Almost 24 hours since the inception of this thread, I have concluded that:
Blizzard to Malaysians is pretty much how Bungie is to Xbox gamers. They can do no wrong in "our" eyes. I mean, Company of Heroes and C&C 3 BARELY registered on the local scene here.
Ignoring most of the discussions here ("OMG, you can zoom and rotate the camera!!!"), the anti DotA bashing has got to stop as its ruining an otherwise good thread.
DotA is NOT an RTS... RTS players have nothing to fear from what is essentially "Diablo for noobs". Stop b****ing already. Just dismiss them as wannabes and be done with it. Stop flogging the dead horse.
That being said, the whole "I hope there are no heroes in SC 2" talks would stop being sounding so bloody pompous because of the DotA influence. Dawn of War has them, C&C has had them for ages (You think Tanya comes of a conveyor belt?). Don't write off the concept just because one company screwed up the implementation.
The hero system in Warcraft 3 was good... Until you realized it was also used in multiplayer.
Face it, heroes in Starcraft were pretty much useless. All they had were double stats from the basic units and they were essentially useless as losing them= losing the game. So, most of the time they became base babysitters. The only SC2 hero worth using was Kerrigan and a hero Battlecruiser (Coz the laser kicked ass)
The Altar alone from WC3 made heroes worth using but unfortunately, the entire game revolved around them which turned "War"craft into "Diablo"craft.
As for impressions of the game, I haven't seen the videos yet, so nothing much to say aside from the screenshots (Which look like a more mature take on the Warcraft 3 style)... I'll wait until they announce a closed public beta before passing judgment. At that point, the graphics would be nailed down already leaving only the gameplay to be tested.
This post has been edited by H@H@: May 20 2007, 05:07 AM
RTS Starcraft 2, New Units with Video and Explanation.
May 20 2007, 04:46 AM
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