementation provided by the independent X3DAudio math library.
XAudio2 is designed to be the game-audio API that will replace DirectSound.
Please visit the Microsoft Connect XAudio2 Beta website for feedback, bug reporting, links to discussion forums, and an audio feedback survey."
I suppose we'd need SP1 AND DX10.1 hardware though...
http://www.microsoft.com/downloads/details...&displaylang=en
From MS's site:
"Direct3D 10.1 Tech Preview
Direct3D 10.1 is an incremental, side-by-side update to Direct3D 10.0 that provides a series of new rendering features that will be available in an upcoming generation of graphics hardware.
* TextureCube Arrays which are dynamically indexable in shader code.
* An updated shader model (shader model 4.1).
* The ability to select the MSAA sample pattern for a resource from a palette of patterns, and retrieve the corresponding sample positions.
* The ability to render to block-compressed textures.
* More flexibility with respect to copying of resources.
* Support for blending on all unorm and snorm formats.
This tech preview provides an early look at these features and the handful of new APIs that support them. The August 2007 Direct3D 10.1 Tech Preview requires the Windows Vista SP1 Beta which will be available to MSDN subscribers once it is publicly released.
XAudio2 Beta: New Cross-Platform Audio API
The August release includes Beta 1 of XAudio2. XAudio2 is a new cross-platform audio API (Windows and Xbox 360) that is based on the Xbox 360 XAudio API. XAudio2 is a low-level audio signal processing library for Windows XP and Windows Vista providing a fully modern audio pipeline, including:
* Multi-channel and surround-sound support with full per-channel volume and mapping control.
* Programmable, cross-platform DSP effects framework.
* Per-voice filtering, arbitrary submixing, and multi-rate processing.
* Multicore optimized, non-blocking API design.
* Pluggable and generalized 3D spatialization support, with a full-featured implementation provided by the independent X3DAudio math library.
XAudio2 is designed to be the game-audio API that will replace DirectSound.
Please visit the Microsoft Connect XAudio2 Beta website for feedback, bug reporting, links to discussion forums, and an audio feedback survey."
I suppose we'd need SP1 AND DX10.1 hardware though...
http://www.nvnews.net/vbulletin/showthread...274#post1328274
This post has been edited by jinaun: Aug 2 2007, 09:33 PM
Aug 2 2007, 09:30 PM, updated 19y ago
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