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Games SEKIRO: SHADOWS DIE TWICE, from software & activision

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TSps3 fanboy
post Jun 11 2018, 09:15 AM, updated 8y ago

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This post has been edited by ps3 fanboy: Jun 11 2018, 01:14 PM
tohff7
post Jun 11 2018, 12:45 PM

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I'm hyped about this, but not sure how the game level design will be (since it looks like u can jump and hook around)
nzj3
post Jun 11 2018, 05:31 PM

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Step aside Ni-oh. The king is here.
jellybean-fish
post Jun 11 2018, 06:48 PM

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niohishborne ....lol , but im looking forward for this!!
LegendLee
post Jun 11 2018, 08:40 PM

><3LG3|\|D
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Damn it from software.
I wanted an armored core game.
danger46
post Jun 13 2018, 10:01 AM

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PC Gamer has gone up with impressions from the E3 2018 behind closed doors demo of Sekiro: Shadows Die Twice, the newly announced From Software title published by Activision, which provides new information about the next big game from the creators of Dark Souls.

Here are the tidbits:

-Sekiro: Shadows Die Twice is set in a reimagining of 1500s Sengoku era Japan. You play as an unnamed shinobi, tasked with protecting a young lord of mystical lineage, who is left for dead when a powerful samurai attacks and chops off his arm.

-It is an action adventure game, not an RPG. There are no stats, armor, weapons, classes, or multiplayer. But there are “Prosthetic Attachments” that you earn as you explore, which can be attached to the “Shinobi Prosthetic” that replaces your hand and help you progress.

-While the protagonist wields a katana in his right hand, the prosthetic arm that constitutes his left can be attached with various offensive and supportive tools. An axe add-on can destroy an enemy’s shield; a firecracker can stun enemies; a torch can set them ablaze; and a shield can block attacks. These tools can be combined with the katana. For example, you can thrust the katana through the torch arm to set the katana on fire.

-Environments are built vertically. You can use a grappling hook to reach cliffs, rooftops, and more. Based on PC Gamer’s impressions, the grappling hook is not locked to specific grapple points. It can also be used in combat to pull in enemies or get behind them.

-Combat is based around posture. Enemies can easily block attacks, but will gradually lose posture. Once lowered enough, you can finish them with a “Shinobi Death Blow.” However, you will also lose posture as you are attacked, unless you block perfectly—which doing will cause the enemy to lose posture instead.

-The Kanji symbols that sometimes appear above the character’s head serve different functions. A danger symbol, for example, signals that the enemy is about to use a special attack.
Knowing what the incoming attack is and how to avoid it requires reading the enemy’s animations. Enemies will have patterns of attack. Some enemies can use sweep attacks to knock you down that cannot be blocked, but can be avoided with the jump button.

-The game’s “light stealth mechanics” include instant stealth kills, pressing up against walls, hanging off ledges, and crouching in grass to stay hidden. You will be able to finish off any enemy that comes close when hidden.

-You can approach situations in various ways. For example, in one situation a woman would alert the guards if she spotted you. So you can kill her to remain safe.

-The boss battle of the demo is the Corrupted Monk, who is a large woman with a naginata. Her attacks can be predicted and dodged or blocked with the help of the Kanji characters that appear above the player’s head.

-When you die, you can revive immediately and return to combat. Though dying causes enemies to immediately lose interest in you and return to what they were doing. That said, you can use death as an “opportunity” to surprise and kill enemies who were not expecting you to revive. However, there is a limit to how many times you can revive.

-Sekiro has an expansive and interconnected world that players are free to explore.

-Many gameplay scenes will involve “cat and mouse” segments with large monsters. For example, in the demo the player had to wait for moments when the large snake monster that appeared in the trailer was not looking to make his move to traverse a canyon. PC Gamer describes these as appearing more along the lines of environmental puzzles than traditional boss fights.

-There is a currency system, but it is different from the Souls and Blood Echoes systems of Dark Souls and Bloodborne. It is used for some sort of upgrade system for your gear.

