
Map of Fareign *Updated* (24th of June)
It is the year of 627 Early Beginning. The 3rd world of Fareign is ever changing with new advances of technology, as of which, introducing the Gunpowder. Gunpowder unleashes many variations of pistols, rifles and cannons, a new type of tool to kill.
Everywhere in the world is not a safe place for folks these days and it has its own fill of threats and dangers. From pirates, bandits, gangs, thieves, rapists, murderers or worst, threats from the unknown and so forth. Each has threatened the law and security of normal folks or wealthy businessmen and noblemen...but they all share a common fate, the bounty on their heads. There are two types of bounty contracts, one from the law and one, personally from a client but all contracts are transferred to a port town called 'The Den' and ends up into the guild called the House of Dessilik.

Captain Killian Jane
'The Den' is infamous for its cesspool of crime and home to many dregs of society, thieves, mercenaries, hunters, and assassins. The law still exists in such a cesspool and it is in the hands of Captain Killian Jane. He leads his company of guardsmen to enforce the 'peace' in the Den and is willing to look away certain 'businesses' for a fee. But if the crime is too severe, such as, a major violent gang fights that affect the folks or businessmen, they will act upon it immediately. We advise you, upon stepping into the Den, watch your purse and watch yourselves. The Den is not for the weak.
Notable Areas in the Den
The Slums District *Updated* (14th of May)
The slums of Den consist of a tangled mess of temporary buildings made of wood, straw, mud and even excrement or garbage. The vagabonds, rogues and hopeless who live here are mostly harmless and spend most of their time hiding in their crude homes.
Rosevine District: *Updated* (14th of May)
In the seedy part of the Den, the Rosevine district caters lonely men and women who desire company or seeking pleasure of sexual services. The streets are commonly loitered by streetwalkers who operate their business at every evening hour. They are cheap but not very attractive and come with variety of races. Customers may opt to rent a room in a tavern (which the customer must provide the payment) or a nearby alleyway to do the business.
The Lady Luck (Brothel House): *Updated* (14th of May)
Among the streetwalkers, one may find a better and cleaner environment in the Rosevine district to enjoy the evening such as the well known establishment called the Lady Luck. The Lady Luck is a gentlemen and ladies’ club, run by Madam Dhalia. They only service the wealthy and well dressed men and women of the port town called the Den. Patrons must pay an admission fee before entering the establishment. Once inside, patrons may have the option to choose to have a company for the evening of dinner in the Lady Luck’s finest meals and wines or straight to the business where the rooms are provided upon payment for the lady. Food and drinks are paid in separate bills.
Flea Market District: *Updated* (14th of May)
Every trader in the flea market says they got something you want. Every goods are either affordable prices, unrecognizable strange items or fake.
The Burning Hay Inn: *Updated* (14th of May)
The Burning Hay inn is located near the flea market district and the most economical priced to stay for the night when you have no place to sleep. The inn is owned by Norman Triff, who prides himself and boast of the best place to stay in town. Upon entering the establishment, there’s a wooden sign for the customers to read the pricings of the rooms. The Burning Hay is famous for barfights.
The Gladiator Pit: *Updated* (14th of May)
The Den has its own share of entertainment. In the middle of the port town of the Flea Market District and surrounded by iron bars and gates, lays a gladiator pit. These fights are very violent with utmost cruelty and brutality; those without strong stomach are advised not to watch. The pit is 20 foot deep and 30 foot in diameter, surrounded outside the perimeter of the pit is the benches for the audiences to bet and cheer upon their fighters. These gladiators are usually prison inmates and slaves that must pit against each other to survive or die. Whenever there is need for it, ‘special’ folks are also part of the fight.
The House of Dessilik: *Updated* (14th of May)
The Bounty Hunter's guild serve as part of the town's justice system where the corrupt townguards failed. But not all the bounty hunters share a common goal and none have the same ideals nor moral ethics.
Infans Exanimus *Updated* (26th of June)
There is a strange shop, located in the flea market district that sells ancient strange text tomes. The shop is run by an old gypsy woman, nicknamed as Madame Widow. Some say that Madame Widow has live for a very long time and have witness many events transpired throughout the many decades.
Hammer and Steel *Updated* (26th of June)
The Hammer and Steel is a large smithy stall run by 4 dwarves. Their services includes many types of weapons and armors for sale, including some exotic kinds and even magical ones. The dwarves values high craftmanship thus many citizens in the Den are always tries to sort their wares for their own.
Blackthorn District: *Updated* (14th of May)
Walking in the Blackthorn district is very dangerous. Weak folks or newcomers are usually preyed by thugs or robbers. Sometimes if you’re not aware of the surroundings, pick pocket thieves may steal your money pouch when you don’t realize it.
Black Market: *Updated* (14th of May)
Whatever you can’t get, you may get them in the black market situated in the Blackthorn district. Almost all manner of illegal goods, hard to find exotic items and slaves are being sold in the slums district. Locating the black market is not an easy task. Talking to the right people and a little of fee may get you to the location.
