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 Halo: The Master Chief Collection, Ready to finish the fight?

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TSpyre
post Mar 16 2019, 09:32 AM, updated 6y ago

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https://store.steampowered.com/app/976730/H...ief_Collection/

The Master Chief’s epic journey covers six Halo games, collected here in a single integrated experience built for PC. Whether you’re a long-time fan or are meeting the Master Chief for the first time, The Master Chief Collection is the definitive Halo gaming experience.
holyghost
post Mar 16 2019, 10:09 AM

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finally. took them long enough.
DesRed
post Mar 16 2019, 09:26 PM

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About time. Been looking forward to it after finishing both Halo Wars 1 & 2. thumbup.gif
TSpyre
post May 31 2019, 12:36 PM

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https://www.halowaypoint.com/en-us/news/mcc...update-may-2019
TSpyre
post Jun 30 2019, 04:40 PM

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DesRed
post Jul 4 2019, 10:27 PM

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Near the end of the video before (and after) UNSC Grafton was about to blow that Covenant spire to smithereens, I noticed some of the helis (UH-144 Falcon) flying around looked incomplete. Still a test build, tho, but quite polished at this stage overall. thumbsup.gif
TSpyre
post Aug 25 2019, 02:52 AM

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https://www.halowaypoint.com/en-us/news/hal...lighting-update
QUOTE
In the spirit of openness and sharing more information, we want to take some time and discuss MCC flighting and why the Halo: Reach PC “FireFlight”, which was originally planned for July, did not happen yet.

The short answer is that we chose to hold back FireFlight due to severe blocking bugs. While we continue working to address and solve those bugs, the challenges proved insurmountable to release the flight in July. Our goal when preparing for flights is to ensure that the experience hits the necessary quality bar to deliver an effective and successful flight for both Halo Insiders as well as 343 Industries. While we strive to ensure we run our flights on a timely basis, ensuring the effectiveness of the flight must take priority.

However, we want to provide everyone with the long answer, too. Today, we’ll share some insights into how flighting is handled, where development stands with respect to flighting, what work we have left to do, and why (while unfortunate) the decision to delay a flight is made in the best interest of our players and the game. Before we dive into development details, let’s look at what the process of bringing a flight to Halo Insiders looks like.

TSpyre
post Nov 1 2019, 08:39 AM

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https://www.halowaypoint.com/en-us/news/mcc...te-october-2019
SUSpundi
post Nov 4 2019, 07:21 AM

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wow very good hardware optimatization
TSpyre
post Nov 15 2019, 06:21 AM

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https://www.xbox.com/en-US/games/halo-the-m...f-collection-pc

https://store.steampowered.com/app/976730/H...ief_Collection/

alternative:
https://www.microsoft.com/en-us/p/xbox-game-pass-for-pc-beta
TSpyre
post Nov 20 2019, 06:55 AM

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DesRed
post Nov 23 2019, 07:14 PM

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Gonna get this thru the Microsoft Store soon. thumbup.gif
TSpyre
post Dec 3 2019, 09:06 AM

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https://twitter.com/Unyshek/status/1201552608894177292

Think 2am GMT+8 on 4th Dec 2019
TSpyre
post Dec 5 2019, 10:06 AM

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latest known issue list. recommend to read.
https://support.halowaypoint.com/hc/en-us/a...-Issues-12-3-19
DesRed
post Dec 6 2019, 09:24 AM

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I've just started playing the game after I downloaded it yesterday via the Microsoft Store.

Played pretty smoothly on my rig, but didn't find the crouch while moving part in the above post's link to be an issue. I'll still welcome the fix if it is implemented in the next patch later.

One thing that I noticed is that the subtitles did not appear for conversations during gameplay in the single player campaign. It does appear fine during cutscenes, tho.
Rei7
post Dec 7 2019, 01:17 AM

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No issues with the game. Just felt that for an Xbox 360 game the graphic shouldn't really look like PS2 game for Halo Reach. Still liking it tho.

