QUOTE(Ninja @ Jul 11 2007, 01:26 PM)
Tapi byk lagi title yg menarik kuar kat X360...yg penting ada *tuuut* Games Sony at E3 2007, Press Conference at 02.30, July 12, 2007
Games Sony at E3 2007, Press Conference at 02.30, July 12, 2007
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Jul 11 2007, 01:28 PM
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Senior Member
2,451 posts Joined: Jan 2003 From: GOD's Land |
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Jul 11 2007, 01:31 PM
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Senior Member
1,038 posts Joined: Jan 2005 From: El Classico Kajangski |
GeOW for PC??
Microsoft FTW btw when SONY punya conference? |
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Jul 11 2007, 01:38 PM
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Senior Member
2,451 posts Joined: Jan 2003 From: GOD's Land |
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Jul 11 2007, 01:57 PM
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Senior Member
1,469 posts Joined: Jan 2003 From: YOU.ESS.JAY |
woohoooo.... menarik ni kalo layan balik GOW on PC plak. Eh wait, this is the wrong forum to post. Post kat thread PS plak.
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Jul 11 2007, 02:06 PM
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Senior Member
2,949 posts Joined: Apr 2006 |
The trailer for Heavenly Sword definitely looks great. Just a few comments though:
- has a lot of LOTR elements in it (King Bohan =Rohan?, great wars, beastie soldiers, fate in the hands of one person, gothic songs, andy serkis - hehehe!, bow sister looking like an elf, giant towers/castles). I'm not saying its bad, but already I dont see a true originality in this game. Perhaps its the tried-and-true formula of any visually enhanced games. - the characters name are not that fancy. I suppose King Bohan doesn't sound that evil and threatening. He sounds like he just came from a wrestling scene. hehee! - With so much mocap on their actors faces, I still feels the main character lacks the emotion and passion in the game - compared to Kratos of GoW who reeks of hate and vengeance. Perhaps she should have more grunts when fighting...something like Maria Sharapova....ughh! Hiyeahh!! Well, thats just me....I definitely wouldn't want to miss this great title IF I had a PS3. Next year then.... |
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Jul 11 2007, 03:11 PM
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Senior Member
769 posts Joined: Mar 2005 From: Everywhere |
I thought the LIVE conference is tonight at 11.30pm?
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Jul 11 2007, 04:03 PM
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Senior Member
882 posts Joined: Mar 2005 |
QUOTE(neoardi @ Jul 11 2007, 01:18 PM) QUOTE(PrinceOfPersia @ Jul 11 2007, 01:31 PM) QUOTE(almattitude_v1 @ Jul 11 2007, 03:11 PM) Laaaa!!! Susah-susah aku pi timeconverter.com. Dah tertulis kat thread subject. Pukul 2.30 pagi, Khamis. Pukul 12.00 malam ni Nintendo Press conference. |
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Jul 11 2007, 04:09 PM
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Junior Member
463 posts Joined: Oct 2004 |
erm i think sony should be tomorrow morning ard 2
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Jul 11 2007, 04:16 PM
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VIP
1,764 posts Joined: Jan 2003 From: Helghan |
E3 2007: Killzone 2 Impressions
QUOTE Tonight's demo opened very similarly to what we saw two years ago. Clouds canvassed the screen until a soldier's head crept into view. He and others on his "cargo" vessel converse in short and abrupt sentences about how they're on their way to certain death. The scene is extremely similar to the lead-up to the invasion on Normandy Beach - certain hell is ahead, and the soldiers can't help but hold on to their helmets and hope to make it to the war zone intact and actually have a fighting chance. A couple more vessels come into view, engines kicking below their flat surface while soldiers can only crouch and hold on to the thin railing. There's no protection here, nor even seats. Just as the clouds begin to part, one of the vessels is hit by incoming fire and begins plummeting to the very expansive city below. After falling for what seems like an eternity, it finally lands in a ball of flame as soldiers on the other vessels talk about how they're certain to die. Their commander tells everyone to lock and load... The opening was once again fantastic, but we couldn't help but sit there and think, "When are we finally going to see some in-game footage?" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, "Holy hell, all of that was in-game?" Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close. More info here: http://uk.ps3.ign.com/articles/803/803129p1.html QUOTE(IGN.com) Want to see the game for yourself? Head to the PlayStation Network at 3pm PST on Wednesday and you'll find a brand-spanking-new trailer waiting there for you. QUOTE(IGN.com) If you would like a number to go with that, try 2GB. That's how big the single level was on disc, to which the Guerilla rep noted that the game's level of detail would not have been possible without Blu-ray. This post has been edited by Ninja: Jul 11 2007, 04:47 PM |
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Jul 11 2007, 04:26 PM
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Senior Member
1,635 posts Joined: Jan 2003 From: BASF Asia Pacific |
go go ps3. hope more rpgs for the ps3.
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Jul 11 2007, 04:38 PM
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VIP
1,764 posts Joined: Jan 2003 From: Helghan |
New KILLZONE screenshots:
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Jul 11 2007, 04:41 PM
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Senior Member
2,451 posts Joined: Jan 2003 From: GOD's Land |
Perghhhhhh.....kalau itu lah ingame screenshot Killzone....mmg lawa giler...GeOW boleh duduk tepi hujung....muahahahhahah
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Jul 11 2007, 05:02 PM
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Senior Member
542 posts Joined: Mar 2006 |
quote from IGN
QUOTE Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close. |
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Jul 11 2007, 05:10 PM
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VIP
1,764 posts Joined: Jan 2003 From: Helghan |
More Killzone reviews:
QUOTE(IGN.com) The senses become easily overwhelmed by an apocalyptic feast of aural and visual information: comrades fall, in battle, under a hailstorm of bullets and explosions. The director of the game noted Guerilla's team to create a "hostile theatre of war." They've undeniably succeeded in that.. QUOTE(Joystick.com) Although the fire didn't look particularly "next-gen," the way it interacted with the flailing body was intensely lifelike. Action connoisseurs would certainly be impressed by the first few non-interactive moments of the presentation, with innumerable explosions that would make Michael Bay jealous. |
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Jul 11 2007, 05:11 PM
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Senior Member
2,451 posts Joined: Jan 2003 From: GOD's Land |
But sadly only available on 2008......same goes to my fav game series GOW3...
