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RTS Starcraft 2, New Units with Video and Explanation.

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redeye84
post Oct 18 2007, 01:50 PM

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QUOTE(TheNameX @ Oct 18 2007, 11:05 AM)
I remember I read one of the FAQ saying that firebats will be back due to popular demand, so is ultralisk. And what the heck are you saying red ?? Terran go for full mechanized army ?? Hell no... Terran is always known for their defensive strength and unit cost effectiveness. Where's humanity if you dont see any single marine out there ?? And where do that "firebat do not suit terran comment" come from ?? Firebat serve as a main damage output in the front line and they served as tanker/cover for the marine to shoot from afar. Zerglings and zealots will love to chew marines more if firebats is no longer there.
*
well its just my opinion.. I just dont really like da firebat.. We already have Viking and Thor.. so my as well go full mechanize.. Infantry + IFV( Viking in this case).
redeye84
post Oct 18 2007, 02:37 PM

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Soul if iam not mistaken Does Bat does spash dmg to friendly troops(your own men and ur allys) as well.

I remember when i mass firebat, The firebat at the rear actually hurts my firebat at front??

Can confirm?
redeye84
post Oct 18 2007, 06:17 PM

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QUOTE(Fatimus @ Oct 18 2007, 02:53 PM)
Not sure this is the repeated question, will stimpack return ?
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Yeah its confirm.. Stimpack is returning.

QUOTE
firebats? mutalisk izit??


Firebats is the Terran close combat unit and Mutalisk is the Zerg AA unit.

QUOTE
So basically when is star craft 2 released?


its still unconfirm... I speculate around mid 2008..

I notice u guys dont get the concept of mechanize army.. mechanize doesnt represent all mecha, Like e.g Mechanize Battalion means Infantry supported by vechicles.

This post has been edited by redeye84: Oct 18 2007, 06:20 PM
redeye84
post Nov 7 2007, 11:03 PM

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yay more news and less trolling..
redeye84
post Nov 8 2007, 02:16 AM

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My estimation would be summer 2008..

As Spring will be to rush and Auttum will be to long.. You have to remember SC2 is using kinda old engine concept. So if they take to long for the game it might get trample by the Newwer RTS..

Well but then again.. Koreans doesnt follow the western mindset.. So who knows.. As long Bliizard get every Korean to buy SC2 , They already made a profit.
redeye84
post Nov 29 2007, 03:34 PM

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Osaka is topless?? where the boobs?
redeye84
post Jan 2 2008, 10:16 PM

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QUOTE(munak991 @ Jan 2 2008, 07:34 PM)
So will blizzard release HEROES function?
there is great thing about hero and bad things about heroes biggrin.gif.
Got Heroes= Custom game.
no HEroes = Less Custome game.

I wish there is Star Craft 2 Heroes wars.biggrin.gif
*
Are u hinting us with something??..

Please no heroes please.. Lets have a game where we dont have 1 lvl10 hero prawn all the units in the field
redeye84
post Jan 6 2008, 03:24 PM

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just ignore him please.. he just another teckpheow..
redeye84
post Jan 7 2008, 07:36 PM

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hai hai.. this is a SC2 thread.. go to WC3 subforum for your Dota discussion.
redeye84
post Jan 8 2008, 12:37 PM

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I think the collectors edition will come with figurines..
redeye84
post Feb 2 2008, 12:54 PM

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Blizzard is balancing uber graphics that can be played with low tech rig..
redeye84
post Apr 14 2008, 10:02 PM

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... Cant you all just wait for the actual game to comeout.. than to go around WTFing everything that announce...
redeye84
post Apr 19 2008, 12:00 AM

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Tauren Marine.. WC3 in space here we come!!...
redeye84
post Apr 22 2008, 01:47 PM

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they have sc1 to hold the fort.. Its not the Koreans who looking foward for it.its blizzard who trying to convince Korean to love sc2
redeye84
post Apr 24 2008, 12:08 PM

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Why SC2 has cartoon graphics is actually meant to appeal to the Koreans.

Seriously.. Look at the games that koreans play.. e.g RO. Its all cartoony and flashy flashy.

Dude "You" is not blizzard target market.. Koreans is their target
redeye84
post May 4 2008, 01:37 AM

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Sc2 is comming soon??
redeye84
post May 21 2008, 06:13 PM

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QUOTE
Some ppl think a slower pace game will give room for more thoughts and strategy. But that is so wrong. Im sure you've already faced some situation irl that requires you to make quick decision. If a football coach saw flaws in his team play during 1st half, he only got less than 30 minutes to fix that. In real life the decision you make may not be perfect, but it sure is the best you can do at any given situation. If you give a monkey 1000 years to solve a mathematical equation, im sure that monkey can do it. In real life quick thinker is always better.


Of cos quick thinking is always better than slow thinking.. but is RTS is all about outclicking your opponent?? So does a player micromanage 12 dragoons without having a single lost makes him a better strategist?? So the whole damm game is won because this guy can take down 3x of his enemy troops because he can keep all his dragoons alive..

