The build I favour for a gunslinger will be Dex/Int/Vit. Shotgun works fantastically well with this build.
Aspd is not important for this kind of build since the purpose of having int is for spamming skills. And the point is the skills delay have nothing to do with aspd.
Another build I know of is the universal Agi/dex, like archers.
BUT, I think rifles will work better for agi/dex. The new rifle, jungle carbine increases aspd while long-barrel adds 1% chance of casting lv5 tracking/aiming. So, they are made for agi gunslingers, I believe.
The skill, Aiming loses to the more offensive skills, Bullet shower and Full buster when it comes to aggresive fights. You decide.....
The new shotgun, Thunder-P also increases aspd.
For WOE/pvp purpose, VIT/ Dex is the way to go.
Added on June 16, 2007, 7:24 pmThis is the guide I followed, taken from an RO related forum.
But, this is heavily focused on PVP and WOE.""First up, stats:
The all important question... "
Is agility useful for my gunslinger?" The answer is
NO. None of the good skills are aspd based. If you want a class where you use normal attacks at a fast speed, go with an agi/dex hunter(though I would suggest an int/dex hunter build that spams DS). Their weapons have more slots, higher atk, more choices for elements without endows and they get more dex, and more aspd. But wait, what about Gatling guns?! They're useless. One slot and low atk. Gunslingers have awesome skills, make use of that.
For dexterity, I suggest one of two numbers. 91 base or 90 base. A gunslinger's job bonus to dex is 9, 91+9 if you dont want dex gear, or 90+20(AoA and 2 nimble gloves) if you do.
Vitality is a tricky one to make suggestions on. Personally I find 60(59+1) to be perfect. Nice hp, good healing from potions, not dying in one hit to occult/acid demo.... all very good things. Others prefer higher vit, but I will suggest at least 60.
A gunslinger will never have enough sp regen from intelligence during a heavy pvp/woe situation. So why get int? Ease of leveling, mdef, more sp from items, max sp. My suggestion for int lies right on a base of 60. But what about the job bonus? Its +2, that doesnt end on a multiple of 6! (the formula for sp regen is [int/6]+[maxsp/100]) Simple answer, Bless. 72(60+12) is a multiple of 6, gives decent regen and is not too high (high stats cost lots of points).
For luck.... base 9, from starting your novice. Almost all status effects are reduced by luck/3.
And finally, strength. Max weight capacity is important for WoE, you may want to think about adding a bit here towards the end of your build(upper 90s). More potions and more bullets can never be bad.""
Added on June 17, 2007, 8:21 amThe best advantage in VIT gunslinger is its ability to mob with desperado(handgun skill) With the help of a high priest and with a double minorous/goblin garrison, you can go and mob majorous in GH. Agi gunners can't do that.
"""pure woe
Str: 10+4
Agi: 1+1
Vit: 80+1
Int: 60+2
Dex: 99+9
Luk: 9+7
-Full Blast - 10
-Desperado -10
pure pvm
Str: 10+4
Agi: 80+1
Vit: 59+1
Int: 22+2
Dex: 91+9
Luk: 1+7
-desperado -10
in fact all handgun skills..."""
Quote:
""Once you hit somewhere between levels 80~85, the real fun begins. Mobbing Majorous. With a double titan garrison and ice endow, you too can mob like this:
http://gogilitan.travisbsd.org/vasi.avi. Party with a high priest and rake in the experience.""
My words, you can believe it, it's real and you can do exactly the same in official servers, but it's almost impossible to go there at our free server without fly wings or teleport. You will be already half dead at several maps before that majorous map.
This post has been edited by slinger: Jun 18 2007, 04:44 PM