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Racing Need For Speed: ProStreet V1, The Challenge continues to V2

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almostthere
post Jul 19 2007, 02:25 AM

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Initial list of cars

* Nissan GT-R PROTO
* 1970 Plymouth(R) Hemi(R) Cuda
* 1995 Mazda RX-7
* 1999 Mitsubishi Eclipse
* 2006 Audi S4
* 1986 Toyota Corolla GTS AE86
* 2006 Mitsubishi Lancer EVOLUTION IX MR-edition
* 2006 Volkswagen Golf GTI
* 2008 BMW M3

Sorry if it's a repost
almostthere
post Oct 7 2007, 10:58 PM

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Listening to the OST now. Seriously kicksass. Hope the game play is just as kick ass. Seriously Carbon was a disappointment for me. Too easy in story mode. Even when using muscle cars
almostthere
post Oct 8 2007, 09:41 PM

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QUOTE(chapree @ Oct 8 2007, 02:15 AM)
Uncle, so fast you get the OST? Cannot tahan is it?  tongue.gif
If NFSPS have LAN, next time I'm in Melaka, LAN with me ok?  biggrin.gif
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OST ada source sapu laaaa. But when the game comes out, you'll know what theme of cars I'm gonna use

If I'm free la then I race with you. You macam lahabau wan, dulu men U2 susah kick ur ass unless it's drifting competition.

And I hope the bugger drift engine is a step forward since Carbon which was a damn backward step for me. Less on precision and more on style

This post has been edited by almostthere: Oct 8 2007, 09:41 PM
almostthere
post Oct 9 2007, 06:26 PM

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QUOTE(chapree @ Oct 9 2007, 03:33 PM)
edison: No ler, for fun only. Don't ah play to win, tak syiok.  laugh.gif

Even thought they learn about clutch kicking all, I predict they will only simulate the feel. Not putting it as one of the moves in the game. Because NFS never meant to be simulation. It will stay arcadish because I bet EA don't want to lose their casual customers who don't give a flying fark what moves those are.

Of course, don't take my word for it. In NFS Carbon, there's a clutch function. You don't need to use it when shifting gears but hey, it's there.  hmm.gif
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as long as the drift engine is more responsive to throttle and steering control I'm happy. Previous NFS drift engine was too flick and keep the gas hammered to maintain drift. Sure it works in Irwindale speedway but if they wanna keep it close to D1 style, they'd better understand proper drifting techniques and physics
almostthere
post Oct 15 2007, 09:15 PM

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QUOTE(LittleLinnet @ Oct 15 2007, 02:03 AM)
provided if the game doesn't require SM3
any news can confirm this ?
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Unless EA changed the graphic engine for NFS:PS, I'd doubt really

EDIT: Saw this at IGN, looks like Honda maybe back with the 2007 Civic SiR

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This post has been edited by almostthere: Oct 15 2007, 09:20 PM
almostthere
post Oct 18 2007, 10:32 AM

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QUOTE(skylinegtr34rule4life @ Oct 16 2007, 10:52 PM)
bcoz in reality they cant drift 4 fuk sakes laugh.gif they r meant 4 grip racing only n they cant b modified so easily like jap ricers laugh.gif
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Say's who for both? Obviously you never watched Gerhard Berger, Jean Alesi, and Nigel Mansell driving them. And mods? Lol, you have been watching too much jap videos to not be updated. In fact in Japan, there's a few F40's tuned on 104 RON fuel doing 650bhp and stable for the wangan shoutoku



No the reason why there's no Ferrari this time because Sony has exclusive rights for it for their upcoming GT5 HD

This post has been edited by almostthere: Oct 18 2007, 12:36 PM
almostthere
post Oct 18 2007, 07:20 PM

