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 DEVIL MAY CRY 5!, OUT NOW!! review overall 9/10

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SSJBen
post Jun 11 2018, 07:47 PM

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Dante in DMC5 looks to be Dante AFTER DMC2. That hell bike was only present in DMC2 so this means it has been a rather long time after DMC4.

Timeline: DMC3 > DMC1 > DMC4 > DMC2 > DMC5

Oh and Reuben Langdon IS reprising his role as Dante. Johnny Yong Bosch is also back as Nero. Now Dan Southward just needs to confirm his role as Vergil...
SSJBen
post Jun 11 2018, 10:04 PM

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QUOTE(WickyWeeky @ Jun 11 2018, 08:43 PM)
So, dmc by ninja theory kena thanos'ed?
*
That game didn't exist nor did DMC2.

Move along. whistling.gif
SSJBen
post Jun 12 2018, 05:49 PM

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QUOTE(danger46 @ Jun 12 2018, 05:20 PM)

*
@2:09

Looks like they simplified jump cancelling, the timing is rather lenient.
SSJBen
post Aug 21 2018, 10:35 PM

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So glad that they didn't break away from the DMC formula.

Corridor > fight room > puzzle > fight room > corridor > boss.

Too bad the player in the demo doesn't know much about jump cancelling, blue rose buffering and proper rev timing. Doesn't really show off the gameplay's depth.
SSJBen
post Aug 27 2018, 04:55 PM

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Busted out DMC4 over the weekend... the game holds up so well still, freaking ridiculous that 10 years later not a single action-adventure game has rivaled DMC4's combat depth.
SSJBen
post Sep 22 2018, 07:49 PM

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DMC5 will have online coop. Not much details yet, but I'm thinking it's probably for Bloody Palace. Still... thinking about the possibilities of online MP combo videos is mind blowing.
SSJBen
post Nov 3 2018, 03:51 PM

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QUOTE(Morales @ Nov 3 2018, 10:50 AM)
hi Ben, would you recommend to pre order DMC5?

wanna hear your thoughts on this game
*
Well I played the demo at TGS twice this year and honestly, I had some mixed reactions.

While I'm very happy the design of DMC has been retained (it's quite DMC4 esque), I'm a little weary about the change in combat. You see in previous games, the combat design was based off fighting games - which means you have a lot of mechanics like jump canceling, button buffering, just frame inputs and general frame data. With DMC5, they've streamlined a lot of that and it's like a hybrid between DmC and DMC4 now.

You can't really jump cancel anymore, moves are not as dynamic and if you attempt to do something similar - the game just wouldn't allow you to keep an enemy being juggled in the air infinitely (like you could in DMC4).

That said, the revised combat IS fun. It's definitely not bad and it'll definitely help new players have more freedom in the game because the execution barrier in DMC4 isn't what I'd say newbie friendly. New players can do cool shit in DMC5 much easier than before is what I'm saying..

Pre order? Well... I know I'm playing this game day 1. I'm a sucker for DMC. You can always wait a few more months before deciding. Capcom will be showing more of the game, so perhaps that will help your decision.
SSJBen
post Nov 7 2018, 05:07 PM

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QUOTE(sonicbull @ Nov 6 2018, 10:27 PM)
What about nier automata & DMC?
*
Both are trash. Their combat hand hold you to do shit instead of you doing your own stuff. Imagine playing a fighting game where all you need to do is press 2 buttons.

Bayonetta got fairly close to matching DMC4 though.
SSJBen
post Nov 8 2018, 03:53 PM

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QUOTE(sonicbull @ Nov 7 2018, 10:34 PM)
Your standard is high, Saiyan smile.gif
Thanks for the reply
*
I'm not happy that games are dumbed down these days. Sure it opens the door for more casuals, but you know... bangwall.gif
SSJBen
post Feb 8 2019, 03:13 PM

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Alright, so on the PS4 Pro - performance is fairly solid 60fps most of the time during combat. However there are noticeable drops especially when terrain in the level starts shifting, doesn't hamper gameplay but well it's there. This was the same case back on DMC4 on PS3/360 and also DMC3 back on the PS2, so nothing new here.

Now what bothers me is the fluidity of the cutscenes. It's quite juddery and the transition from gameplay to cutscene feels awkward. In any case, I'm so glad DMC is back the way it is. There's definitely a mash of DMC4 and that ill-fated reboot DmC and I think this is a happy balance for both veterans and newcomers.

Can't wait for March!


----

On that note, the "NEW OFFICIAL" timeline for DMC is:

DMC3 > Anime > DMC1 > DMC2 > DMC4 > DMC5.


Yeah, you read that right. Lmao.
No capcom, you can't just re-write your bullshit simply because you knew you fuck'd up ages ago. I'll continue to pretend that DMC2 never existed.

This post has been edited by SSJBen: Feb 8 2019, 03:17 PM
SSJBen
post Feb 11 2019, 04:08 PM

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QUOTE(NinjaGaiden @ Feb 9 2019, 09:45 AM)
I feel like enemy didnt attack at all...just come to be killed!
*
The mode in the demo is equivalent to "Easy" since it was a demo originally made for exhibitions and show floors.
SSJBen
post Feb 12 2019, 01:48 PM

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The auto mode in every DMC SUCKS. Hate auto combos. If they really wanted to ease newbies into the combat, they just need to do make auto mode have a larger frame input for each move so that even noobs can do just frame moves fairly easily. That's all that is needed.

Auto combos and hand holding isn't going to help a newbie to get better at all and actually create bad habits.
SSJBen
post Mar 8 2019, 02:43 PM

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Can't wait to marathon the game throughout the weekend. Didn't pick up the review copy for this.
SSJBen
post Mar 11 2019, 02:34 PM

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Long time DMC fans already know the origins of V's familiars.

