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> why did VR fail?

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FluffyTee
post Jan 21 2019, 01:18 PM

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calling vr fail without any solid evidence to back u up is as good as saying cars are failure and horses are better, or online shopping with never replace malls, or anthenna tv is still better than iptv.

VR is still growing and gradually replacing alot of flat screen applications. these thing takes time to progress. we see more major companies diving into VR. eg microsoft, facebook and sony.

TS is still trying his best to remain in the past.
FluffyTee
post Jan 21 2019, 05:22 PM

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QUOTE(Grammar Police @ Jan 21 2019, 01:22 PM)
He added that the delayed shipments of the company's Oculus Rift VR headset and touch controllers were a "disappointment" and that VR sales "won't be profitable for quite a while." ... A report from SuperData Research last month said total VR revenue from 2016 was $1.8 billion (£1.5 billion), with 6.3 million devices

not profitable = fail

lambo is profitable
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Firstly, u have not provided any link.
i manage to trace that quote to an OUTDATED news in 2017. And the loss of profit by facebook is due to a large legal fine from court, which u clearly did not read or tried to hide the fact.

The "the delayed shipments of the company's Oculus Rift VR" is due to a LARGE DEMAND vs Supply indicated the high popularity of the oculus rift. This is why VR fallen short of Zuckerberg's expectations aka failing to provide enough VR headsets to meet demands.

Also, your confusing slow growth with declining growth. Sales has slowed down after selling large amount of units, but it is still growing.

most large scale investment does not have immediate profit for years, just like buying a property or launching a new business. This should be common knowledge.
Im sure big players like micro soft, google, facebook, sony, htc, xiaomi, lenovo, hp, acer, dell, asus, samsung are not fools for investing into VR without a good reason.

Current state of VR gaming is still early and many manufacturers are have not turn profit. But thats normal for most large scale businesses. Every big companies would run losses for years before making a profit.

VR for professional businesses use however, has already turn profits and sparks multiple researches. This includes medical VR applications (just google ncbi + virtual reality. you really need to learn how to do your own research). Many researchers and universities are now pushing their researches into VR.

A kind reminder. please read and do some research before posting and try not to lie about facts again.


FluffyTee
post Jan 21 2019, 06:21 PM

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QUOTE(Grammar Police @ Jan 21 2019, 05:45 PM)
lol why dont u go and read through this thread

or just ask anyone on the streets how many of them has a vr set versus how many of them has a smartphone, or a tv , or a laptop?

or just google https://tech.co/news/why-is-vr-failing-to-t...f-again-2018-08?
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Right now the issue with VR is the cost of entry, which is relatively expensive, for us Malaysians. this thread is evidence that price is the issue but desire to have VR is there.
you really need to read through the link before posting. The title is a click bait and the author concludes with "it feels premature to say that it’s dead in the water" and "VR does have a future". Also that article is a personal opinion article.

You should try look for more recent articles like https://www.vrfocus.com/2018/12/vr-industry...it-1-9-million/

again please read the article again before posting.

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