QUOTE(Edward_Ng @ Sep 20 2019, 06:36 PM)
this refer to the reward slot you got from dungeon.
1st slot reward requre 0 light/darkness and you got 2.45% of getting that item
2nd slot reward requre 24 light/darkness and you got 2.45% of getting that item
3rd slot reward require 96 Dark and you got 2.45% getting that item
so conclusion
if your current team only can access slot 1, you will have 2.45% chance getting that item.
if your current team can access Slot 1 & 2, you will have another 2.45% (2.45%+2.45%) getting that item
if your current team can access to slot 1, 2 & 3, you will have another 2.45%(2.45%+2.45%+2.45%) getting that item
meaning before i go moonlight, i need to gather 6 members with 24 light or any combination as long total 24 (eg. 14 light n 10 dark) ?
QUOTE(Edward_Ng @ Sep 20 2019, 06:39 PM)
Depend on skill modifier & INT Stat.
Prai skill heal at 110% skill modifier and 20% skill modifier on regen thats why u got 700++ at 1st turn coz of heal, then regen is only 100+
Yuna skill has no heal but regen at 50% skill modifier thas why you got 300++ instead of 100++.
so technically is correct.
higher INT will result in higher healing/Regen.
can u help calc (L) for erina ? i just got her tome so eager wanna upg her
hope for 7++ instead of 3++ for 3 times
vivacity - Power of all party members +20% and Regen (L) (3 turns)