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QUOTE(skylinegtr34rule4life @ Oct 18 2007, 02:07 PM)
NO!it has nothing 2 do with GT5 rights.ferrari has ardy mention b4 nfs most wanted that they would not want their cars 2 b associated with street racing bcoz they hate their cars with ugly bodykits n ugly stickers.GT5 is not a street racing game which is y they can make it in2 the game. cool2.gif
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Citation needed please as in case you forgot, NFS Pro Speed is more track oriented so that negates the reasoning in the first place. It's all about licensing and how much EA is willing to pay for it. After all, Forza series has them and so does GT5 which does have some street tracks (OT, has anyone tried the drift game in GT5? Absolutely bonkers with a 599GTB lol)

Well I do hope autosculpt is much more flexible this time as in Carbon, there were some limitations that frustrated me in terms of customization. The only one's that looked right were for the muscle cars

This post has been edited by almostthere: Oct 18 2007, 07:22 PM
almostthere
post Oct 19 2007, 11:00 AM

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Precisely the point. Drifting Ferrari for silly buggers sake is ok but for full time competition sakes is not financially viable. That was why after Manabu Orido's RiDOX Supra was involved in a transport stage accident, he decided to retire. D1GP is not a cheap affair either as the maintenance and upkeep of a drift car is pretty expensive at competition level. Have you checked how much a set of Yokohama Advans R-Spec tyres cost nowadays? That's just for starters and we're not even talking transmission and clutch rebuilds after 2-3 race sessions. So to those who think it's as easy as "Owh, I think I'll enter my 599GTB for the Ebisu D1GP event this sunday since I can whoop em' RX7 ricers" have obviously never owned a car nor have they found out how much a simple cam belt change for a ferrari costs (Hint: It's about GBP 1500 per interval just for cam belts LOL)

Just got this

QUOTE
EA Mobile Launches Need for Speed ProStreet
......................................................................................................................................................................................................

17th Oct 2007
......................................................................................................................................................................................................

Popular Racing Franchise Drifts Onto Mobile Phones This Fall

The thrilling high-RPM franchise explodes out of the underground and on to the world stage with Need For Speed(tm) ProStreet. Electronic Arts Inc. (NASDAQ:ERTS) today announced that Need for Speed ProStreet for mobile will make its way onto mobiles across Europe on October 26 and across North America on October 30. Specifically designed for mobile handsets, the game lets anyone with a cell phone experience the excitement of being firmly in the driver's seat.

With Need for Speed ProStreet, players hit iconic street racing locations and strap themselves into one of 16 licensed high performance cars. Racers can use nitrous boosts to burn rubber on as many as 11 intense road courses, and smoke eight other competitors as they go full throttle in a tricked-out car. Winners will earn cash to upgrade their car at the Tuner Shop or even get a new ride!

"We are very excited to release another great mobile version of this racing franchise that is so popular with our fans," said Travis Boatman, VP of Worldwide Studios at EA Mobile(tm). "Need for Speed ProStreet delivers the adrenaline-fueled racing and drifting that you've come to expect from the Need For Speed franchise, while offering accessible gameplay and controls designed specifically for mobile phones."
Need for Speed ProStreet will become available for purchase and download from most major mobile operators in North America and Europe. For more information about Need for Speed ProStreet or to determine availability for your mobile phone, please visit http://www.eamobile.com

About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(tm), EA(tm), EA SPORTS BIG(tm) and POGO(tm). In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is http://www.ea.com More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com


This post has been edited by almostthere: Oct 19 2007, 11:13 AM
almostthere
post Oct 21 2007, 07:29 PM

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Looks like I'm gonna enjoy it in 1280*1024 full optioned glory then. Goody goody
almostthere
post Oct 24 2007, 09:01 PM

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Saw this car at EA's latest clip about speed challenge

Attached Image

1965 Chevrolet Corvette Sting Ray

user posted image

I know this is a convertible version but it's from the same generation
almostthere
post Nov 3 2007, 08:32 PM

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Demo on torrent if the HTTP servers are jammed (No, I don't think this is illegal)

http://www.mininova.org/tor/973221

This post has been edited by almostthere: Nov 3 2007, 08:35 PM
almostthere
post Nov 9 2007, 01:45 AM

