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 Halo Infinite

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TSRei7
post Jun 11 2018, 04:45 AM, updated 5y ago

Game, anime and headphones ❤️
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This post has been edited by Rei7: Jun 11 2018, 05:04 AM
memphiz_zero88
post Jun 11 2018, 09:22 AM

My stars has gone. T_T
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Waiting for Halo Battle Royale tongue.gif
Chahigga
post Jul 2 2018, 10:54 AM

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QUOTE(Rei7 @ Jun 11 2018, 06:15 AM)

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Can’t wait for that shit. I don’t think you will be open bcuz future halo games have been confirmed to have split screen and split screen open world game would hard to make
pyre
post Jun 10 2019, 07:42 AM

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DesRed
post Jun 16 2019, 12:24 PM

Delta Echo Sierra Eight Five
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Looking forward to this game after the MCC announcement for the PC.

Going to have a whole month or two to catch up on the Halo story before starting this game. thumbsup.gif
pyre
post Jul 24 2020, 12:14 AM

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pyre
post Jul 26 2020, 07:46 AM

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Halo Infinite Graphics Criticism Addressed by Dev; Game Features a New Acoustic Engine Leveraging XSX
https://wccftech.com/halo-infinite-graphics...leveraging-xsx/

Unconfirmed: HALO Infinite MP maybe F2P
https://www.windowscentral.com/halo-infinit...pencer-comments

This post has been edited by pyre: Jul 26 2020, 08:56 AM
pyre
post Jul 30 2020, 10:51 AM

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hmmmm
https://twitter.com/Razer/status/1288208592814739457

pyre
post Aug 1 2020, 08:05 AM

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Confirm: HALO Infinite MP will be F2P. Most likely following Battlepass format.
https://www.facebook.com/Halo/photos/a.1371...66128883468360/
and
https://twitter.com/Halo/status/1289298976550731776

https://www.halowaypoint.com/en-us/news/infinite-inquiries
QUOTE
QUESTIONS ABOUT GRAPHICS AND VISUALS
First, we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo. While we see and hear far more positive than negative, we do want to share a bit more context. From our perspective, there are two key areas being debated around the community – overall art style and visual fidelity.

Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.

The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch.

pyre
post Aug 5 2020, 01:42 PM

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pyre
post Jun 14 2021, 01:50 AM

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W18OP8BZc6I
pyre
post Jun 15 2021, 07:22 AM

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pyre
post Jun 25 2021, 10:33 AM

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lots and lots to read
https://www.halowaypoint.com/en-us/news/ins...inite-june-2021
pyre
post Jul 30 2021, 06:21 PM

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user posted image
pyre
post Aug 26 2021, 07:50 AM

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FEET FIRST INTO HELL!

skylinelover
post Aug 26 2021, 05:52 PM

Future Crypto Player😄👊Driver Abamsado😎😎
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its been the long ass developing if not 4 the COViD we should be playing last bloody year laugh.gif rclxub.gif
pyre
post Aug 27 2021, 06:29 AM

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from https://store.steampowered.com/app/1240440/Halo_Infinite/

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 RS3 x64
Processor: AMD FX-8370 or Intel i5-4440
Memory: 8 GB RAM
Graphics: AMD RX 570 or Nvidia GTX 1050 Ti
DirectX: Version 12
Storage: 50 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 19H2 x64
Processor: AMD Ryzen 7 3700X or Intel i7-9700k
Memory: 16 GB RAM
Graphics: Radeon RX 5700 XT or Nvidia RTX 2070
DirectX: Version 12
Storage: 50 GB available space
pyre
post Oct 25 2021, 10:20 PM

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TSRei7
post Oct 27 2021, 12:30 AM

Game, anime and headphones ❤️
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pyre
post Nov 2 2021, 09:07 PM

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