That is not strategy thats skill...and which is just no different from beat em up games, football games and etc..

And Koreans cant admit that fact cos they just simply suck in other game where out clicking your opponents doesn't win the game

This post has been edited by redeye84: May 21 2008, 06:15 PM
redeye84
post May 22 2008, 04:09 AM

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QUOTE(RtP|DEV @ May 22 2008, 01:52 AM)
Chess is a turn based strategy. Chess also have time limits.
I think you're having delusions on RTS genre. RTS should be called Real Time Tactical, not RTS.
Play Football Manager, if you only want to do the strategic part.

There's a line between micro and macro in Starcraft. If you micro you cant macro. Its a matter of how you prioritize. Strategy or not this game really push your brain capability to its highest. 

On that korean thing, think abit.
Why USA suck at Badminton or Kricket? Because only few of them play the game.
Then ask yourself why koreans suck at other game? You answer.
RTT... well so far only WIC have this title cos WIC have near to no resource while other RTS still has..

but the problem is Why do i need to macro while I can micro my army like shit which will kill whatever he throws on me. So after knocking down 3x whatever he has i can simply relax a little and get better troops.. Thats not RTS is about.. so in the long run someone who can click faster will win someone who can plan better..

my best e.g is this video..


Lurker is a Tier 2 anti infantry unit and marines is a tier 1 basic infantry.. So How the f*** can a lurker lose.. after all a lurker cost more than 3 measy marine.

Why USA suck in badminton and Cricket simple.. They no money to be made in that industry.. As why korean suck in everything else because they no money to be made in other games..

no money = no effort
redeye84
post May 23 2008, 07:13 PM

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QUOTE
Is it possible for 40/200 to kill 120/200 in Starcraft? You dont need to macro?


I dont mean 40 men vs 120men.. I mean is 40 men vs his 1st 40 men, I win with little lost.. then he throw in another 40 and i win again and another 40.. which i got so much resources floating.. I can take my sweet time to macro while he struggles with stronger counters.

APM doesnt govern how good you are.. U can be clicking your command center and giving you "Not enuf minerals" or clicking your SCV in pointless area.. and that count as APM. Its what you do with the action.

QUOTE
Thats the beauty of Starcraft. It has direct counter and indirect counter. That makes the game more dynamic.
Depending on situation some unit can counter certain unit. Like vulture killing dragoons with mines. In theory Mutalisk will melt against marines, but you can clump them, use muta's mobility to snipe marines that are out of formation one by one.


WHICHHH... will boils down on who can outclick the other!!.. The marine will have to slowly clump his troops while advancing and the mutasik has to be constantly moving to avoid getting shot..

and it also shows that Why should i work my way to get Goliath and its missle upgrade while i can simply micro my marines and i melt those Mutasiks.

So micro > macro in Starcraft land.

Speaking of Select in DOW.. He was prime only when Eldar was at its peak.. but I still give it that he is a good DOW player.

Give me a SC korea pro and i vs him in DOW..
redeye84
post May 23 2008, 09:22 PM

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QUOTE
BTW, does the writer of the article comes from SC community?
I thought showing the article might be good because its written from neutral point of view.
Of course you might not like it since it says Starcraft is more competitive by nature than Relic games. As for now the competitiveness of SC > DoW. He's just analyzing the reason from his point of view. But seriously i can't find any context in the article saying Starcraft is superior game than DoW. Which game is superior are very subjective.


Neutral POV my ass...

He keep on babling on how SC is soooo much superior than DOW/COH.. as i can point it out.

QUOTE
The first, and largely underestimated, strength of Starcraft is its visual clarity. In Starcraft, you can glance at the minimap and understand almost immediately where your forces are concentrated, or look at the screen and quickly understand the flow of the battle. In Company of Heroes, however, the visual clarity gets lost amongst all the majestic effects that make the game so beautiful.

There are easily half a dozen times in any given Company of Heroes game where you must make a quick decision, usually about retreating, amidst huge clouds of smoke and severed limbs. Looking back on the replay, you’ll often have made the wrong decision when, if the circumstances were clear, the decision would have been much easier.

It’s also rather popular to praise Company of Heroes and Dawn of War for removing the micromanagement involved in resource gathering. In Starcraft, however, one of the most interesting choices that defines the course of a game is when to expand and when not to expand, a choice that Company of Heroes and Dawn of War simply remove.

But Company of Heroes’ largest weakness is its randomness. Starcraft has very little randomness, and so the same ambush in the same place will almost always kill the same amount of units with the same amount of shots. In Company of Heroes, sometimes it takes two rockets to take out a tank, sometimes the first four miss and it gets off unscathed. Sometimes a grenade takes out an entire MG squad, sometimes it doesn’t kill anyone.
I could go on and on.. And the whole goddamm reason iam here cos of this article which simple babble how COH is less superior than SC

This post has been edited by redeye84: May 23 2008, 09:22 PM

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