Sekiro: Shadows Die Twice is due out for PlayStation 4, Xbox One, and PC in early 2019.



finally a pure action game without RPG stat? thumbup.gif



TSps3 fanboy
post Jun 13 2018, 10:13 AM

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yes, tenchu + bloodborne
Rei7
post Sep 11 2018, 02:52 AM

Game, anime and headphones ❤️
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This post has been edited by Rei7: Sep 11 2018, 02:52 AM
Deathhunter
post Mar 18 2019, 01:30 PM

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3 n half days to go happy.gif SUPER HYPEDDDD
danger46
post Mar 19 2019, 08:20 PM

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omg i am so hype rclxm9.gif
Adell G
post Mar 22 2019, 08:40 AM

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Any fellow shinobis tried the game?

Warning its hard as fuck lel got my ass kicked by the miniboss and almost died to the giant rooster
cycheah
post Mar 22 2019, 09:51 AM

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QUOTE(Adell G @ Mar 22 2019, 08:40 AM)
Any fellow shinobis tried the game?

Warning its hard as fuck lel got my ass kicked by the miniboss and almost died to the giant rooster
*

ok... can wait for those who wanna sell 2nd hand bcoz too hard or not my cup of tea tongue.gif
greyshadow
post Mar 22 2019, 10:08 AM

I bleed it out, Diggin' deeper just to throw it away!
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QUOTE(Adell G @ Mar 22 2019, 08:40 AM)
Any fellow shinobis tried the game?

Warning its hard as fuck lel got my ass kicked by the miniboss and almost died to the giant rooster
*
I assumed you never played any of the Souls series before?

general consensuses are it's easier than previous Soul series tongue.gif

watched a few game play vids, similar difficulty than the previous Soul series, but it seems more forgiving wink.gif
Adell G
post Mar 22 2019, 11:08 AM

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QUOTE(greyshadow @ Mar 22 2019, 10:08 AM)
I assumed you never played any of the Souls series before?

general consensuses are it's easier than previous Soul series tongue.gif

watched a few game play vids, similar difficulty than the previous Soul series, but it seems more forgiving wink.gif
*
Nope played thru demon souls, all three dark souls and bloodborne and yet still got my ass kicked

If you think you can play roll and attack like the souls series you are pretty much screwed lol, you need to master deflecting in this one. The combat is more personal and engaging since you need to focus and know when to attack, deflect, jump and step out, one wrong move and your dead, no more grinding and over level.

It may control like the souls series but the gameplay is different enough to differentiate itself from the souls series

Cant wait to play again after work smile.gif
SSJBen
post Mar 22 2019, 12:54 PM

Stars deez nuts.
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Very disappointed that nearly 4 years later, From still cannot figure out how to do 30fps with no frame pacing issues.

For PS4 Pro owners, framerate is unlocked but fluctuates wildly from 40s to 50s, very inconsistent. Why not just give us a 1080p60 mode like Nioh?

Such a shame.

This post has been edited by SSJBen: Mar 22 2019, 12:54 PM
hakimix
post Mar 23 2019, 07:09 PM

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I guess if you're used to parry and don't rely much on hugeshield block the transition is a bit easier. Some trash mobs are really easy to deal with but once they gang up kind of hard to get through one by one. Maybe need to unlock some crowd control skills.
misterpotato
post Mar 23 2019, 08:18 PM

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I got demolished by every boss..Can play for 2 hours only before turning back to other game to recharge lol.. The frustrations is real.
danger46
post Mar 24 2019, 02:21 PM

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very good game but the frame rate drop very consistent..


LightningZERO
post Mar 24 2019, 11:40 PM

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Much tougher than DS series, but so satisfying once gets the hang of it

Just spent about 2 hours to fight Lady Butterfly. End up playing dirty, spin attack works. So satisfying
danger46
post Mar 25 2019, 11:17 AM

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omg the fight with 3rd boss
» Click to show Spoiler - click again to hide... «
is so fun! rclxms.gif rclxms.gif rclxms.gif

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