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 Gruul : Beladi painful pull

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TSmyremi
post Jun 21 2007, 12:46 PM, updated 19y ago

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Went into Gruul first time yesterday. O_O If it's not the mage, it's the warlock. Or a string of bad luck e.g. pyro resist, warlock fears the 2 tanks that are on him, healer on mage kena hit by a big hound, etc.

sigh. fight this hard ah?

Kidicarus
post Jun 21 2007, 01:02 PM

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QUOTE(myremi @ Jun 21 2007, 12:46 PM)
Went into Gruul first time yesterday. O_O If it's not the mage, it's the warlock. Or a string of bad luck e.g. pyro resist, warlock fears the 2 tanks that are on him, healer on mage kena hit by a big hound, etc.

sigh. fight this hard ah?
*
Hard to learn because it's the first time where you'll actually need to be sure that everyone knows what they're doing.

Nothing you can do about pyro resists on the mage except to make sure your mage tank has enough spell hit (4-5%?) and stamina gear. Have him do a countdown on vent/TS for the pull

Warlock is going to deathcoil your tanks very little they can do about it. What you need to do is make sure you have another warlock ready to enslave the felhounds to tank on the lock. The tank thunderclapping when the felhound gets summoned is an easy way to get it's attention and this will buy some time for the warlock to do his thing.

Have a hunter misdirect maulgar to your main tank where he can be tanked somewhere out of the way.

The other 2 tanks we use a boomkin, or hunter for the shaman depending on what's available and any type of tank will do for the priest since he hits like a girl.

Kill order priest, lock, then melee on shaman and ranged on mage. Good luck
TSmyremi
post Jun 21 2007, 02:08 PM

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during the run, it look like the mage and the warlock is the one giving the problems. and pally healers.

mage : our mage had about 11K hp buffed up. i think his hit rating might have gone down but i think it was more than 4-5%. that's a lower value compared to what is put on some guides (calling from 8%-16%).

warlock : yeah, the deathcoil was bad. we tried to enslave but had problems with the deathcoil still so decided to banish instead. but still, sometimes the tank loses aggro during the deathcoil in the starting of the fight. and i think the felhound got the deathcoil as well.

pally healers : the 2 times we managed to get the fight until control, we down 2 adds i think. by then, the pally healers went OOM coz overhealing the tanks I think. we had no holy priest during the fight.

but, u're right about learning the pull. heard that it's just a nasty pull anyways. so gulp.
Odinn
post Jun 21 2007, 04:12 PM

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*cough*

Not overhealing, but trying to keep him alive. The amount of crushing blows he gets is bad. One hit and he takes 4-5k damage, any crit or crushing blow after that, die. Crits in a row, die. So yea, it is painful for him and us wink.gif
exshige
post Jun 21 2007, 04:25 PM

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em... when our guild did mulgar for the first time. it is rili not that hard.. we don't have enuf ppl... ended up a combine raid with another small guild. so u can imagine the rojak and cooperation level.

we down him on our 4-5th try. i was the tanking mage. i think we should be able to down him on 2nd or 3rd try after everyone get a feel but i screwed up and still couldn't time the spellsteal tanking thing. but once i get the timing right... he is dead on that try.

i only have about 11.5k full buffs that time. a lil bit low. but if u can time the spellsteal right.. is not rili a problem. that was before the Kara gear buff in 2.1.

we didn't try him again since then but we going again this week finally with our own 25 guildies!!! of cuz.. with the buffed kara gear and my spankling new Season2 arena and honor set.. LOL..... 14k buff! and not to forget.. the new literally free Unstable Flask which is so freaking cheap.. 25 flasked raider!

This post has been edited by exshige: Jun 21 2007, 04:28 PM
TSmyremi
post Jun 21 2007, 04:42 PM

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QUOTE(Odinn @ Jun 21 2007, 04:12 PM)
*cough*

Not overhealing, but trying to keep him alive. The amount of crushing blows he gets is bad. One hit and he takes 4-5k damage, any crit or crushing blow after that, die. Crits in a row, die. So yea, it is painful for him and us  wink.gif
*
yep sad.gif looks like need maybe up to 4 healers. then looking somethings at healers, blink one sec, eh? how come nearly die one? >< so hard to see everything though. and thinking that probably a healer that can throw HoTs can help with the MT as well. give pallies space to breath.
pr0di9y
post Jun 21 2007, 05:10 PM

