Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 Interior Design Perspectives, sharing some of my latest works

views
     
TSridhuan
post Oct 2 2018, 02:48 PM, updated 8y ago

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


Hi guys,

I'm an interior design diploma holder, currently working in a small interior design firm in Subang. I started working in 2004, been working as a interior designer, photographer and carpenter my whole life. Recently after a few years in different fields, I'm back working as an interior designer in Subang, working my way up again from bottom, just as I did in 2004.

In this forum I would like to share some of my current works, specifically 3D renderings for projects I'm working on for my company. Hope you enjoy and drop some comments if you like..
TSridhuan
post Oct 2 2018, 02:50 PM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


Master Bedroom for bungalow house.

user posted image

Contemporary design, soft colours to give the impression of space and comfort.

This post has been edited by ridhuan: Oct 2 2018, 03:16 PM
Wonder_Me
post Oct 2 2018, 02:56 PM

Getting Started
**
Junior Member
137 posts

Joined: Aug 2018
Nice 3D work!
Keep posting~
TSridhuan
post Oct 2 2018, 03:06 PM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


QUOTE(Wonder_Me @ Oct 2 2018, 03:56 PM)
Nice 3D work!
Keep posting~
*
thanks! I will keep posting in this thread! biggrin.gif biggrin.gif
TSridhuan
post Oct 2 2018, 03:14 PM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


Mini Library in Master Bedroom

user posted image

Full height storage cabinet with extended working table, side table and massage chair, perfect combination for this mini library in the master bedroom
internaldisputes
post Oct 2 2018, 05:05 PM

he/his/him
******
Senior Member
1,723 posts

Joined: Oct 2010
Nice! Keep up the good work.

Is it me or interior perspectives very rarely show humans for scale?
TSridhuan
post Oct 2 2018, 09:26 PM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


QUOTE(internaldisputes @ Oct 2 2018, 06:05 PM)
Nice! Keep up the good work.

Is it me or interior perspectives very rarely show humans for scale?
*
thanks for the kind words..yes 3D perspectives for interior design rarely shows human figure because it will block some part of the scenery that we're showing
mowlous
post Oct 2 2018, 10:28 PM

On my way
****
Junior Member
542 posts

Joined: Jul 2007
It looks pretty cozy, but does your company allow you any creative freedom at all in this line of work? Like using dark green lime stone etc.
TSridhuan
post Oct 3 2018, 09:31 AM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


QUOTE(mowlous @ Oct 2 2018, 11:28 PM)
It looks pretty cozy, but does your company allow you any creative freedom at all in this line of work? Like using dark green lime stone etc.
*
The initial concept is proposed by myself, then it has to be approved by my boss before we proceed. About the creative freedom it's always depends on a number of factors such as client's requirement, budget constraints and how far we're willing to experiment biggrin.gif
puppet
post Oct 3 2018, 12:24 PM

Getting Started
**
Junior Member
70 posts

Joined: Sep 2007
QUOTE(ridhuan @ Oct 2 2018, 03:14 PM)
Mini Library in Master Bedroom

user posted image

Full height storage cabinet with extended working table, side table and massage chair, perfect combination for this mini library in the master bedroom
*
i think the eye level is too high, i know 5' (1500mm) is standard eye level for human..
but i would prefer if the eye level a bit lower, about 4'-6" (+/- 1350mm) so that the loose furniture & the standing lamp not seems too low..

the sofa design (maybe u use ready made from library) seems have sharp edges biggrin.gif can it be soften..?

i would like to see the whole ariel view of the house interior if possible.. can we..?

just an opinion, nice design & rendering thumbsup.gif
TSridhuan
post Oct 3 2018, 03:24 PM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


QUOTE(puppet @ Oct 3 2018, 01:24 PM)
i think the eye level is too high, i know 5' (1500mm) is standard eye level for human..
but i would prefer if the eye level a bit lower, about 4'-6" (+/- 1350mm) so that the loose furniture & the standing lamp not seems too low..

the sofa design (maybe u use ready made from library) seems have sharp edges biggrin.gif can it be soften..?

i would like to see the whole ariel view of the house interior if possible.. can we..?

just an opinion, nice design & rendering  thumbsup.gif
*
Sure I will show some other angles and height in the future, just getting started biggrin.gif

regarding the sofa, you are right, the edges were too sharp, it's rectified
TSridhuan
post Oct 4 2018, 11:41 AM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