At first I thought all the Halo game was released when the game was playable, turns out it's just Reach for now rip
DesRed
post Dec 8 2019, 09:22 AM

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QUOTE(Rei7 @ Dec 7 2019, 01:17 AM)
No issues with the game. Just felt that for an Xbox 360 game the graphic shouldn't really look like PS2 game for Halo Reach. Still liking it tho.

At first I thought all the Halo game was released when the game was playable, turns out it's just Reach for now rip
*
After doing a quick Google search, the remaining games will be released in chronological order throughout 2020 according to the Express, quoting Microsoft's statement there.

Looks like we'll have to wait a while, so just enjoy playing other games or do your own thing in the meantime. For me, I also bought the complete package as well and still currently playing Halo: Reach. Only reached Chapter 4 as I don't have a lot of free time these days.
A183RT0
post Dec 8 2019, 06:50 PM

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I just finish the Halo Reach campaign. haiz.. why cannot proceed to Halo CE Anniversary campaign yet?? now need to wait again...

This post has been edited by A183RT0: Dec 8 2019, 06:53 PM
dark_heart07
post Dec 11 2019, 01:02 AM

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looking for some kakis to play the mp
ganondork
post Dec 13 2019, 03:27 AM

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Is anyone able to play multiplayer? I keep getting dropped from online matches because of "connection interrupted". Does my "NAT type: Strict" have anything to do with it? streamyx port-forwarding doesnt work.
DesRed
post Dec 15 2019, 11:40 PM

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QUOTE(A183RT0 @ Dec 8 2019, 06:50 PM)
I just finish the Halo Reach campaign. haiz.. why cannot proceed to Halo CE Anniversary campaign yet?? now need to wait again...
*
Yeah, I've just finished the campaign yesterday. Took my time to complete it, tho, due to work.

But kinda suck that we'll have to wait until next year to get the remaining games. Not sure if 343 needed to make some adjustments to the games or it still requires further fine tuning before releasing it to the public. hmm.gif
TSpyre
post Mar 2 2020, 10:07 PM

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DesRed
post Mar 6 2020, 10:42 PM

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The Halo: CEA portion of the Master Chief Collection is quite buggy atm according to Windows Central. Excerpt below:
QUOTE
Halo: Combat Evolved Anniversary PC audio issues

Some of the worst bugs in the game are the audio ones, which currently affect a large portion of both Campaign and Multiplayer content. Music is reported to loop or cut off incorrectly, and will sometimes even not play at all. In addition, sound effects will sometimes play at incorrect volumes, and may also glitch out or play the wrong sound effect entirely (for example, quickly firing the Plasma Pistol will cause the overcharge sound even though you never overcharged the weapon). These issues can temporarily be resolved by reloading your level checkpoints or restarting the game, but they will eventually return. In addition, it has also been reported that audio effects don't properly echo or reverb when they're supposed to, which is a problem that players can't solve in any way, temporarily or otherwise.

According to 343 Industries' support site for the Master Chief Collection, the problems with the audio are being worked on and will be addressed in a future update.

Halo: Combat Evolved Anniversary PC gameplay issues

There are a variety of different known gameplay bugs being experienced by players of Halo: Combat Evolved Anniversary on PC. The most severe of these is a rather bizarre issue with weapons that lose accuracy the longer they're continuously fired, such as the Magnum, the Assault Rifle, and the Plasma Rifle. The higher your framerate is, the faster these types of weapons will become inaccurate to shoot. This issue affects Campaign and Multiplayer both, and thus, causes the gameplay experience of both modes to be severely incorrect.

Another known issue is that weapons can become partially or full stuck inside of walls, usually due to being launched into them by explosives. Players can solve this by restarting a checkpoint to before the time the weapon got stuck, though if they load a checkpoint after it happens (or are playing Multiplayer) they will be out of luck.

A problem unique to the Campaign is that some scripted events in levels, such as important doors opening, can take longer to trigger than they are supposed to.

Finally, some players are reporting that they can't access Halo: Combat Evolved Anniversary's Terminals after respawning, restarting a checkpoint, or playing missions one after the other. Players can solve this issue temporarily by restarting the game.