Those that don't know, here:

» Click to show Spoiler - click again to hide... «


SSJBen
post Mar 11 2019, 03:13 PM

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Anyways, took the weekend to finish the game and on the whole; I'm really, really impressed and glad that DMC is back the way it should be. Love the game mostly.

+ The most important thing, the combat system - is amazing. Thank the lord sparda that capcom didn't simplify the combat. It's easy enough for beginners to pick up and have fun, yet still very deep for the veterans. It's a return to form and I'm so glad that REAL action-adventure games are back.

----

+ Still loving Nero's exceed system, took me a few missions to be nailing the timing for 3 bars exceed again but holy shit is it satisfying to pull that off in a middle of a combo. His Devil Breaker arm is a pretty refreshing mechanic and I quite honestly, I think it works better than just his plain old Demon Arm back in DMC4 (I'll speak more about the arm again after more people have finished the game though). I just wish that we could manually switch the arm in-game instead of forcefully destroying it. Imagine the combo possibilities opening up otherwise!

+ Dante has so many moves, yet the one crucial thing that Capcom didn't do like in DMC4 was to cram everything into his arsenal. You see, being able to customize his loadout is such a nice touch, you want 2 melee weapons and 2 range weapons like in DMC3? You got it! You want everything and the kitchen sink like in DMC4? Go ahead! You want something in between? Got you covered. Dante's combat system is deeper than Nero and it'll take some time to really be decent with him.

+ The controls are tight and responsive due to the target for 60fps. I'm really glad they stuck to the 60fps target instead of taking the easy way out for 30fps.

+ Boy does the game look good. The character models are beautiful, the rigging and animation team has done a fantastic job in how all the characters and its counterparts move. There's a nice flow to it yet kept wholly in the realm of "holy shit, wtf did I just witnessed" realm. The VFX are overdone just like past DMC games, but they're such a treat to look at. Capcom has been pushing for the "photo realistic" look since RE7, but they hit the jackpot here on balance between realism and supernatural. The facial animation here is top notch and I think even better than RE2R. Usually in action games, such attention to facial animation detail is uncommon but yet the artists said - screw it, we're going beyond the uncanny valley.

+ The audio... well, to be honest after RE7 and RE2R - I was having unusually high hopes for DMC5. Capcom hits right another jackpot here. Every accompanying sound effect, sounds amazing. They brought back old effects, they made new ones. It sounds like DMC and not DmC and that's all it really matters IMO.


~ While I love Nero's "Pull my Devil Trigger" track, I dislike the almost cringey track of V's. It's so bland, generic metal. It's the kind of bashing your skull tune people who has never really heard metal think of, just like how people who has never heard of ballads thinking that they're just cry me a river love songs. This goes the same for Dante, which is kinda perplexing too. Thankfully, you can switch out the battle tracks if you bought the Deluxe Edition. But if you didn't... ugh.

~ V's combat is... awkward. It's a breath of fresh of air I guess, but it's practically easy mode. It's so easy to get SSS in-game with him, even on DMD mode his missions are relatively simple. There are depth to his combat skills however, like did you know that you don't actually have to weaken an enemy to go for the kill? You could actually just parry enemies and do a just frame instant kill instead. It's actually pretty cheap once you get the timing down.

~ The default Devil Hunter mode is just too easy. Now I fully understand that Capcom wants newcomers not to be overwhelmed and frustrated with the game (something DMC1 and DMC3 was infamous for). But for me, personally - the default difficulty is way too easy. I S-ranked most missions first try without even trying. I feel that Son of Sparda mode should have been unlocked from the beginning as an extra choice for those that want more of a challenge as a first time playthrough. I could have just killed Urizen on mission 1 to end the game (yes, you technically can finish the game in 20 minutes lol) and unlock SoS mode immediately, but I didn't know that until more than half way through the game.


- Once you go down the Qliphoth tree, majority of the environments look the same. The level design starts becoming bland and generic, there aren't that many variety to the setting unfortunately and I think it's the only major disappointment I have with the game.

----


I'm glad DMC is back and I don't know if this will indeed be the last DMC game or not. But having waited over a decade for this, I don't really mind anymore if it is the last one. Whichever way it is, DMC5 is an amazing game for newcomers and long time fans of the series. Welcome back Capcom, welcome back Devil May Cry.

This post has been edited by SSJBen: Mar 11 2019, 03:33 PM
SSJBen
post Mar 12 2019, 05:20 PM

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QUOTE(danger46 @ Mar 12 2019, 10:53 AM)
i wish they can let u turn off the cutscene on NG+. Those loading screen is really zzzz
*
Exactly. Already told Capcom they should have an auto-skip cutscene option with the next update (which is Bloody Palace).

That said, I put the game on SSD. Load times are fairly quick.
SSJBen
post Mar 13 2019, 06:16 PM

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Royal Guard > everything. I'm glad my RG skills are still mostly intact. Makes everything rather easy to be honest, at least in comparison to some of Nero's missions.
SSJBen
post Mar 14 2019, 05:18 PM

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QUOTE(Current Events guy @ Mar 14 2019, 01:23 AM)

Anyway, using devil breaker sure needs getting used to. I wasn't a heavy devil bringer user but I did use the level 3 charge gun religiously. Too bad they change the way charged guns work this time. Also, kinda annoyed that they changed split to hold back instead of front. It's messing with muscle memory and screwing inputs for calibur. Did they change the input for helm breaker too?
*
Yes they changed the inputs. They also changed a few moves inputs for Dante as well. Was a bit perplexed at first, but didn't take too long to readjust.

 

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