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RTS Starcraft 2, New Units with Video and Explanation.

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SetaNoriyasu
post May 20 2007, 09:38 AM

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QUOTE(used2bcow @ May 20 2007, 09:35 AM)
Is it me or is the new iteration of SC a little to sanitized. I mean check out the gameplay screenshots...everything looks sooo clean and colorful...It looks almost like the original SC except in 3D....U kinda think they'd get on with the times and offer us something more realistic with more aging look to it...ala...star wars. Not the best use of 3D if u'd ask me....but then again maybe thats the style they want to follow.

Also, first impression from seeing the screenies and the trailer....SC2 whole la lot reminds me of SC....not to say the original was not good, its just that i hope blizzard doesnt stay toooo true the original that it becomes basically a clone of the original except maybe with soup-up graphics. I'd like to see some significant changes to the game. Overall, I found myself not as excited as i should have been when I first set me eyes on the screenies and trailers. Hopefully though things will change as it progresses...i really want it to work...
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So goes the old adage, "Why fix something which isn't broken?"
SetaNoriyasu
post May 20 2007, 10:44 AM

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QUOTE(xeonsam @ May 20 2007, 10:33 AM)

3rd now u only can hope for Starcraft fans will make a map same like DotA in StarCraft 2
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Hold the phone, I don't recall reading in any of the releases that SC2 would have A hero system if any. So seeing as there ain't gonna be no damned hero system, there ain't gonna be no DoTA, HUZZAH!
SetaNoriyasu
post May 20 2007, 01:09 PM

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actually the unit veterency system is superior to the hero system. I much prefer it to the heroes
SetaNoriyasu
post May 21 2007, 12:40 AM

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QUOTE(slickz @ May 21 2007, 12:25 AM)
Link

suck on THAT ! No more DOTA for you!  laugh.gif  icon_idea.gif
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amen to that
SetaNoriyasu
post May 21 2007, 02:38 PM

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QUOTE
1. Quantity vs. Quality

As opposed to Warcraft III where the player controls a few units with many different special abilities, Starcraft 2 will be a numbers game:

    Starcraft 2 [units] will instead act as "movers and shooters"-mostly autonomous forces that generally lack special abilities, but will instead be used in large control groups to "do their own thing" in battle, rather than requiring the micromanagement of high-level Warcraft III play.

2. More emphasis on economic activity

Another comparison to Warcraft III which had relatively little emphasis on the economy, so players can focus on battles instead. Starcraft 2 will have its pronounced emphasis on bases and expansions as a means of achieving victory.

3. Rushing - strongly encouraged

Unlike Warcraft which introduced neutral creeps to keep the players occupied, Starcraft 2 will put more emphasis on rushing. Engaging the enemy early and keeping him occupied will distinguish good players from mediocre ones. Which leads us to...

4. The good, the bad, and the GOSU

According to Pardo, Warcraft III was more forgiving to beginners (and lamers!). In Starcraft 2, the gap in the level will be a lot more evident. Pro players will be able to mow down their opponents in record time by way of builds, multitasking, and quick expansions:

    Starcraft 2 ... will appeal to hardcore fans by being geared toward "highly competitive, skill-based gameplay," as well as by efforts to "continue to drive new features onto Battle.net".

5. Beyond rock-paper-scissors

Starcraft 2 units will introduce more and more subtle ways to counter the opponent's strategy. The key to good counters will be timing, maneuverability, and position (there's a brand new implementation of higher ground - more damage, fog of war).

    The protoss phoenix, a flying unit, has a special "overload" ability that creates a damaging energy field around itself, then renders it immobile and helpless shortly afterward. In a simulated battle between a player with six phoenix units and another player with only four, the player with six phoenixes apparently chokes and uses the overload ability too early, allowing the other player to dodge out of harm's way, then arrange the four phoenixes around the now immobile six in a loose formation and overload the six into oblivion.


http://www.maxfreak.com/starcraft2/archive...and-warcraft-3/


hmmm totally different take on tactics
SetaNoriyasu
post May 22 2007, 06:20 PM

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It should be mentioned that they're prolly only 30%. As per blizzard they demonstrated a very refined demo. But then again it's just a demo. I see no hyrdalisks, or any zerg structures.

So all you folk who are thinking that it may come out soonish (within the next couple of months) don't hold your breath.

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