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the aerodynamic tuning dynamics better work cos the damn high speed challenge sure is tricky with low downforce. And did I spot rojak rims?
almostthere
post Nov 9 2007, 07:30 PM

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QUOTE(merzchan @ Nov 9 2007, 08:56 AM)
tested this game on my rig. my 8600gts cant take on 1600 x 1050 with all high detail enable. i feel abit sluggish but still playable.
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you sure must have tons of RAM on your rig since 1Gb on mine caused my rig to lag at high detail. I had to drop some detail to medium but set max AA before it smoothened out at "only" 1280*1024. 7900GS only you see
almostthere
post Nov 21 2007, 07:22 PM

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WTF, collector's edition has my fav all time JDM sports car....NSX!!!!!!

http://eastore.ea.com/servlet/ControllerSe...sourceid=ea1169
almostthere
post Nov 21 2007, 10:34 PM

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QUOTE(kev da man @ Nov 21 2007, 07:40 PM)
almostthere - NSX = supercar la tongue.gif the bestest honda ever made thumbup.gif
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Well supercars are full of irritating aspects. This has few, even less then a...ahem...R34 GT-r.....Which is why I loved it to bits in GT3
almostthere
post Nov 29 2007, 12:16 AM

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QUOTE(skylinelover @ Nov 29 2007, 12:15 AM)
dude you need 2 check your points progress la laugh.gif if you win all races and still didnt dominate, check how much more points you need 2 accumulate laugh.gif no harm racing the same race over and over again what laugh.gif
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Agree with you on that. Tip: wanna score high besides avoidong bumping into someone? Try racing again those races whose score's are based on your total top speed/drift point/quarter-mile times. Improving over the opposition + difference between achieved and minimum time/speed to meet all add up. Best to just create a new track record

QUOTE(deric88 @ Nov 29 2007, 12:12 AM)
in windtunnel, what is drag?
how to tune for speed? maximum downforce?
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if u nuts about max speed and don't mind slowing down at humps, set downforce to the minimum. But I'd say get a high torque car and set maximum downforce. Trust me, you don't want to see a totalled car when racing in Japan

This post has been edited by almostthere: Nov 29 2007, 12:19 AM
almostthere
post Nov 29 2007, 07:46 PM

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QUOTE(darude87 @ Nov 29 2007, 12:14 PM)
tried out dodge charger, maybe i'm new to wheelie, only manage to do 230+ oni...but i'm curious bout 1 thing, i'm using pontiac gto as my main drag car, its a rear wheel drive also, but why i can't wheelie with it? the hp is about 600+
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Torque when at takeoff + gearing influences the wheelie effect. Usually Level 3 or 4 performance mods and traction would do the trick. So does front end downforce too. I noticed this with the Mustang. Horribly scary wheelie in the 1st 2 gears. In the GT500 with max front downforce no wheelies at all
almostthere
post Dec 4 2007, 07:34 PM

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QUOTE(kev da man @ Dec 4 2007, 09:04 AM)
1100bhp tongue.gif 900+nm of torque
suspension all super hard, positive toe-in to the max, same goes with caster (real-life tuning style la) steering rack stiff.
still dunno why it pulls to the left and right, i usually ride it against the wall, but no damage laugh.gif laugh.gif
but even wit hthe settings like that + uncontrollablility, i can get 7secs no problemo.
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dude, Mustang GT500 2006 what's the maximum engine mod? Still stuck at level 3 which is pissing me off since I can barely crack the sub 9 second mark with it
almostthere
post Dec 7 2007, 08:22 PM

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QUOTE(kev da man @ Dec 5 2007, 08:22 AM)
my GT500 with only level 3 mods.


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PM me the screenshot of the gearing ratios please? Really pissed now since stuck at Super Promotion and a wrongly tuned NSX
almostthere
post Dec 8 2007, 08:21 PM

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QUOTE(kev da man @ Dec 7 2007, 09:58 PM)
lol add me online la, i pass you my blueprint tongue.gif
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dun even know ur IM contact macam mana add boss? Or isit thru EA ka? Sori laaa...ahem version

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