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Drink consumable like there is no tomorrow, you have to flask on bosses that you guys haven't kill before. If you don't then you aren't going to progress and will spend most of the time figuring out what is going on with the raid.
Odinn
post Jun 21 2007, 07:59 PM

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QUOTE(pr0di9y @ Jun 21 2007, 05:10 PM)
Drink consumable like there is no tomorrow, you have to flask on bosses that you guys haven't kill before. If you don't then you aren't going to progress and will spend most of the time figuring out what is going on with the raid.
*
I'd definitely go along with flasks. Maulgar is hitting like Patchwerk did when we first attempted it lol. In the end, flasks, and all the oils possible were needed. Took over a month of killing it did we start getting comfortable, less consumables used. Just need to see if people can start bringing their own pots or at least the mats for it..
TSmyremi
post Jun 21 2007, 08:02 PM

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looks like flash very cheap now.

http://www.wowhead.com/?item=32569#m0zc

just farm 10 shards for one. >.> scroll down until the Unstable Flasks.
Kidicarus
post Jun 22 2007, 09:52 AM

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QUOTE(myremi @ Jun 21 2007, 04:42 PM)
yep sad.gif looks like need maybe up to 4 healers. then looking somethings at healers, blink one sec, eh? how come nearly die one? >< so hard to see everything though. and thinking that probably a healer that can throw HoTs can help with the MT as well. give pallies space to breath.
*
Umm you're doing maulgar with less than 4 healers for 5 tanks? Anyway, I'm sure it can be done with that amount of healers but not when you're learning the encounter. Or maybe you can, but that's just making it unnecessarily difficult. We normally roll with about 7 healers.. but i can't stress enough that just us.

Also.. you'll need Hotting healers on gruul when you do get there anyway due to the aoe silence that he does.

Maulgar does an arcing strike and this is announced on many boss mods. Big heals have to be timed to that. If your tank has 490def he shouldn't be critted. He just has to make sure he keeps his shield block up if he's at the stage where he's being 2 shotted - either that or get stamina gear.



This post has been edited by Kidicarus: Jun 22 2007, 09:53 AM
TSmyremi
post Jun 22 2007, 10:07 AM

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odinn : u weren't on last nite? sad.gif we all miss you and touchwood heh. suffice to say that we ended up farming rep with moroes. >.>

kidi : yeah, sounds right. that night we didn't have enough healers. but we decided to step back a bit and gear up a bit more and prepare more before trying again.

This post has been edited by myremi: Jun 22 2007, 10:07 AM
Odinn
post Jun 22 2007, 12:33 PM

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QUOTE(myremi @ Jun 22 2007, 10:07 AM)
odinn : u weren't on last nite? sad.gif we all miss you and touchwood heh. suffice to say that we ended up farming rep with moroes. >.>
Nope sorry, told inso before server restart, I wouldn't be able to make it cos not feeling too good. Last few days lack energy at work and can't stay up and focused for the raid, need to recuperate. Will be on tonight though smile.gif
TSmyremi
post Jun 22 2007, 01:52 PM

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QUOTE(Odinn @ Jun 22 2007, 12:33 PM)
Nope sorry, told inso before server restart, I wouldn't be able to make it cos not feeling too good. Last few days lack energy at work and can't stay up and focused for the raid, need to recuperate. Will be on tonight though  smile.gif
*
yeah u're not the only one. quite a few ppl didn't turn as most were not feeling well. sad.gif tonite no raid i think.
flush
post Jun 22 2007, 03:43 PM

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need 4 healers ler. anyway, i would like to take this opportunity to thank maulgar for dropping the belt of divine inspiration for me. ^ ^
Riuken
post Jun 22 2007, 06:05 PM

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QUOTE(flush @ Jun 22 2007, 03:43 PM)
need 4 healers ler. anyway, i would like to take this opportunity to thank maulgar for dropping the belt of divine inspiration for me.  ^ ^
*
I am wondering how can you heal the MT, Mage tanker, Hunters on Shaman, Lock/pet's health and the starting Priest tanker with 4 healers shocking.gif
sets84
post Jun 22 2007, 08:03 PM

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he meant 4 healers on mt... we did with 3