Wet & Dry Kitchen area

user posted image
xonedl
post Oct 11 2018, 10:05 PM

Getting Started
**
Junior Member
145 posts

Joined: Sep 2013
There are a lot of things I want to critique:

A) Texture & materials
- please use real textures. I can see you just re-use your floor texture on cabinets... MICA, ICA, and other laminate producer have website you can download their samples, pretty good resolution as well. Just need to photoshop out their respective reflection mapping and bump mapping if required, especially for some artistic laminates.
- when surveying the house/area for renovation, take pictures of unique surfaces to use as texture later - things like unique wall tiles, carpet, floor laminate they used, etc. This will save you a lot of time by having texture ready to use, rather than wasting time on Google. Obviously, take care of the lighting condition when taking those picture.
- ensure proper texture direction. Rotate the texture the way how you will stick them in real world. If the portion of cabinet is horizontal, why would you stick your laminate vertical? Unless you have cost saving reason, otherwise aesthetically it looks bad.
- careful with texture seam, the top hung kitchen door is especially noticeable.
- texture repetitive problem. While I understand making door as component makes modelling easier, but render-aesthetically it will cause every door to have same texture. Working with laminates, especially for larger wood grain, there is no way every door will looks exactly the same.
- bump mapping. There are various elements that simply aren't flat, for example those floor tiles and wall tiles.
- your metal materials aren't properly configured. Aren't those sink, faucet stainless steel? The aluminum window frame also looks weird.

B) Assets
- ensure the decorative assets, sofa, bed, oven, stove, sink, cabinet handle... all are good quality and properly modelled according to real world objects. It is best to follow what the item proposed in the renovation work so it don't give the wrong idea to the customer.
- sometime it is better not to overload the render with too many decorative even.
- use real world item as much as possible, understandably some random sofa and chair is very hard to search for asets. Then use items from IKEA, easier to search for their 3D models as they have fixed names.
- using real world items in render allows you to point out what item is included in the renovation work, alongside given pricing for said items.
- small surrounding details that often people just didn't care to add - curtain rail, downlight, electricals..... all contribute to the realism of the render.

C) Camera
- I thought you supposed to know to keep vertical - straight already, since you mention you worked as photographer before...

D) Background
- sometime it is best to even just don't do the background (outside window), leave it blank to not makes the render looks messy, since you covered your window with curtain and blinds already, that little bit of exposed exterior really doesn't need to add.

E) Picture quality
- why so blurry / noisy?

This post has been edited by xonedl: Oct 11 2018, 10:06 PM
TSridhuan
post Oct 12 2018, 09:45 AM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


QUOTE(xonedl @ Oct 11 2018, 11:05 PM)
There are a lot of things I want to critique:

A) Texture & materials
- please use real textures. I can see you just re-use your floor texture on cabinets... MICA, ICA, and other laminate producer have website you can download their samples, pretty good resolution as well. Just need to photoshop out their respective reflection mapping and bump mapping if required, especially for some artistic laminates.
- when surveying the house/area for renovation, take pictures of unique surfaces to use as texture later - things like unique wall tiles, carpet, floor laminate they used, etc. This will save you a lot of time by having texture ready to use, rather than wasting time on Google. Obviously, take care of the lighting condition when taking those picture.
- ensure proper texture direction. Rotate the texture the way how you will stick them in real world. If the portion of cabinet is horizontal, why would you stick your laminate vertical? Unless you have cost saving reason, otherwise aesthetically it looks bad.
- careful with texture seam, the top hung kitchen door is especially noticeable.
- texture repetitive problem. While I understand making door as component makes modelling easier, but render-aesthetically it will cause every door to have same texture. Working with laminates, especially for larger wood grain, there is no way every door will looks exactly the same.
- bump mapping. There are various elements that simply aren't flat, for example those floor tiles and wall tiles.
- your metal materials aren't properly configured. Aren't those sink, faucet stainless steel? The aluminum window frame also looks weird.

