where are the health/ammo/etc meters?
must be really reeeaaalllyy pre pre alpha to not have those...
Games KILLZONE 2 Discussion Thread (PS3), Review: OPSM US: 10/10 GamePro: 100/100
Games KILLZONE 2 Discussion Thread (PS3), Review: OPSM US: 10/10 GamePro: 100/100
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Jul 11 2007, 08:35 PM
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#1
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All Stars
14,258 posts Joined: Mar 2005 |
where are the health/ammo/etc meters?
must be really reeeaaalllyy pre pre alpha to not have those... |
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Jul 11 2007, 09:15 PM
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#2
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(neoardi @ Jul 11 2007, 08:47 PM) IMO, it's kinda a new concept (hehe not really, The Getaway already use this concept), to show like in real life, maybe la, so they are continuing this concept?For instant, the Dark Sector game has already confirmed to not show any health bar. i havent been following KZ2 all that closely,so didnt know they want to go the getaway's way. it'll be hard,though... at least in TG,you can see blood on your boy,but in FPS....how to see? oh wait,king kong did it as well.. QUOTE(MR.Shiney @ Jul 11 2007, 08:58 PM) GT worked fine with me.. |
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Jul 12 2007, 12:33 AM
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#3
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(OmniAtlas @ Jul 11 2007, 09:53 PM) which link are you using?for gametrailers, i almost always get near full speed on my 512kbps connection(i get around 40-49kbps) QUOTE(ruztynail @ Jul 11 2007, 11:08 PM) honestly i think its really the next gen. problem is its not as good as the preview shown at E3 2005. but nearly there. thy might be trying to improve it alittle further till release plus the load time thy are still working on it. ps3 doesnt really hv enuff buffer on tat part. where thy will make installing on HD a mandatory issue. but thn again 2gb for one lvl is freaking allot man.. nearly there...and they (the developers) claim this is pre pre alpha the BD we get might jus be dual layer or somthin. cant imagine the final product.. but still,im reserving my praise till the actual product comes out. no point having final fantasy the spirits within-esque graphics when the gameplay is so-so |
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Jul 17 2007, 09:53 PM
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#4
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All Stars
14,258 posts Joined: Mar 2005 |
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Aug 4 2007, 12:50 AM
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#5
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All Stars
14,258 posts Joined: Mar 2005 |
State of Play: Killzone 2 hands on QUOTE Killzone 2 has always been about delivering on a promise. When the first trailer for the game emerged two years ago the sounds of jaws dropping to the floor reverberated around the industry. Soon after, only the gnashing of grinding teeth was heard when it emerged that the trailer was not being run on PlayStation 3 hardware. Two years on and Amsterdam-based Guerrilla games is working at turning the naysayers into believers. The game is Sony's Exocet missile at the heart of Xbox 360 owners; a rocket designed to convince doubters that the PlayStation 3 has the explosive power to blow away its rivals. The first hints that Guerrilla has something very special up its sleeve have begun to emerge. Sat down in front of a playable level it is immediately clear that Killzone 2 will be one of the most cinematic and immersive games ever produced on a console. The raw processing power of the PlayStation 3 has been harnessed to create a level of detail seen only in a handful of games on high-end PCs. The dynamic lighting, animation, high-definition environments and details, such as plaster flying off walls and pillars caught in crossfire, create a sense of place and reality that takes games to a new level of realism. Cinematic scene The level starts with a cinematic scene of airborne troop carriers swooping out of the sky and into the battlefield. When the cutscene ends Killzone 2 moves seamlessly into the in-game action; smoke drifts across the street, lightning flashes realistically in the night sky, sparks of bullet ricochets fill the night and a soldier on fire staggers across your path. Killzone 2 is an archetypal shooter - a futuristic action title that draws on the symbolism of World War II to create a sense of familiarity. Killzone 2 Shoot or be shot - that is the ethos of Killzone The game mechanics of the level I saw are not particularly innovative - it is a classic run and shoot adventure, mixing different weapon types and simple tasks to good effect. The first Killzone title suffered from a number of glitches and bugs, poor AI and a strangely awkward control interface. This time around, the game's control scheme is solid, the AI of the enemy troops looks on course to be first rate, while there is still some work to be done on specific combat areas, such as throwing grenades. The violence is intense and the title is destined for an 18 certificate. It could also spark further debate over the use of photo-real violence in videogames. The one level I played had been in development for the last six months, and with such hyper-real detail it is easy to see why the game is not due for release until 2008. The developers behind the game I spoke to exuded a tangible confidence when talking about the game; Guerrilla and Sony know they have a special title on their hands. The high watermark for realism and immersion in videogames could soon be about to be lifted. looking good This post has been edited by Mgsrulz: Aug 10 2007, 02:01 AM |
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Oct 29 2008, 11:48 AM
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#6
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All Stars
14,258 posts Joined: Mar 2005 |
im in a minority.
