QUOTE(Forbidden252 @ Jan 31 2009, 12:09 AM)
Lol Hitler rants about Killzone 2...
'Those of you that own a PS3 and will buy Killzone 2 leave...'
Lmfao! xD
Games KILLZONE 2 Discussion Thread (PS3), Review: OPSM US: 10/10 GamePro: 100/100
|
|
Jan 31 2009, 12:24 AM
Return to original view | Post
#21
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
|
|
|
Jan 31 2009, 12:56 AM
Return to original view | Post
#22
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
QUOTE(uranverein @ Jan 31 2009, 12:52 AM) Killzone 2 Let Downs; Why it isn’t Scoring Higher nice article.. but.... source > http://gamerlimit.com/2009/01/the-killzone...scoring-higher/ |
|
|
Jan 31 2009, 03:29 PM
Return to original view | Post
#23
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
whats the big deal if Killzone2 got no co-op mode??? baahh..
|
|
|
Jan 31 2009, 11:19 PM
Return to original view | Post
#24
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
QUOTE(Ninja @ Jan 31 2009, 08:05 PM) The Evolution of Rico cun!! realism FTW! During the Helghast attack on Vekta, few soldiers saw more action than Sergeant Rico Velasquez. A dependable but short-tempered ISA grunt, Rico teamed up with Templar, Luger and Hakha after his own platoon was wiped out. Together, the four heroes single-handedly put a wrench in the Helghast invasion plans. But for Rico, new developments were already on the horizon... Designed as a ‘tank’-type buddy character for the first Killzone game on PlayStation 2, Rico was modeled by senior character artist Mariska Bolman-Vos. To give him a more believable appearance, Rico – like many ISA soldiers in the game – was based on a real-life Guerrilla employee. Former Guerrilla artist Nasier Abdoel agreed to become the model for Rico, and signed a release form permitting the use of his likeness. He was photographed from several angles, allowing Mariska to accurately reproduce his facial features in 3D in Maya. She also combined the reference photographs into a texture map, which was ‘wrapped around’ the 3D model’s head. ![]() Since the real Nasier was sitting just a few desks away, obtaining proper perspectives was rarely a problem during the modeling process. “If I wanted to see whether I got something right, I’d simply look across the room or go over to his desk,” Mariska recalls. “I imagine it must have been pretty unnerving for Nasier, seeing someone stare at him every few minutes.” While the end result came extremely close, the goal was never to create a dead-on likeness of Nasier. “We wanted to take some artistic liberties for the benefit of the game,” Mariska says. “For instance, Rico is a large and imposing character, whereas Nasier is only average in height. So we bulked him up – made him taller and a bit more muscular in the game, to reinforce the impression of a walking tank.” When it came time to transport Rico to the smaller screen of the PSP (PlayStation Portable), a similar philosophy was applied. To enhance the visibility of Rico’s new low-polygon model, and to better distinguish him from enemies and player characters, artist Sytho Holwerda outfitted him with a high-contrast uniform and a shaved head. ![]() Because Killzone: Liberation takes place shortly after the events of the first Killzone, Rico’s features remained largely the same. For the Killzone 2 E3 presentation in 2007, however, a new set of reference photographs of Nasier was created. These were sent to outsourcing studio Massive Black along with the head's base geometry for the construction of a new, higher-polygon model. The design brief called for a matured, battle-worn Rico. Promoted to the rank of ISA Master Sergeant, Rico is now embedded with Alpha Team to spearhead the invasion on Helghan’s capital, Pyrrhus. “After the E3 presentation, we felt he still looked too much like a rookie in comparison to some of Alpha’s other members,” senior character artist Rudy Massar admits. “So we went back to the drawing table.” Rudy stepped in to ‘age’ Rico head model by hand, adding details to the face and making the head slightly more angular in appearance. “Giving the model another pass allowed us to use Killzone 2’s core shader to full effect,” Rudy explains. “The shader can produce highly realistic human skin, which we use in conjunction with a special normal map to put wrinkles and skin folds into Rico’s face.” ![]() ![]() ![]() “Rico’s new, close-cropped head is comprised of over 4600 polygons, whereas in Killzone 1 it consisted of only 1800 polygons,” Rudy continues. “And that included his hair. The number of blend shapes, which we use to simulate facial muscle movements during speech, has also drastically increased – from 16 in the first Killzone game to 55 in Killzone 2.” One thing is certain: Rico Velasquez has come a long way since the early days of Killzone 1. And while he may have physically aged in Killzone 2, his new model is state of the art. Source: http://www.killzone.com/kz/news.psml?kz_ne...ate=July%202008 Added on January 31, 2009, 11:38 pmKillzone2 comic anyone??? ![]() QUOTE What you see above is a piece of promotional art for the Killzone comic that that never saw the light of day. Set to be published by DreamWave Comics (the same company that brought out those kick ass Transformers and GI Joe comics a few years back) issue #1 wasn’t able to make it to store shelves before the company’s 2005 bankruptcy. [source] This post has been edited by jsc_tidus: Jan 31 2009, 11:38 PM |
|
|
Feb 1 2009, 02:58 AM
Return to original view | Post
#25
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
Feb 1 2009, 03:06 AM
Return to original view | Post
#26
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
|
|
|
Feb 2 2009, 03:46 PM
Return to original view | Post
#27
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
Feb 3 2009, 04:02 PM
Return to original view | Post
#28
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
i thought the demo would be out a day before @ after the retail comes out..
|
|
|
Feb 3 2009, 04:37 PM
Return to original view | Post
#29
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
Feb 4 2009, 01:27 PM
Return to original view | Post
#30
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
Feb 4 2009, 02:19 PM
Return to original view | Post
#31
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
Feb 6 2009, 01:20 AM
Return to original view | Post
#32
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
quite shocked cuz i was still downloading Resident Evil 5 demo but its hell slow.. then just started to download the Killzone2 demo, wahhh its hell way much faster!!
|
|
|
Feb 6 2009, 01:25 AM
Return to original view | Post
#33
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
|
|
|
Feb 6 2009, 01:28 AM
Return to original view | Post
#34
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
u guys are tokey balak ke? all using 4mbps..
|
|
|
Feb 6 2009, 01:31 AM
Return to original view | Post
#35
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
just dont spoil it la..
|
|
|
Feb 6 2009, 01:31 AM
Return to original view | Post
#36
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
Feb 6 2009, 01:49 AM
Return to original view | Post
#37
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
|
Feb 6 2009, 04:32 AM
Return to original view | Post
#38
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
the demo is short.. but hey, its a demo..
what really impress me is not the graphics (already up to my expectation) but its the AI.. they are damn smart.. |
|
|
Feb 6 2009, 08:52 PM
Return to original view | Post
#39
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
why all the enemy are botak?
|
|
|
Feb 6 2009, 08:54 PM
Return to original view | Post
#40
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
|
|
Topic ClosedOptions
|
| Change to: | 0.0197sec
0.22
7 queries
GZIP Disabled
Time is now: 7th December 2025 - 01:31 PM |