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 Shadow Priest : Spell Hit + Spell Penetration

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flush
post Jul 12 2007, 11:42 AM

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QUOTE(myremi @ Jul 12 2007, 09:11 AM)
A raid n00b question since I've not raided pre-BC.

I just took a look at my Spell stats recently and realised that Spell Penetration was zero and the Spell Hit was about 94 (7.45%). A guildmate recommended to get Spell Hit as high as 16% to be effective for raid bosses.

1) For a shadow priest, what should the Spell Hit and Spell Penetration be?

2) Is it possible to achieve 16% with tailored gear, Kara gear and Heroic gear only?
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Your guildmate is right about the 16% for raiding. Let me explain why you need the 16%.

QUOTE
Items: +Spell Hit Chance
+1% spell hit chance increases the base chance for a spell to land against a target by 1%

If your target is the same level as you, a spell has a base chance to hit of 96%.

If the target is +1 level compared to you: 95%

+2 levels: 94%
+3 levels: 83% if the target is a monster, 87% if the target is a player.
+4 levels: monster: 72% player: 80%
+5 levels: monster: 61% player: 73%
Etc...

If you wear a +1% spell hit chance item, the above percentages will increase by 1. +2% gives +2.
Etc...


Source taken from http://www.worldofwarcraft.com/info/basics/spells.html

Looking at the quoted text above, all bosses we fight with will have a lvl difference of +3, meaning the percentage for our spells to hit without talents and +spell hit rating items is 83%. Adding in another 16% will give you the 99% hit rating cap. And since 12 spell hit rating = 1%, you will require +192 spell hit rating to achieve the 16% spell hit cap.

However, since us shadow priests have this talent called Shadow Focus, my advice to you is to max out this talent for an additional 10% chance on shadow spells to hit or put 4/5 talents in it to achieve 8%.

Therefore, with 8-10% chance on spell to hit, you only need an additional 8-6%, or 96-72 spell hit rating on your gear to achieve the spell hit cap.

The head and chest piece of your Incarnate Regalia set gives 16 and 17 spell hit rating respectively. Also, there are plenty of pre-raiding dungeons that provide blue drops with +spell hit rating.

Don't ask me about my spell hit rating; its still far below the spell hit cap. sad.gif
flush
post Jul 12 2007, 02:52 PM

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QUOTE(myremi @ Jul 12 2007, 12:33 PM)
qua : okie dokie.

postboy : ta. time to find better gems. as well as better gear. planning to aim for spellstrike set after i get my chest piece done. will probably take awhile urgh.

flush : hee hee...i can understand that.  my spell hit is nothing to brag about either but my spell damage needs quite a bit of boosting. need to slot my red gems in. getting broke a bit as lazy to do quests now.

nVidiaFX : cheers. smile.gif


Added on July 12, 2007, 12:46 pm http://www.wowhead.com/?talent=rxMhzhZZEGgzMtRotVo

flush, how's this build with Shadow Focus max out? The last point, i just put into Focused Mind as no idea where to put it.

I also took blackout for PvP a bit but left out the crits for Shadow Power.
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I would prefer Focused Mind maxed out since Mind Blast and Mind Flay, esp Mind Flay, will be your primary
spells besides SWP and VT and 10% cheaper mana = alot in the long run. You can move the 2 points you put in VE into Focused Mind. This is because in raids, esp. 25 mans, I hardly put VE on unless I'm in the main tank's grp.

You might want to shave off the talent points in Spirit Tap and put 2 points in Improved Mind Blast, 1 in Absolution (Disc) and 2 in Mental Agility (Disc).

But then, if you are planning on using ur priest to farm for the mats for the Shadow's Embrace set, then keep Spirit Tap first until you have farmed your mats. While it may be easy to time the last hit for 5 man dungeons with MB or SW:D, you will rarely get the killing blow off of 25 man dungeons with another 12 or so dps classes competing.

Oh btw, Improved PW:S doesn't scale that well with spell dmg + healing gear, since only 10% of your +heal bonus adds to your shield. But for holy spec with tonnes of +heal, it does. So it is a choice of just putting 1 talent in Imp PW:S and moving 2 talents into Martyrdom, or leaving it as it is. But Martyrdom will really save ur ass both in PVE and PVP.

And like what Khelben said, focus on your spell hit gear first. Veiled Noble Topaz is a really good friend of Shadow Priests.
flush
post Jul 12 2007, 04:58 PM

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U really should keep ur talents in Imp SW:P cos with talents, it is the most mana efficient dmg spell available to a shadow priest.

