Actually dun mind offline/sandbox mode but kenot mix with server pve/pvp. Dun want to see cheaters with +1000 to skills rings
Last Epoch is doing the same offline/online seperation.
Makes you think why a billion dollar company unable to do what a small indie have managed.
I don't see the point to restrict how a player wants to play the game. I already spent almost 900 hours playing Grim Dawn offline and that is not including the time when I am having Steam in offline mode, which is the majority of the time. It is closer to 1200+ hours playing time if I am online all time and I have never spent a single second on MP.
And the reasons I can think of to have players online all the time is to control how players play the game (no modding) and to have controlled product obsolence so they can pull the plug on the old game forcing players to buy the next sequel.
This post has been edited by nakal_mode: Nov 5 2019, 05:23 PM
Lol, then why you here? they done all above since D3 I dunno why remove inventory tetris, its nvr a problem to me, and can give you satisfaction if you able to squeeze every slot
Semm like they doing this to cater to console player......
I came to check if they improve since the previous clusterfuck.
It's like a mini MMO at some point. Can see how that's not everyone's cup of tea especially over here where not everyone lives in a city with fast and stable internet.
It's not a problem for me so I really dig this. Definitely buying but I can foresee that it's probably 2 years away from finished
And the reasons I can think of to have players online all the time is to control how players play the game (no modding) and to have controlled product obsolence so they can pull the plug on the old game forcing players to buy the next sequel.
Like it or not....gaming industries is slowly heading toward this route
And the reasons I can think of to have players online all the time is to control how players play the game (no modding) and to have controlled product obsolence so they can pull the plug on the old game forcing players to buy the next sequel.
Two words. Cosmetic microtransactions.
Players will be tempted to spend money when they see another player riding by on a hellmount or fighting off demons with a flashy lightning sword.
Players will be tempted to spend money when they see another player riding by on a hellmount or fighting off demons with a flashy lightning sword.
Not really, cosmetic microtransactions can be delivered in the form of DLCs and has been done for at least a decade, earliest game I remember have cosmetic microtransactions done this way is Dead Space 2. Tales of series have tons of cosmetics delivered this way as well.