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Games KILLZONE 2 Discussion Thread (PS3), Review: OPSM US: 10/10 GamePro: 100/100

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jsc_tidus
post Jan 31 2009, 12:24 AM

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QUOTE(Forbidden252 @ Jan 31 2009, 12:09 AM)


Lol Hitler rants about Killzone 2...  laugh.gif

'Those of you that own a PS3 and will buy Killzone 2 leave...'

Lmfao! xD
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hahaha!!! "DONT CRY WE HAVE A PS3" laugh.gif laugh.gif
jsc_tidus
post Jan 31 2009, 12:56 AM

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QUOTE(uranverein @ Jan 31 2009, 12:52 AM)
Killzone 2 Let Downs; Why it isn’t Scoring Higher

source > http://gamerlimit.com/2009/01/the-killzone...scoring-higher/
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nice article.. but.... sweat.gif
jsc_tidus
post Jan 31 2009, 03:29 PM

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whats the big deal if Killzone2 got no co-op mode??? baahh.. sweat.gif
jsc_tidus
post Jan 31 2009, 11:19 PM

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QUOTE(Ninja @ Jan 31 2009, 08:05 PM)
The Evolution of Rico

During the Helghast attack on Vekta, few soldiers saw more action than Sergeant Rico Velasquez. A dependable but short-tempered ISA grunt, Rico teamed up with Templar, Luger and Hakha after his own platoon was wiped out. Together, the four heroes single-handedly put a wrench in the Helghast invasion plans. But for Rico, new developments were already on the horizon...

Designed as a ‘tank’-type buddy character for the first Killzone game on PlayStation 2, Rico was modeled by senior character artist Mariska Bolman-Vos. To give him a more believable appearance, Rico – like many ISA soldiers in the game – was based on a real-life Guerrilla employee.

Former Guerrilla artist Nasier Abdoel agreed to become the model for Rico, and signed a release form permitting the use of his likeness. He was photographed from several angles, allowing Mariska to accurately reproduce his facial features in 3D in Maya. She also combined the reference photographs into a texture map, which was ‘wrapped around’ the 3D model’s head.

user posted image user posted image


Since the real Nasier was sitting just a few desks away, obtaining proper perspectives was rarely a problem during the modeling process. “If I wanted to see whether I got something right, I’d simply look across the room or go over to his desk,” Mariska recalls. “I imagine it must have been pretty unnerving for Nasier, seeing someone stare at him every few minutes.”

While the end result came extremely close, the goal was never to create a dead-on likeness of Nasier. “We wanted to take some artistic liberties for the benefit of the game,” Mariska says. “For instance, Rico is a large and imposing character, whereas Nasier is only average in height. So we bulked him up – made him taller and a bit more muscular in the game, to reinforce the impression of a walking tank.”

When it came time to transport Rico to the smaller screen of the PSP (PlayStation Portable), a similar philosophy was applied. To enhance the visibility of Rico’s new low-polygon model, and to better distinguish him from enemies and player characters, artist Sytho Holwerda outfitted him with a high-contrast uniform and a shaved head.

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Because Killzone: Liberation takes place shortly after the events of the first Killzone, Rico’s features remained largely the same. For the Killzone 2 E3 presentation in 2007, however, a new set of reference photographs of Nasier was created. These were sent to outsourcing studio Massive Black along with the head's base geometry for the construction of a new, higher-polygon model.

The design brief called for a matured, battle-worn Rico. Promoted to the rank of ISA Master Sergeant, Rico is now embedded with Alpha Team to spearhead the invasion on Helghan’s capital, Pyrrhus. “After the E3 presentation, we felt he still looked too much like a rookie in comparison to some of Alpha’s other members,” senior character artist Rudy Massar admits. “So we went back to the drawing table.”

Rudy stepped in to ‘age’ Rico head model by hand, adding details to the face and making the head slightly more angular in appearance. “Giving the model another pass allowed us to use Killzone 2’s core shader to full effect,” Rudy explains. “The shader can produce highly realistic human skin, which we use in conjunction with a special normal map to put wrinkles and skin folds into Rico’s face.”

user posted image user posted image

user posted image user posted image

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“Rico’s new, close-cropped head is comprised of over 4600 polygons, whereas in Killzone 1 it consisted of only 1800 polygons,” Rudy continues. “And that included his hair. The number of blend shapes, which we use to simulate facial muscle movements during speech, has also drastically increased – from 16 in the first Killzone game to 55 in Killzone 2.”