i LOVED killzone for the PS2. killzone>>>>>>>>>>>>>>>Halo and i played both thinking "wtf could be so damn good about it??" more characters, specialisation in terms of attributes set it apart from Halo,IMO which only had vehicular sections at best. yeah,go ahead call me a fanboy if you want |
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Dec 4 2008, 02:02 PM
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#7
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All Stars
14,258 posts Joined: Mar 2005 |
tempted to download the videos,but right now finishing up my rs account first
malam kang baru download kut (but IIRC,gamersyde download links tends to die after awhile |
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Jan 4 2009, 12:03 PM
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#8
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All Stars
14,258 posts Joined: Mar 2005 |
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Jan 4 2009, 01:02 PM
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#9
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(kobe8byrant @ Jan 4 2009, 12:57 PM) DC from servers midway through a 4 player game. And sometimes my sackboy floats in mid air those problems sound more like a streamyx "feature" than actual game issues KZ2 got such problems? If no, I may, just may be tempted. but from the beta test,i think it's a problem LBP has always had. never had such issues with other games(well,aside from the connection issues This post has been edited by Mgsrulz: Jan 4 2009, 01:03 PM |
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Jan 6 2009, 08:03 PM
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#10
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(Ninja @ Jan 6 2009, 02:06 PM) should let Ted Price play it he played and loved GoW,wanna know what he thinks of a rival FPS on the same console |
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Jan 6 2009, 08:26 PM
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#11
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(Ninja @ Jan 6 2009, 08:12 PM) Actually, Insomniac helped Guerilla to build the AI algorithms of Killzone 2; and like-wise Guerilla help Insomniac with R2 graphic engine on lighting, etc. But, of course, at this point, I think Killzone 2 win hands down. No doubt about it. you got his PSN? Ted Price busy playing LBP. just went to their website(insomniac,i mean..) it's like a home away from home tons of food,drinks,putting green,outdoor activities,gaming days... wonder when they will open here like codemasters Added on January 6, 2009, 8:28 pm QUOTE(ajis @ Jan 6 2009, 08:25 PM) aku lebih suka Killzone 1 dari Halo.dua dua habis main,but Killzone lagi bes ok la..halo i played on pc..but still, that just means lousier graphics *multiplayer not withstanding This post has been edited by Mgsrulz: Jan 6 2009, 08:28 PM |
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Jan 8 2009, 08:08 PM
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#12
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All Stars
14,258 posts Joined: Mar 2005 |
if release early february,might just grab it.. (CNY just over at that time
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Jan 9 2009, 11:22 AM
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#13
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All Stars
14,258 posts Joined: Mar 2005 |
tengok tengok 30 january Killzone 2 released
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Jan 9 2009, 11:29 AM
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#14
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(mcline_007 @ Jan 9 2009, 11:28 AM) yes.but depends on when it is released. if late february,i'll only get it after march. if early february,i might get it early Added on January 9, 2009, 11:29 am QUOTE(K-End @ Jan 9 2009, 11:28 AM) 3 rounds:1st round muntah 2nd round kencing dalam seluar 3rd round berak terus This post has been edited by Mgsrulz: Jan 9 2009, 11:29 AM |
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Jan 9 2009, 11:31 AM
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#15
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All Stars
14,258 posts Joined: Mar 2005 |
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Jan 9 2009, 12:38 PM
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#16
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(Ninja @ Jan 9 2009, 12:27 PM) I think no more low-res texture. fuiyoh..first time tengok ninja bengang ngan fanboys Sauce: http://www.gamezine.co.uk/news/journalist-...036;1259430.htm |
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Jan 10 2009, 01:02 AM
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#17
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All Stars
14,258 posts Joined: Mar 2005 |
what what what problem is this???
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Jan 10 2009, 09:32 AM
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#18
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(vorchiel @ Jan 10 2009, 09:24 AM) sorry for external link ah,ok..thankshttp://boardsus.playstation.com/playstatio...read.id=1347414 he assumed that all demo/games from uk/eu psn doesnt work on ntsc console using sdtv and yeah, i also experienced it first hand, a year before gta4 being released. so as long as we're using HDTV no problem la |
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Jan 10 2009, 09:45 AM
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#19
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All Stars
14,258 posts Joined: Mar 2005 |
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Jan 10 2009, 09:57 AM
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#20
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(vorchiel @ Jan 10 2009, 09:50 AM) i dont think they will do that in uncharted case they said it was an accident http://forum.lowyat.net/index.php?showtopi...t=80&p=14023003 caused quite an uproar in a few pages before that QUOTE We just didn't know people from other territories could connect to the US PLAYSTATION Network Store and download demos ... now we do! wow..bengong giler |
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