Kurei
post Jun 22 2007, 10:05 PM

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Maulgar is just the beginning. haha. Dun give up and enjoy the raid experience! 1 more boss to lady vashj cant wait!!! =p
Riuken
post Jun 22 2007, 11:24 PM

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QUOTE(sets84 @ Jun 22 2007, 08:03 PM)
he meant 4 healers on mt... we did with 3
*
Oh ok.. 3 is tough unless that 3 healers r well geared and perhaps in a grp with a shadow priest. 4 is ideal yeah.
plaz
post Jun 24 2007, 04:09 PM

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grats to me. i manage to kick wow outta my hdd!
TSmyremi
post Jun 24 2007, 06:17 PM

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QUOTE(plaz @ Jun 24 2007, 04:09 PM)
grats to me. i manage to kick wow outta my hdd!
*
wah..... excellent. hopefully for long. cool2.gif nice to enjoy a break, i must admit. smile.gif
jwrx
post Jun 26 2007, 05:19 PM

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4 healers??? mad ar?

edit:

oh 4 healers on MT...ok...Its only the initial pull thats bad, once you can survive the first 30 SECONDS...then it should be smooth sailing

we use 3 healers on MT, normally a druid, pally and shaman, so he gets all the goodies from all 3 classes.

advice
- All pallies must be on lookout for felbeast, its stunable, so quickly stun it b4 it 1 shots a healer
- practice chain healing,eg

2sec b4 pull , healer 1 starts casting
1 sec b4 pull, healer 2 starts casting
1 sec after pull, healer 3 starts casting

so you get nice long chain of heals hitting the MT, use xperl so you can see your other healers cast bars, time it so your heals lands after the priest in front of you

- healing roster is very important....for the 3 healers on the MT, normally 2 will spam big heals, and 1 will spam hot/small fast heal

- if your pallies are ooming by 2nd add, it means either

A: your dps not good enuff, cant kill fast enuff
B: Your tank not geared enuff, taking too much dmg
C: Your pallies arnt efficient

Even the first time I downed High King, I had 2k mana leftover, pallies have to learn to max out efficiency and trinket cycle, they should have plenty of mana left over after all the other healers are oom

hang in there...if you can down 2 adds...means you are almost there liao...the hardest part is surviving first 30 sec


Added on June 26, 2007, 5:33 pmbtw....hehe...u think HKM hard...wait till u try Gruul....22% for us last sunday.....SOB keeps killing our melee...hurtful strike seems bugged

This post has been edited by jwrx: Jun 26 2007, 05:33 PM
tetsu
post Jul 1 2007, 02:29 AM

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ot-

ppl should really attempt void reaver cos its easy(easier than gruul i rkn). just lots of thrash to clear. wouldve downed him the first day spent in TK but ppl were DCing; but we downed him the next day.

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This post has been edited by tetsu: Jul 1 2007, 02:31 AM
Kurei
post Jul 1 2007, 02:40 AM

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wah 4 rogues. My guild only usse 2 to raid zzz.
Quazacolt
post Jul 2 2007, 02:25 AM

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QUOTE(Kurei @ Jul 1 2007, 02:40 AM)
wah 4 rogues. My guild only usse 2 to raid zzz.
*
while im all in for rogues topping meters, one would question the mages/locks on the list. although this prolly have something to do with how the fight goes in which i dont know anything bout it.
Kurei
post Jul 2 2007, 07:06 AM

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ktm version 18.11 zomg pls update it pls. lol.
Quazacolt
post Jul 2 2007, 10:39 AM

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QUOTE(Kurei @ Jul 2 2007, 07:06 AM)
ktm version 18.11 zomg pls update it pls. lol.
*
lawl srsly didnt even spot that myself
flush
post Jul 2 2007, 11:28 AM

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QUOTE(Quazacolt @ Jul 2 2007, 02:25 AM)
while im all in for rogues topping meters, one would question the mages/locks on the list. although this prolly have something to do with how the fight goes in which i dont know anything bout it.
*
yeah u're right abt the locks and mages. even the shadow priests. any classes with dots should be in the top 10, as they are still dealing dmg to void reaver while dancing around arcane bolts.
tarpaucase
post Jul 2 2007, 03:14 PM

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flush
post Jul 2 2007, 03:30 PM

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the arcane orbs are fired at a target every 3 seconds and deals around 5k aoe dmg. the aoe range is i think 20 yard radius (could be more, someone verify this pls). the arcane orb is targeted at where u last stood when void reaver announces the arcane orb. make sure u enable the announce option in deadlybossmods for void reaver.