One thing is certain: Rico Velasquez has come a long way since the early days of Killzone 1. And while he may have physically aged in Killzone 2, his new model is state of the art.

Source: http://www.killzone.com/kz/news.psml?kz_ne...ate=July%202008
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cun!! realism FTW! thumbup.gif


Added on January 31, 2009, 11:38 pmKillzone2 comic anyone???

user posted image

QUOTE
What you see above is a piece of promotional art for the Killzone comic that that never saw the light of day. Set to be published by DreamWave Comics (the same company that brought out those kick ass Transformers and GI Joe comics a few years back) issue #1 wasn’t able to make it to store shelves before the company’s 2005 bankruptcy.


[source]

This post has been edited by jsc_tidus: Jan 31 2009, 11:38 PM
jsc_tidus
post Feb 1 2009, 02:58 AM

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QUOTE(earthdome @ Feb 1 2009, 01:54 AM)
The pre-order details are:
Customer Code : ANORAF
Product ID : PS3KI00
Description : Killzone 2 - Limited Edition Collector's Box (PS3)
[attachmentid=784507]

biggrin.gif
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whats inside?
jsc_tidus
post Feb 1 2009, 03:06 AM

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QUOTE(ajis @ Feb 1 2009, 03:04 AM)
still..want..this..
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ya, me too.. hopefully suppliers in m'sia can get plenty of those.. and i'm guessing the steel casing must got some kind of special carving or emblem?? sweat.gif
jsc_tidus
post Feb 2 2009, 03:46 PM

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QUOTE(vorchiel @ Feb 2 2009, 02:30 PM)
user posted image

he played the review build btw
retail build most likely will not have the stupid region lock for mp
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this is good! thumbup.gif
jsc_tidus
post Feb 3 2009, 04:02 PM

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i thought the demo would be out a day before @ after the retail comes out.. laugh.gif
jsc_tidus
post Feb 3 2009, 04:37 PM

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QUOTE(anyme @ Feb 3 2009, 04:33 PM)
ya rite...but now they say will be out on this 5th
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so a suprise la ni?? sweat.gif it is a suprise la..

hope it'll be a no region-lock.. thats what my main concern.. sweat.gif
jsc_tidus
post Feb 4 2009, 01:27 PM

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QUOTE(vorchiel @ Feb 4 2009, 08:21 AM)
for ppl who are over-paranoid about region-lock
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nice one!
jsc_tidus
post Feb 4 2009, 02:19 PM

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QUOTE(insane.gamer @ Feb 4 2009, 02:15 PM)
tak sabo sabo nih ... hopefully tomorrow
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on which PSN?
jsc_tidus
post Feb 6 2009, 01:20 AM

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quite shocked cuz i was still downloading Resident Evil 5 demo but its hell slow.. then just started to download the Killzone2 demo, wahhh its hell way much faster!!
jsc_tidus
post Feb 6 2009, 01:25 AM

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QUOTE(colt_508 @ Feb 6 2009, 01:21 AM)
are you using PS3 to DL the Demo? shocking.gif
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eerr ya.. dont know how to use the proxy method..
jsc_tidus
post Feb 6 2009, 01:28 AM

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u guys are tokey balak ke? all using 4mbps.. sweat.gif
jsc_tidus
post Feb 6 2009, 01:31 AM

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just dont spoil it la..
jsc_tidus
post Feb 6 2009, 01:31 AM

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QUOTE(earthdome @ Feb 6 2009, 01:31 AM)
demit..finished playing edi..so short..lol
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what???! that short?? shakehead.gif
jsc_tidus
post Feb 6 2009, 01:49 AM

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QUOTE(earthdome @ Feb 6 2009, 01:32 AM)
yeah..really short.. 1.2Gb for quite a short play.. anyway AI is great!
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quite a good news la if its short, serve the 1.2GB size of the demo.. make use of Blu Ray disc.. sweat.gif
jsc_tidus
post Feb 6 2009, 04:32 AM

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the demo is short.. but hey, its a demo.. sweat.gif

what really impress me is not the graphics (already up to my expectation) but its the AI.. they are damn smart.. notworthy.gif
jsc_tidus
post Feb 6 2009, 08:52 PM

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why all the enemy are botak? laugh.gif too poor to buy hair spray??
jsc_tidus
post Feb 6 2009, 08:54 PM

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QUOTE(shahreza2000 @ Feb 6 2009, 08:53 PM)
i thought they all are darth vader wannabe...lol

no saber, but got guns instead...
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not just botak, but plain-white-shinning-botak.. shakehead.gif somehow like a pale color.. sweat.gif

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