B) Assets
- ensure the decorative assets, sofa, bed, oven, stove, sink, cabinet handle... all are good quality and properly modelled according to real world objects. It is best to follow what the item proposed in the renovation work so it don't give the wrong idea to the customer.
- sometime it is better not to overload the render with too many decorative even.
- use real world item as much as possible, understandably some random sofa and chair is very hard to search for asets. Then use items from IKEA, easier to search for their 3D models as they have fixed names.
- using real world items in render allows you to point out what item is included in the renovation work, alongside given pricing for said items.
- small surrounding details that often people just didn't care to add - curtain rail, downlight, electricals..... all contribute to the realism of the render.

C) Camera
- I thought you supposed to know to keep vertical - straight already, since you mention you worked as photographer before...

D) Background
- sometime it is best to even just don't do the background (outside window), leave it blank to not makes the render looks messy, since you covered your window with curtain and blinds already, that little bit of exposed exterior really doesn't need to add.

E) Picture quality
- why so blurry / noisy?
*
Thanks for the critique, appreciated it.. will try to improve in the future biggrin.gif biggrin.gif

goldfries
post Oct 12 2018, 11:11 AM

40K Club
Group Icon
Forum Admin
44,415 posts

Joined: Jan 2003




QUOTE(puppet @ Oct 3 2018, 12:24 PM)
i think the eye level is too high, i know 5' (1500mm) is standard eye level for human..
but i would prefer if the eye level a bit lower, about 4'-6" (+/- 1350mm) so that the loose furniture & the standing lamp not seems too low..
Same for me, that's why for my photography work most photos are at around 4ft range.

Usually a better balance between floor (and chairs) vs ceiling. Will go higher if it's places like conference room or scene where it involves higher level table tops.

Darenloh
post Oct 20 2018, 03:15 AM

Casual
***
Junior Member
451 posts

Joined: Apr 2016


How bout this rendering? Pls give some comments.


Attached thumbnail(s)
Attached Image Attached Image Attached Image
Kaliopse
post Oct 30 2018, 07:12 PM

New Member
*
Newbie
2 posts

Joined: Oct 2018
Very nice thumbsup.gif Looks quite cosy. I like interiors in light colours. Keep it up!
TSridhuan
post Oct 31 2018, 04:06 PM

Getting Started
**
Junior Member
51 posts

Joined: Oct 2009


QUOTE(Darenloh @ Oct 20 2018, 04:15 AM)
How bout this rendering? Pls give some comments.
*
very nice bro, much better than mine
drpsyko
post Oct 31 2018, 04:49 PM

Casual
***
Junior Member
447 posts

Joined: Feb 2011
From: Planet Animu


QUOTE(Darenloh @ Oct 20 2018, 03:15 AM)
How bout this rendering? Pls give some comments.
*
QUOTE(ridhuan @ Oct 31 2018, 04:06 PM)
very nice bro, much better than mine
*
This is purely my personal preference. Since both of you do have natural light source, why not emphasize more on that rather than using artificial light? The renders are indeed look gorgeous, but I think can be improved more if you let natural lighting as primary source and artificial as supplementary lighting. Using too much artificial lighting makes it look, well, unnatural. Best example is IKEA renders, where they mainly using natural lighting as primary light source.

For TS, its okay to cheat and use parallel projection for most shots. But in some cases, you do allowed to pitch down the camera, but not lesser than -3°.
xonedl
post Nov 4 2018, 01:55 PM

Getting Started
**
Junior Member
145 posts

Joined: Sep 2013
Yea a lot of fake lights there, and very noticeable, you can see them all in the reflections.
If there option to make those light sources "not affect reflection", make sure to enable that option.
Try crank up the ISO instead, so you can compensate with weaker fake light sources.
Or better yet, don't even make any fake lights. See all those ceiling lights? They aren't even properly utilized.
You try to cheat those ceiling lights with long strip of rectangular/planar light, I can see that laugh.gif

QUOTE
parallel projection

You mean two-point perspective?
I don't think parallel projection will produce natural looking angle... hmm...

//---

Sample of my shit works recently.
Don't mind the accuracy of lighting / shadow, it's a drawback of using Enscape - trade accuracy for speed.
More shit works here. Just hobbyist, I don't study / qualify in this sector... mega_shok.gif

Attached Image Attached Image Attached Image

This post has been edited by xonedl: Nov 4 2018, 02:07 PM

2 Pages  1 2 >Top
 

Change to:
| Lo-Fi Version
0.0221sec    0.36    6 queries    GZIP Disabled
Time is now: 25th November 2025 - 09:53 PM