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 Ishar new hero AOV game, Introducing new generals Ishar AOV game

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TSzathong P
post Dec 16 2019, 02:13 PM, updated 6y ago

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Joined: Dec 2019
From: Viet nam
AoV Ishar. A girl comming from a family of long line of politicians is The Summoner Apprentice and the first hero in Arena of Valor to have a pet, Furball.

See picture Ishar:
https://pictr.com/images/2019/12/16/5bWskU.md.jpg
https://pictr.com/images/2019/12/16/5bj0a9.md.jpg
https://pictr.com/images/2019/12/16/5bW3i2.md.jpg
https://pictr.com/images/2019/12/16/5bWt3l.md.jpg
https://pictr.com/images/2019/12/16/5bWDIf.md.jpg

By looking at Strengths and Weaknesses it is a straight forward conclusion to what is the best course of action. Mainly stay behind and harass.

At level 1 take first Skill, focus on harassing opponents more so than clearing minion waves. This is done because her burst damage is weak, so Ishar can’t execute from 100 to 0 (unless the enemy is far behind in farm). It is better to harass, so either you force him back to base, in which case he is losing some gold and XP, or stay there at risk of additional shots from Skill 1 (or potential gank).

For levels 1-3, when your jungler is about to gank, make sure to be close enough to walk-in and use Skill 2 to knock-up, followed with Skill 1, then fall-back.

At level 4, make sure to have an Enhanced version of Skill 1 ready to use (Skill icon turns red), then just before jungler comes out use it to slow down the enemy, use the ultimate and walk into the melee range. Once there, wait until Dreamy Circle is about to expire and use Skill 2 (Somnial Shield), then again follow up with Skill 1. This is almost 3.5 seconds lock-down which should be enough with anyone assistance to finish him/her off. This is the only reason why Flicker may be a better option for retreating to safety, however, I found Heal to be more reliable/useful overall thou.

In team fights, she is a fairly simple but impactful hero, much more so than in laning. There are two main tasks for Ishar in Teamfights:

Harass the enemy and follow up the initiation by locking down as many targets as possible with the ultimate.
Remain very close to your marksman and keep Furball alive. Once you and/or marksman are engaged by enemy melee combatant, move closer to the enemy and use Skill 2 to knock him up, then retreat (make sure Furball is not under control effects otherwise there won’t be a knock-up).
Read more: https://tranvanthong.com/tag/ishar-lien-quan/


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