Just imagine, SW:P without talent is 18 sec DoT. Your base dmg from the highest rank SW:P is 1800 dmg. Without +spell dmg gear, that gives you 100 per sec. So with 2 talent points, you get an additional 300 dmg.

How SW:P scales with +dmg gear is that, since it is a damage over time spell component, you get 99% benefit out of your + spell dmg bonus.

And the + spell dmg bonus is calculated (spell dmg)/18 secs. Not spell dmg/24 secs.

Let's say for example, you have 900 spell dmg bonus. You gain an additional of 50dmg per sec (900/18). Multiply that buy 24 secs u gain (50dmg X 24sec) = 1200.

When you take into account shadow weaving, darkness and misery, u gonna melt faces with that 2 talent points.

CAn't really explain much more for now, im alt tabbing in gruul's lair atm. tongue.gif


Added on July 12, 2007, 5:00 pmbtw silent resolve not really necessary. ur not holy spec n ur not pvping hard. 1 talent point doesnt do much. and 2 points in spirit tap isn't very good either sad.gif

This post has been edited by flush: Jul 12 2007, 05:01 PM
flush
post Jul 12 2007, 06:07 PM

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QUOTE(myremi @ Jul 12 2007, 05:17 PM)
bleargh, i need your armory link. playing with limited talent points per tier is excrutiating. the final i could play around with was this one :

http://www.wowhead.com/?talent=rxRMkhbZZihgdMtohtVo

but it involved deducting points from Blackout and maxing out Darkness.

so, after your gruul, post up a good build please. my head is already aching. tongue.gif
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Hehe finished d. Got the collar of chogall!! biggrin.gif

here's a link to my ideal build, not my current one yet as i am still using farming spec GG sad.gif

http://www.wowhead.com/?talent=dxMRkhhZZVGTuMpohtVo

Ok, I put 3 points in Shadow Affinity, but what you should do is just put 2 points there first. You can choose to either move that talent point into Shadow Focus, or Shadow Weaving.

The reason behind it is because your spell dmg gear might not be that high at the moment and you shouldn't have to worry about threat that much. Plus, u can ask a pally to salv u biggrin.gif

I put 3 points in MB because by the time you cast SW:P, VT, mind flay X 2, ur MB cd should be ready. But you can also choose to move that talent into other points like Mental Agility, Shadow Weaving if its not maxed, or Shadow Focus.

Try it out with only 42 or 41 talent points in Shadow, Shadow Affinity with only 2 talents and Imp Mb with only 2 talent points. If in raids, u find that your aggro is too near the threshold, you can put the additional talent point in Shadow Affinity and choose either Shadow Weaving or Imp MB.

Good luck with your experimenting. biggrin.gif
flush
post Jul 18 2007, 11:43 AM

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QUOTE(myremi @ Jul 18 2007, 11:24 AM)
although they mention a lower hit rating than 16%. i'm not sure but i get the feeling that they're now using 8% with the spell hit rating to be 76 with Shadow Focus 5/5 talent. http://www.shadowpriest.com/viewtopic.php?t=3384
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They didn't mention a lower hit rating than 16%...

QUOTE
Always aim to get near (in other words never be lower than) the spellhit cap, which is at 76 spell hit rating with 5/5 Shadow Focus.

flush
post Jul 18 2007, 02:44 PM

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char sheet does not show ur talent bonus.
1% chance on spell hit = 12.5 spell hit rating which means u need 200 hit rating to reach the 16% cap. with 10% from talent u have more than enough spell hit currently. i only put 4 points into shadow focus so that i can play around with 1 more talent point.

ps. WAH! u got more spell hit from items than me!
flush
post Jul 19 2007, 11:10 AM

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QUOTE(myremi @ Jul 18 2007, 03:07 PM)
errr, believe me, it was unintentional. lol! it's like the gear on the left hand side of the character sheet are blues whereas the right hand side of the character sheet is full epics. i was gearing up on spell damage and coincidently, spell hit was also on those items.

now just need to motivate myself to farm the spellstrike set and get 2 primal nethers.


Added on July 18, 2007, 3:08 pmps. what is your armory link? >.>
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my armory link?


Added on July 19, 2007, 11:11 amwhy are u warriors hogging our thread!
/shakes fist
/cast mind flay

This post has been edited by flush: Jul 19 2007, 11:11 AM

 

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