The Bar with No Name: *Updated* (14th of May)
Hidden in the bowels of the district is a tavern where the locals of the Blackthorn call it the “Bar with No Name”. Cutthroats, thieves, murderers and vile scum of the society frequent in the tavern.
Docks of Den: *Updated* (14th of May)
The Docks serve primarily for merchant or sailing ships to make their docking but several dozens of fishermen have their fishing boats/ships ready at the docks to do their routine work.
The Drunk Duck tavern: *Updated* (14th of May)
Like many other taverns, the Drunk Duck tavern does not provide board services and only caters to sailors and captains of their ships. This fine establishment is run by an old retired sailor by the name of Old Rusty Maguire. If you're not a sailor or a captain of the ship, you're not even allowed to step foot inside.
Notable areas near the Den
Abandoned Church of St. Curtbert *Updated* (26th of June)
To the West of the Den, a mile away from the port town...still stood the abandoned church belonged to St. Curtbert. Many townfolks believed that the old church is haunted by restless spirits. The adventurers' new discovery uncovered a company of Hobgoblins had made a new base underneath the church.
With such chaotic mixture of crime and the corruption of the guardsmen, many of the Den's populace has reached to a stalemate agreement for 'Neutral Zones' and certain ethics must be followed thereby wealthy businessmen, merchants and traders may conduct their businesses in peace. But if such rule is violated, then the bounty is on your head and only a new come stranger or a mad fool would dare such feats.

Guild Master Dessilik

Head Enforcer Lady Bethany
The guild is run by the Guild Master, Dessilik who oversees such matters to ensure that the contract are dealt with, with efficiency and discreet if need be and whether dead or alive. By his side, is the Head Enforcer Lady Bethany, who leads her own squad of guards and enforce the rules of the guild. Surrounding the perimeter of the guild's building is a 'Neutral Zone' where clients may conduct their businesses inside the House peacefully without rival grudges from other clients or rival hunters from other rival hunters.
We welcome you to the House of Dessilik, new members. Your role in the guild is to hunt down the bounty contracted to you and after the delivery of proof, you shall receive your pay where a small percentage of 30% fee will be deducted from your payment. The fee provides membership privileges that ensure you to have contacts, jobs, a safe haven, information and among other 'necessity equipments' to ensure the job can be completed with satisfactory. The Guild however, only needs you to follow these policies.
[] All weapons must be checked at the counter. No weapons beyond the gates.
[] No violence must be shed in the 'Neutral Zone', lest you bring the wrath of the guild's head enforcer, Lady Bethany. Punishments will be meted out depending on the severity of the situation on a 'mock-up' trial in the guild.
[] Outside of the 'Neutral Zone', the law still applies. If you are wanted by the law for crimes, you are on your own. The Guild will not acknowledge a wanted criminal, it tarnishes the business reputation. If the bounty is set onto you, pray to your God.
[] Membership fee and yearly fee cost 500 gold pieces. Yearly fee must be paid by end of the year. Failure to do so will have your membership revoked. Reapplying membership for the guild cost 500 gold pieces plus the yearly fee which you owed.
[] When on the hunt of the bounty, there are other competitors, even from the same guild members. Whoever retrieved the bounty is a fair game as long it is outside of the 'Neutral Zone'.
[] Members are forbidden to take bounties of other members in the same guild. Unless the member is wanted by the law or its membership has been revoked or both.
There are among other prominent important figures in the House of Dessilik...
Store Master Gregor Blake
Store Master Gregor Blake, a huge burly half orc with a very intimidating presence and is well known for his bad temper, oversees the safe keepings and sales of the guild's equipments. All weapons must be checked in at the counter before entering. He has the final say of what you may request and what you may not whenever there is a requisition. Otherwise, purchases are always welcome. Store Master Gregor has laid down these strict rules for all hunters.
[] Requisitions of equipments have a week of time limit and must deposit half of the purchase price and be returned intact and undamaged. Deposit money will be returned after its return.
[] If the equipments are found damaged, you are to pay the full price of the damages plus the deposit or the Store Master will personally have your hides.
[] Equipments failure to return of the due date will charge additional cost of the requisition price per day of late fees. Otherwise, prepare to be hunted down by the Store Master.
[] Consumable items and ammunition must be purchase, there is no exception.
[] Do not haggle with the prices, if its' too expensive for you to purchase then don't bother wasting the Store Master's time and find another place to make your purchase.
Head Accounting Sliva Triana
Head Accounting Sliva Triana is a cold calculative woman who takes charge of the Accounts department. Their respective duties are to take account of the treasury, collection fees, bounty assignments and payments. The Accounts department also takes responsibility to be the judge of the bounty 'proof' whenever a hunter returns from the 'hunt'.
