This post has been edited by Rei7: Jun 11 2018, 05:04 AM
Halo Infinite
Halo Infinite
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Jun 11 2018, 04:45 AM, updated 5y ago
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#1
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Senior Member
1,669 posts Joined: Apr 2011 |
This post has been edited by Rei7: Jun 11 2018, 05:04 AM |
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Jun 11 2018, 09:22 AM
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#2
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
Waiting for Halo Battle Royale
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Jul 2 2018, 10:54 AM
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#3
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Newbie
0 posts Joined: Jul 2018 |
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Jun 10 2019, 07:42 AM
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#4
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Junior Member
28 posts Joined: Oct 2006 |
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Jun 16 2019, 12:24 PM
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#5
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Senior Member
2,867 posts Joined: Dec 2013 |
Looking forward to this game after the MCC announcement for the PC.
Going to have a whole month or two to catch up on the Halo story before starting this game. |
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Jul 24 2020, 12:14 AM
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#6
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28 posts Joined: Oct 2006 |
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Jul 26 2020, 07:46 AM
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#7
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28 posts Joined: Oct 2006 |
Halo Infinite Graphics Criticism Addressed by Dev; Game Features a New Acoustic Engine Leveraging XSX https://wccftech.com/halo-infinite-graphics...leveraging-xsx/ Unconfirmed: HALO Infinite MP maybe F2P https://www.windowscentral.com/halo-infinit...pencer-comments This post has been edited by pyre: Jul 26 2020, 08:56 AM |
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Jul 30 2020, 10:51 AM
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#8
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Junior Member
28 posts Joined: Oct 2006 |
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Aug 1 2020, 08:05 AM
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#9
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Junior Member
28 posts Joined: Oct 2006 |
Confirm: HALO Infinite MP will be F2P. Most likely following Battlepass format.
https://www.facebook.com/Halo/photos/a.1371...66128883468360/ and https://twitter.com/Halo/status/1289298976550731776 https://www.halowaypoint.com/en-us/news/infinite-inquiries QUOTE QUESTIONS ABOUT GRAPHICS AND VISUALS First, we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo. While we see and hear far more positive than negative, we do want to share a bit more context. From our perspective, there are two key areas being debated around the community – overall art style and visual fidelity. Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world. The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch. |
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Aug 5 2020, 01:42 PM
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28 posts Joined: Oct 2006 |
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Jun 14 2021, 01:50 AM
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Junior Member
28 posts Joined: Oct 2006 |
W18OP8BZc6I
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Jun 15 2021, 07:22 AM
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Junior Member
28 posts Joined: Oct 2006 |
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Jun 25 2021, 10:33 AM
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28 posts Joined: Oct 2006 |
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Jul 30 2021, 06:21 PM
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28 posts Joined: Oct 2006 |
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Aug 26 2021, 07:50 AM
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Junior Member
28 posts Joined: Oct 2006 |
FEET FIRST INTO HELL!
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Aug 26 2021, 05:52 PM
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#16
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All Stars
11,244 posts Joined: Jul 2005 |
its been the long ass developing if not 4 the COViD we should be playing last bloody year
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Aug 27 2021, 06:29 AM
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Junior Member
28 posts Joined: Oct 2006 |
from https://store.steampowered.com/app/1240440/Halo_Infinite/
MINIMUM: Requires a 64-bit processor and operating system OS: Windows 10 RS3 x64 Processor: AMD FX-8370 or Intel i5-4440 Memory: 8 GB RAM Graphics: AMD RX 570 or Nvidia GTX 1050 Ti DirectX: Version 12 Storage: 50 GB available space RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 10 19H2 x64 Processor: AMD Ryzen 7 3700X or Intel i7-9700k Memory: 16 GB RAM Graphics: Radeon RX 5700 XT or Nvidia RTX 2070 DirectX: Version 12 Storage: 50 GB available space |
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Oct 25 2021, 10:20 PM
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Junior Member
28 posts Joined: Oct 2006 |
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Oct 27 2021, 12:30 AM
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#19
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Senior Member
1,669 posts Joined: Apr 2011 |
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Nov 2 2021, 09:07 PM
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28 posts Joined: Oct 2006 |
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