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 Not a comparison thread..., PC hardware superior or inferior to xbox

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X.E.D
post Jun 30 2007, 09:49 PM

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QUOTE(dattebayo @ Jun 30 2007, 09:42 PM)
lol... what xbox360 can capable of, we can achieve it with even a single 7300gt with a pentium D or athlon X2.

what the problem now is the pc version has lot's of bugs in it esp. dx10. Nothing to do with hardware actually, its just the demo has lots of codes waiting to be optimized.

my 2 rupiah icon_rolleyes.gif
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BS. In general purpose stuff it might not be as good as our CPUs, but on gaming and gaming alone, Xenon + Xenos (Free AA below 10MB buffer, 3 POWER-derivative cores supporting 6 threads @ 3.2ghz each) are a very formidable couple. 7300GT + Pentium D = hopeless LOL compared to the close collaboration of the 360 CPU/GPU.

Remember that console hardware this time around IS ahead of mainstream hardware (HD2600 just can't compare) and with hardware tricks and slim codework, it almost always busts most near-high end rigs. See DiRT.

Of course, besides the Wii. (Poo poo.)
X.E.D
post Jul 1 2007, 11:10 AM

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QUOTE(Kagaya @ Jul 1 2007, 11:47 AM)
Console (lowyah spec) vs. Uber gaming rig (loaded spec) ehh?

SPECIALIZATION and OPTIMIZATION is the key to performance at breakneck speed, optimum usage of hardware assets will makes it value for money.

This once crossed my mind with a PC having 3 BIOSes; 2 BIOS for the regular booting with one as backup, and another BIOS which is a standalone, embedded OS strictly for gaming. Just a menu selector or a flip switch to boot the PC in Gaming Mode or Normal Mode.

Of course, there's the hassle to restart the PC everytime to play a game at the best possible level, I believe true gamer wouldn't mind. But to implement that, the mobo, chipset and games must be optimized for all the situation/mode. For me, I don't mind restarting it to boot into another mode for death-defying gaming experience... laugh.gif if only such platform exist lah.
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Slimmer OSes don't really help much (despite all those Linhuggers out there running WoW at 2 FPS). Giving the HAL (No, not 2001) the middle finger is the key. Without the HAL, expect great lengths with seperate hardware, even mainstream current hardware like the 7600.

On the other hand, w/o the HAL, EVERY graphics config would need to be coded for, same applies to CPU. And nVidia/ATi being focused on HAL platforms, won't likely have some nice tricks/cheats in hardware to exploit.
X.E.D
post Jul 1 2007, 08:58 PM

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QUOTE(t3chn0m4nc3r @ Jul 1 2007, 04:39 PM)
TL; use trackback tongue.gif
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Specs don't mean that much actually.
Hardware abstraction layer is what's making Windows "unoptimized", same for other OSes. Unless you build on a specific chip(s), not a general platform, there's gonna be that pesky HAL sapping away lots of potential for general compatibility. But it's the ONLY feasible way that games are gonna run while remaining monopoly-free hardware wise.

BTW it's ALWAYS a good idea to use clean installs for games and games only.
TeamXbox is also run by the guys from IGN/Gamespy network so they're good.


[See how good Doom 3, Quake 4 and Prey ran on PCs. OpenGL developers tend to be more tender in optimizing for chips (they can't slack too much too tongue.gif), coding seperate paths unless the chips are too uber, then id switches to a general renderer]

p/s: The 360 HAS upgrades. The upgrades are the developers (think of it in another way)! They push code harder and harder, making more impossibilities possible. See Project Gotham Racing 3 compared to 4, and Gears of War compared to Perfect Dark Zero. The developers push code harder than upgrades would allow. I don't think anybody thought that God of War 2 graphics could be run on the PS2 in 2001.

This post has been edited by X.E.D: Jul 1 2007, 09:00 PM

 

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