Drogma Stoneskin
Drogma Stoneskin is a dwarven Head Jailer, another hot headed person, leads a small group of jailers that allows the hunters to keep live captured bounties for clients to apprehend. With a small additional fee, he rents the torture room to the hunters for an information extraction session.
Quintal Kane
Quintal Kane, a crafty and conniving halfling who is a Poison Specialist and Smuggler of illicit goods, what you can't find, he'll proberly has it...for a small substantial fee. He also provides information services but the fee is not cheap.
Ginnis Brendal
Ginnis Brendal is the resident Alchemist for the guild. He has most of every potions ranging from alchemy to magical and are available to the hunters' needs.
Fargus Drake
Fargus Drake is the House's means of magical item supplier. Sorcerer by nature and boastful, Killian loves to brag of his accomplishments being that he has the natural aptitude for magic.
Harold Gunsang
Harold Gunsang is the barkeep in the guild. Supplying drinks to clients, hunters and high ranking guild members. He is always seemed to have a cheery disposition and always eager to serve the customers with good ale. But there is not much known about him as his past is only known to the high ranking guild members.
The Guild does not provide board and room but the Guild can offer a peaceful discussion place to drink and rest. One of the few luxuries the guild provides, especially when clients wish to discuss contract offers. All hunters determine by rank and badge that hangs at the hips of your belt. Rank provides grade of the hunter and the type of bounty he may have access to.
Green: Low rank bounties. Easy to Moderate missions with low pay.
Blue: Mid rank bounties. Moderate to Difficult missions with mid pay.
Red: High rank bounties. Difficult to Very Difficult missions with high pay.
Gold: Superior rank bounties. Very Difficult to Suicide Missions with premium pay.
As for the rest, find them out yourselves. We require you to be able to have some stealth skills and if you don't have any, train yourselves. We do not babysit for you and it is the survival of the fittest.
Enjoy your stay in 'The Den'...
Player's requirement
A. Prepare your character in advance before the game begins. New chracters starts at level 3.
B. Purchase your ability score points using the 30 points for point buy.

C. Maximum starting gold = 2700 gold pieces (Magical items/equipment, potions, wands, etc, is allowed purchase)
D. Background creation must not include that you are born in the port town.
E. Alignment must be all type of Good.
F. No evil alignments and Neutral (Lawful, True and Chaotic) are allowed.
G. No additional variant options from Unearthed Arcana supplement book.
H. All Races are restricted to Base Races from the Player's handbook only.
I. All base classes are acceptable from the Player's Handbook 1 & 2 and Complete series except noted below.
1. Paladin (Reason: Due to the corrupt town, it will be difficult for the player to roleplay. It can be negotiable)
2. Knight (Reason: Due to the corrupt town, it will be difficult for the player to roleplay. It can be negotiable)
3. Oriental classes (Ninja, Shugenja, Samurai)
4. Psionics (Updated, 2nd of June)
5. Tome of Battle classes (Updated, 9th of July)
Player Rooster
1. James = Arlo Fleetfingers, Halfling Rogue level 2/Fighter level 2 (Updated, 1st of July)
2. Kazu = Volren Moonsight, Elven Rogue level 3/Ranger 1 (Updated, 1st of July)
3. Tim = Roland Orssey, Human Rogue level 1/Cleric level 2 (Updated, 16th of June)
4. Yuri = Alzaz De' Urrich, Human Fighter level 4 (Updated, 1st of July)
5. Julian = Nibbler, Gnome Bard level 3, Non-guild member (Updated, 7th of July)
Encountered Creatures *Minions are not listed, creatures/monsters only* (Updated, 7th of July)
1. Zombies (Human Commoner) CR 1/2 (In Fernsberry)
2. Ghouls CR 1 (In the Den's sewers)
3. Hobgoblins CR 1/2 (Abandoned church of St. Curtbert)
4. Ogre CR 3 (Abandoned church of St. Curtbert)
5. Skeletons (Human Warrior) CR 1/2 (Old temple of Hextor)
6. Swarm of Bats CR 2 (Old temple of Hextor)
7. Gargoyle CR 4 (Old temple of Hextor)
8. Ochre Jelly CR 5 (Old temple of Hextor)
9. Mimic CR 4 (Old temple of Hextor)
10. Stirges CR 1/2 (Old temple of Hextor)
11. Carrion Crawler CR 4 (Old temple of Hextor)
Party current location
Inside the mountains of Thornpeak, investigating the old temple of Hextor.
Game Deadline *Updated* (7th of July)
The Den campaign will be run in Toybox @ Taman Paramount on the 14th of July (Saturday) from 4 pm to 8:30 pm (May extend to 8:45 pm).
For more information, please feel free to ask in this thread and i'll try my best to answer.
Map to Toybox
Link: http://www.toybox.com.my/images/map2.jpg
Jul 9 2007, 03:04 PM, updated 19y ago
Quote
0.0153sec
0.72
5 queries
GZIP Disabled