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Jul 11 2007, 05:15 PM
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Senior Member
1,843 posts Joined: Jan 2006 |
giler lah killzone ftw! tapi... killzone 1 n kt psp pun xdpat menang
susah sangat SONY MANA HOME!~ |
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Jul 11 2007, 05:17 PM
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Senior Member
1,219 posts Joined: Jan 2003 |
Forget about screenshots..why not look at the trailer. Its times like this that makes me hate TM.NET. Arghhhh...
http://www.gametrailers.com/player/21490.html |
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Jul 11 2007, 05:17 PM
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542 posts Joined: Mar 2006 |
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Jul 11 2007, 05:18 PM
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VIP
1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE E3 2007: Killzone 2 Q&A How big is the team currently at Guerrilla? 135 people Please describe the work atmosphere at Guerrilla. It's a very creative environment, with a great international workforce. We have over 20 different nationalities inside the studio. What is the premise of Killzone 2? It's 2 years later and the ISA are invading the Helghast home planet of Helghan. The goal is to capture the Helghast leader and bring the war machine to a halt. What inspired the team to come up with the Killzone world? We have a great number of team members who love First Person Shooters and we wanted to have elements of the great conflicts of the 20th century depicted in the Killzone franchise. What does the PS3 allow you to do with development of Killzone 2 that you have not been able to do before? For us, we need a great deal of processing power. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2. How is the Killzone franchise different from other first-person shooters and what makes it unique? What has always made Killzone unique is it's about a realistic influence with a twist. We take inspiration from conflicts of the 20th century, but we don't set the game on Earth or use historical reference for location or setting. What are some of the key impressions you want to make with gamers after seeing Killzone 2? We want people who see the game to say "Wow! What a rush!" We hope that they see the level of detail, intensity, and chaos we have put into building the game and are really excited to see and hear their reactions. Did any military personnel or other professional advisors help with the design of Killzone 2? Not military, but we did work with Hollywood special effects people and weapon experts from a variety of fields. We've captured things like muzzle flashes, reloads, and how a weapon feels and reacts in your hand. We want it to be as realistic as possible. What can players expect to see in terms of new environments and will they be interactive? Killzone 2 is a hostile theater of war, with a gritty look to the environments that players will find are highly dynamic and destructible. We're introducing a completely new planet so there are numerous environments that will be unique in the game. In terms of A.I., what changes/improvements are you seeing and what do you hope to accomplish by the time the game ships? We are bringing very dynamic environments and the AI must deal with the nuances in each by intelligently navigating and fighting through the world. Enemies will also be able to see at night with their goggles so we wanted to make their actions accurate even in darkness. How does the team feel about the current progress of the game when everyone has been so focused on the E3 2005 target video? The level we showed at our event is a very important milestone for the team since this is the first anyone has seen of the game. We are very proud of the game's progress to date and look forward to having more available for you all soon. Source: http://ps3.ign.com/articles/803/803249p1.html |
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Jul 11 2007, 06:00 PM
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VIP
1,764 posts Joined: Jan 2003 From: Helghan |
Killzone 2 Full Trailer (in 720p resolution):
http://www.mybtfile.com/torrent/39048526/ QUOTE E3 2007: Killzone 2 Date Announced July 11, 2007 - Tuesday night at an exclusive media event in Santa Monica, SCEA announced the 2008 release of Killzone 2 for the PS3. The title features events that follows the action from the original Killzone that was released on the PS2, with new lifelike character animations, highly detailed and destructible environments, realistic physics and highly advanced enemy AI. Set two years after the Helghast attack on the planet Vekta, Killzone 2 features the ISA assault upon the Helghan home world. Players will take on the role of Sev, a veteran of the ISA special forces known as the Legion. Sev's mission is to capture the Helghast leader, Emperor Visari, thereby forcing the militant Helghans to lay down their arms. Unfortunately, while taking on their first objective of securing the capital city of Pyrrhus, Sev and his platoon discovers that the enemy is not only putting up a fierce defense of their land, but they've developed the ability to use environmental power against the ISA troops. The battle quickly appears to be much more than battling the Helghan forces; they'll have to battle the forces of nature on the planet as well. Killzone 2 will boast an extensive story driven single player game as well as multiplayer modes and an impressive list of technical features. The game will feature vivid character designs and environments, with advanced cinematic effects to impact and augment the gameplay. Killzone 2 will also support 7.1 surround sound with location specific audio to engage players in an aural experience. "There have rightly been high expectations for Killzone 2 since we shared the vision for the title back in 2005," said Phil Harrison, president, Sony Computer Entertainment Worldwide Studios. "Guerrilla have worked hard to focus the power of PLAYSTATION 3 to realize their true vision for the game. With incredible action, drama-fueled gameplay sequences, and a vast array of weapons and vehicles, Killzone 2 defines a new benchmark of our industry." Source: http://ps3.ign.com/articles/803/803256p1.html |
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