I think WoW has set the bar to high for MMORPGs. Outside tries to emulate a lot of WoWs gameplay and succeeds in some but fails in others.
The problem with Outside it it copies some bits quite successfully both the good bits and bad bits. For example there's far too much grinding/farming in Outside. There's rep grind with so many factions and npcs and grinding for cash. gg world of farmcraft.
It could have copied WoWs signposting but.. where are the question marks on questgivers? I don't want to talk to tons of NPCs just to find out where to go next. These days players want easily sign posted quests as WoW has proven.
But there are somethings Outside could have improved on...like WoW the looking for group interface is totally rubbish. As I'm sure you've experienced the solo gameplay is totally unsatisfactory.. sure it might be fun for bursts of 5-10 minutes at a time. Like WoW pugs are usually crap and it's disappointing that the guild system in Outside is so underdeveloped.
The worst thing about Outside is that the developers don't really listen to the gamers...
OUTSIDE~, Ol' Skool MMORPG, but super-realistic
Jun 22 2007, 03:18 PM
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