343 Industries is aware of all of these gameplay issues and is currently working on a permanent fix.

Halo: Combat Evolved Anniversary PC technical issues

Players are reporting some technical problems with Halo: Combat Evolved Anniversary on PC. The worst of these are problems with the game freezing, stuttering, and crashing. Players can attempt to make the game run better by lowering graphics settings and using 30 or 60 frames-per-second (FPS) capped instead of unlimited FPS; if issues still persist, users on Steam can try to verify their game files to see if they find a corrupted file in the game folder. If this does not work, or if you are a Windows 10/Xbox Game Pass for PC user, the final step is to uninstall and reinstall the game. If issues persist beyond this point, players will need to wait for an official fix.

Some folks are reporting that they are having issues installing the game if they participated in the recent Halo: Combat Evolved Anniversary test flight. Players can resolve this issue by uninstalling the old test build.

Players may also experience input lag with controllers, mice, and keyboards. Much has been done recently to try and solve input lag by 343 Industries, but if you're still experiencing problems, you can try turning off uncapped FPS or disabling any additional software you may have running, such as ReShade.

People who try to sync up their Halo: Combat Evolved Anniversary game data between different platforms and services (Xbox, Steam, Windows 10 Store, etc.) may experience loss of Campaign sava data. Currently, there is no known workaround for this.

As with the other bugs, 343 Industries is working to resolve Halo: Combat Evolved Anniversary's technical problems.

TSpyre
post Mar 7 2020, 07:07 AM

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https://support.halowaypoint.com/hc/en-us/a...-Notes-3-6-2020
QUOTE
Improved game stability resolving several crashes.
Player became invisible in a Ghost by boarding the vehicle while entering a teleporter.
HUD positioning better reflects legacy.
Respawn beep sound effects have a lower pitch than in legacy Halo: CE.
Multiple remastered sound effects playing in H:CE multiplayer when set to “Classic.”
Added ability to set primary and secondary weapon in custom games.
Sometimes controller vibration continues when pausing the title.
Player name appearing during camouflaged states better reflects legacy.
Plasma projectiles from Type-25 Spirit are now aligned with the turrets.

Marcion
post Mar 7 2020, 05:02 PM

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today I try update my game of 1gb then go into main screen menu again need to download again 7gb campaign halo ce mission witch not include multiplayer. totally eat my celcom quota lucky today midnight reset.
DesRed
post Mar 11 2020, 09:01 AM

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HALO: CEA part runs well on my PC with the 'Enhanced' graphics option, but the audio is inconsistent as it is loud in certain sections and soft in others.

This is after I installed the latest patch dated 06/03/2020. Currently reinstalling the game to see if this will be resolved or not. hmm.gif

No issues for Reach, tho, and the walk + crouch movement does work as intended for both that game and CEA.

Edit 1: Audio issue is still there. Waiting for 343 to fix it soon. icon_rolleyes.gif

This post has been edited by DesRed: Mar 12 2020, 08:58 AM
Marcion
post Mar 11 2020, 09:12 AM

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Last night finish the halo ce story. Quite intense dealing with alien flood infestation army.
TSpyre
post Mar 11 2020, 09:28 AM

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TSpyre
post Jun 11 2020, 08:46 AM

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the game mode that started it all.... ENDURE!!!!!!!!!!!!!!!!


TSpyre
post Jul 17 2020, 09:23 PM

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DesRed
post Jul 18 2020, 08:07 PM

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Started playing the Halo 3 portion of MCC since Thursday, but only for a bit.

Performed smoothly with little to no glitches. Pity that 343 didn't do any mo-cap for the in-game cutscenes, tho. Kinda jarring when Halo:CEA and Halo 2 Anniversary featured this, but the most they did for Halo 3 is to upscale its graphics.
TSpyre
post Aug 4 2020, 08:21 AM

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Freedom Mod
https://www.nexusmods.com/halothemasterchie...ection/mods/551

 

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