QUOTE(wolfx @ Jun 10 2007, 05:44 PM)
Actually it depends on the game the resolution is programmed at. Some games are 720, some are 1080.
Are you suggesting that the xbox outputs at 720p, but your TV somehow knows how to downscale/upscale the image?
Some interesting info:
http://www.ctoforaday.com/articles/000055.html
But that article also stated that games don't slow down at higher resolutions, which i don't think is fully true. Probably the frame rates are less at higher resolutions hence the illusion that cinematics are slower.
if my memory serves me correctly, all games are programmed to be rendered atleast on 720p. after that it will be upscale/downscale (depending on the resolution you choose) by the ANA chip (HANA for Elite) before outputting the video.Are you suggesting that the xbox outputs at 720p, but your TV somehow knows how to downscale/upscale the image?
Some interesting info:
http://www.ctoforaday.com/articles/000055.html
But that article also stated that games don't slow down at higher resolutions, which i don't think is fully true. Probably the frame rates are less at higher resolutions hence the illusion that cinematics are slower.
EDIT: btw the article got something incorrect:
QUOTE
The problem is that most HDTVs out there right now aren't native 720p. Or 1080p. They're LCDs, with internal resolutions different than any of those. They, themselves, have scaling hardware. So the 360's 720p display gets *upscaled* by the TV to match its internal resolution; the TV's upscaling basically destroys the image quality, because it's the second upscaling - a magnification of an already magnified image, it basically magnifies the magnification artifacts.
LCD TV are optimized for HD thus will display 720p/1080i correctly, unlike LCD monitor that doesn't necessarily compliance to HDTV resolution standard.This post has been edited by xxboxx: Jun 10 2007, 11:24 PM
Jun 10 2007, 11:12 PM

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