QUOTE(myremi @ Jul 12 2007, 09:11 AM)
A raid n00b question since I've not raided pre-BC.
I just took a look at my Spell stats recently and realised that Spell Penetration was zero and the Spell Hit was about 94 (7.45%). A guildmate recommended to get Spell Hit as high as 16% to be effective for raid bosses.
1) For a shadow priest, what should the Spell Hit and Spell Penetration be?
2) Is it possible to achieve 16% with tailored gear, Kara gear and Heroic gear only?
Your guildmate is right about the 16% for raiding. Let me explain why you need the 16%. I just took a look at my Spell stats recently and realised that Spell Penetration was zero and the Spell Hit was about 94 (7.45%). A guildmate recommended to get Spell Hit as high as 16% to be effective for raid bosses.
1) For a shadow priest, what should the Spell Hit and Spell Penetration be?
2) Is it possible to achieve 16% with tailored gear, Kara gear and Heroic gear only?
QUOTE
Items: +Spell Hit Chance
+1% spell hit chance increases the base chance for a spell to land against a target by 1%
If your target is the same level as you, a spell has a base chance to hit of 96%.
If the target is +1 level compared to you: 95%
+2 levels: 94%
+3 levels: 83% if the target is a monster, 87% if the target is a player.
+4 levels: monster: 72% player: 80%
+5 levels: monster: 61% player: 73%
Etc...
If you wear a +1% spell hit chance item, the above percentages will increase by 1. +2% gives +2.
Etc...
+1% spell hit chance increases the base chance for a spell to land against a target by 1%
If your target is the same level as you, a spell has a base chance to hit of 96%.
If the target is +1 level compared to you: 95%
+2 levels: 94%
+3 levels: 83% if the target is a monster, 87% if the target is a player.
+4 levels: monster: 72% player: 80%
+5 levels: monster: 61% player: 73%
Etc...
If you wear a +1% spell hit chance item, the above percentages will increase by 1. +2% gives +2.
Etc...
Source taken from http://www.worldofwarcraft.com/info/basics/spells.html
Looking at the quoted text above, all bosses we fight with will have a lvl difference of +3, meaning the percentage for our spells to hit without talents and +spell hit rating items is 83%. Adding in another 16% will give you the 99% hit rating cap. And since 12 spell hit rating = 1%, you will require +192 spell hit rating to achieve the 16% spell hit cap.
However, since us shadow priests have this talent called Shadow Focus, my advice to you is to max out this talent for an additional 10% chance on shadow spells to hit or put 4/5 talents in it to achieve 8%.
Therefore, with 8-10% chance on spell to hit, you only need an additional 8-6%, or 96-72 spell hit rating on your gear to achieve the spell hit cap.
The head and chest piece of your Incarnate Regalia set gives 16 and 17 spell hit rating respectively. Also, there are plenty of pre-raiding dungeons that provide blue drops with +spell hit rating.
Don't ask me about my spell hit rating; its still far below the spell hit cap.
Jul 12 2007, 11:42 AM

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