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RTS Starcraft 2, New Units with Video and Explanation.

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post May 22 2007, 03:43 PM

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Looking at the screenshots........it's basically the same game with superior graphics facelift and new storyline,that's all

Blizzard didn't even include a new faction or race.....still the same old Protoss,Terran and Zerg and a new combat system copied from Warhammer 40K
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post May 22 2007, 04:35 PM

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I still think that having hundreds of units fighting each other is a bad idea without population cap/limit.....rather than employing a strategy.......now it all goes down to the amount of units u produce...the one with the most units will probably win.....snore....i think i'll stick with Company Of Heroes instead
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post May 22 2007, 04:57 PM

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QUOTE(H@H@ @ May 22 2007, 04:41 PM)
If you've ever played Supreme Commander, you'll know that's NEVER that case even though the unit cap can go to an astronomical 1000 units. The combination of resource management (Which is a strategy in itself), unit composition and positioning together with precision strikes makes it a true blue strategy game.
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The old gameplay for Starcraft was what made it one of the best RTS games of all time.....now it's just gonna be a clone of SupCom

I did play SupComm for a brief period(kinda boring)......while resource management is a strategy i don't agree on the part of unit compositon.....i'll usually emerge victorious after rushing enemy bases with hundreds of units(obviousy more than what the AI can churn out)..even with AI turret emplacements constantly bombarding me

And having no population cap will make Starcraft 2 very slow in multiplayer action......no instantaneous battles...more of collosal amount of units
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post Apr 16 2008, 07:58 PM

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I'm assuming that Starcraft is a very graphics card friendly game judging from Blizzard's past games which had low system requirements.

After watching the gameplay videos, the game looks very promising, though I doubt it'll outshine it's predecessor.





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