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 Star Wars Squadrons, Pilots wanted

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TSpyre
post Oct 2 2020, 01:13 PM

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QUOTE(Phonzy @ Oct 2 2020, 10:32 AM)
in 2020 - what is the best joystick to go with games like these nowadays in the market? what are you guys using?

or keyboard and mouse is sufficient to pilot the x wing? tongue.gif
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was using controller. have not tested with kb/m but initial feedback was not positive with kb/m. i will try again later tonight.

as for joystick - anything that u can afford.
boonhoong
post Oct 2 2020, 02:09 PM

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All set...

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Kidicarus
post Oct 2 2020, 04:12 PM

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QUOTE(Phonzy @ Oct 2 2020, 10:32 AM)
hey guys~ i've been a keyboard mouse gamer all my life but this game brings back really old memories of xwing vs tie fighter back in the days with my microsoft sidewinder joystick

that being said.

in 2020 - what is the best joystick to go with games like these nowadays in the market? what are you guys using?

or keyboard and mouse is sufficient to pilot the x wing? tongue.gif
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I remember the Quickshot joystick plugged into the joystick port of my soundblaster/gameblaster sound card lol. I remember breaking so many of those on Wing Commander and the original x-wing.
TSpyre
post Oct 3 2020, 08:55 AM

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pekkauwer
post Oct 3 2020, 11:26 AM

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Anyone have trouble launching mission 9/10? I got black screen with loading icon for like 20 min... Idk if its bug or not just wanna ask if there is someone who got problem as mine, do tag me please thank you.
TSpyre
post Oct 7 2020, 07:13 AM

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TSpyre
post Oct 9 2020, 06:53 AM

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Patch notes 1.1
https://www.ea.com/games/starwars/squadrons...ase-notes-10-08

Short story of Frisk and Keo.
https://www.ea.com/games/starwars/squadrons...ing-short-story
chiahau
post Oct 29 2020, 02:30 PM

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Nobody plays this game on console? smile.gif
TSpyre
post Oct 31 2020, 03:47 AM

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https://t.co/Hf83B9Uadv

QUOTE
Hey, pilots,

About a week ago, we deployed a very brief server-side maintenance and have confirmed that it has resolved the issue with players getting stuck at rank 0. However, this only prevents people from being affected moving forward, and players who are currently stuck in this state are still affected. Thankfully, we have a fix en route and wanted to give you all a heads up!

In Update 2.0 next week, we’ll be providing all players with the option to reset their rank. This means players unaffected by the bug won’t be forced to reset if they don’t want to. We know this has taken a while to get out, and for that we apologize. The team has been working hard on getting this fixed as quickly as we can, but we know it’s put a damper on Fleet Battles for some of you.

Additionally, we also fixed the locked framerate issue on PC and the bug preventing players from completing Mission 9 in Update 1.3 that deployed alongside the Mando content. As a thank you for your understanding, we’ll be giving all players 1,200 Glory for being so patient while we’ve worked on resolving these, admittedly, very tricky bugs. The Glory will come after Update 2.0 is deployed and we’ve confirmed the ranked issue is no longer impacting players.

Thank you so much for hanging in there with us, pilots!

We’ll see you in the stars.

TSpyre
post Nov 19 2020, 07:44 AM

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https://www.reddit.com/r/StarWarsSquadrons/...y_supply_drops/

Holiday Supply Drop incoming!
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New maps / components
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New star fighters / Custom Matches
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TSpyre
post Dec 12 2020, 07:39 AM

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Release notes:
QUOTE
Added Custom Games and a server browser, available in the Multiplayer & Training menu
Adjusted Skill Rating requirements for each tier via server-side change last week (see below for full details)
Updated Skill Rating gain/loss ratios to better reflect each player’s performance in a match via server-side change last week
Ongoing server-side matchmaking improvements
Fixed an issue where the game could crash if the player didn't skip through the outro screens of a match
Fixed an issue where the game could crash when loading into Fostar Haven
Fixed an issue where having Lighting quality set to Low could create intense flashes of light on Fostar Haven
Fixed an issue where AI in multiplayer could on occasion deal no hull damage to players with their primary weapons
Fixed or improved instances of poor collision detection on Fostar Haven, Galitan, Esseles, Nadiri Dockyards, Zavian Abyss, and Sissubo
Fixed issue where the interior of the TIE interceptor could disappear after respawning
Fixed issue where Star Destroyer engine VFX could flicker
Fixed an issue where PlayStation 5 visuals appeared blurry.

more in the link
https://www.ea.com/games/starwars/squadrons...0-release-notes
TSpyre
post Dec 17 2020, 10:52 AM

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https://twitter.com/EAStarWars/status/1339248940164788224
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