it is best to run backwards when theres an arcane orb headed ur way if u're range dps. if u get hit, u will be silenced for 6 secs, so bandage urself while ure at the back.

healers run sideways as long as they know the range of the arcane orb. btw, an arcane orb does not hit the same spot twice. and the boss does not spam arcane orb on melee range.
flush
post Jul 2 2007, 03:35 PM

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RaptoR
post Jul 2 2007, 03:56 PM

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flush
post Jul 2 2007, 04:28 PM

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i did it the hard way. had to slowly disable the ui's 1 by 1 till i figured out it was x-perl. by the time i worked things out, was happy to see i was still alive in the raid and void reaver had 10% health left, we had slightly >2 mins left b4 the enrage. more than enough time to take him out. but my happiness did not last long cos there was an arcane orb hurtling right at me... >.<
Kurei
post Jul 3 2007, 11:35 AM

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TSmyremi
post Jul 5 2007, 08:22 AM

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another side topic : ktm threatmeter. how is the new version 20? since 19 is a bit buggy anyways.
Kurei
post Jul 5 2007, 08:54 AM

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Yo tetsu, was wondering how ur raid makeup is like to slot 4 rogues. Below is my usual raid setup only our ele shammy not being there and bringing the extra lock / mage. So its usually with 3 shammies, giving a dps caster group an ele shaman n 2 resto shammies put in dps melee group n healing group. Dps melee group - 2 rogues, 1 feral, 1 warrior, 1 shaman. I would like to run with 1-2 more rogues but i'm not reali sure how to optimised the additional rogues unless another melee dps group is setup.



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flush
post Jul 5 2007, 11:31 AM

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i see find herbs in ur bottom left action bar kurei ^ ^


Added on July 5, 2007, 3:33 pmeh, the item vendil received wrong spelling ah?

btw, i bid 250 tongue.gif

This post has been edited by flush: Jul 5 2007, 03:34 PM
tetsu
post Jul 5 2007, 08:17 PM

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QUOTE(Kurei @ Jul 5 2007, 08:54 AM)
Yo tetsu, was wondering how ur raid makeup is like to slot 4 rogues. Below is my usual raid setup only our ele shammy not being there and bringing the extra lock / mage. So its usually with 3 shammies, giving a dps caster group an ele shaman n 2 resto shammies put in dps melee group n healing group. Dps melee group - 2 rogues, 1 feral, 1 warrior, 1 shaman. I would like to run with 1-2 more rogues but i'm not reali sure how to optimised the additional rogues unless another melee dps group is setup.
*
from a guildie's ss, i saw
4 rogues
4 mages
3 priest 2 holy 1 hybrid i think
3 pallys
3 warlocks
3 hunters
2 warriors
2 feral druids
1 resto shaman

its not the best raid setup since certain ppl were poorly geared(still in dungeon set blues) and not pve speced(frost mages tht pull out elementals -.-). the maximum number of rogues to bring should b 3 imo cos we brought 4, but only the best 3 get to be in a group with the shaman and druid for WF, strength totem and lotp. Basically its just tank and spank all the way for us 3 rogues as we took all the pounding( or Clos) while the shaman chain heals us with some help from another priest. we still pull decent dps even though VR's mechanical and our poisons don't work.

and lol i hate updating.

Kurei
post Jul 6 2007, 08:22 AM

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tetsu
post Jul 6 2007, 08:33 PM

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1st one which i saw dropped went to a warrior cos i didn't have dkp before i server transfered(couldn't play US raid times with my friends anymore)

2nd one i saw drop went to ANOTHER warrior cos i was a trial member and didn't have enough dkp anyway

3rd one that dropped, FINALLY went to me after i blew 2 weeks worth of dkp for it.

it never dropped ever since and the only rogue that consistently beats me on the dps charts have the same trinket and better gear. Outta us 4 rogues, i have the least t4 ~.~, so i rkn its dkp well spent cos tokens drop all the time. Arguably the best trinket for combat rogues. wink.gif
Kurei
post Jul 7 2007, 02:42 AM

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arguably the best melee trinket in the game. even the trinket out of black temple http://www.wowhead.com/?item=32505 falls short of it. Gratz on it.

 

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