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Some of you may have heard rumblings about this obscure Killzone 2 title -- we're not sure, it hasn't really gotten much attention from the press, but apparently it's being touted as one step ahead of all other console games in terms of next-gen technology. From an excerpt in the Official PlayStation Magazine UK: " ... the fact that Helghan is such an inhospitable hole, should mean that the game looks drab. The fact it doesn't is down to an array of visual tricks, the most important of which is deferred rendering, which involves blending the effect of light sources on an object... it makes the city look incredibly dynamic with light and shadow changing constantly as a result of muzzle flashes, burning wreckage and jags of lighting."
In addition to those fancy bits of techno-babble, the firefights and ferocity of the situation the gamer is placed in seem to really draw a from a different well inside of our minds, causing the whole FPS experience to seem fresh and exciting. Those are our words, but they get the idea across rather well. In conclusion, OPM states that Killzone 2 "is genuinely a notch ahead of anything being done on consoles right now." We're glad to hear these glowing impressions, but we'd like to get our grubby mitts on it before every other game coming out on consoles catches up with this one in terms of technical prowess.
In addition to those fancy bits of techno-babble, the firefights and ferocity of the situation the gamer is placed in seem to really draw a from a different well inside of our minds, causing the whole FPS experience to seem fresh and exciting. Those are our words, but they get the idea across rather well. In conclusion, OPM states that Killzone 2 "is genuinely a notch ahead of anything being done on consoles right now." We're glad to hear these glowing impressions, but we'd like to get our grubby mitts on it before every other game coming out on consoles catches up with this one in terms of technical prowess.
Oct 16 2007, 10:53 AM
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