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 NVIDIA GeForce Community V19, RTX 5000 unveiled

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stormaker
post May 16 2025, 02:45 PM

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Anybody owned ZOTAC GAMING GeForce RTX 5080 AMP Extreme INFINITY ?

Without using the spectra link cable, can we still enable and change in RGB effect in FireStorm ?
stormaker
post May 16 2025, 03:39 PM

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QUOTE(babylon52281 @ May 16 2025, 03:29 PM)
Im thinking it would be easier to use your mobo ARGB software to run the lighting on the GPU instead of another RGB software(Firestorm).
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I didn't install Gigabyte Control Center, I'm using SignalRGB at the moment.
stormaker
post May 16 2025, 04:03 PM

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QUOTE(llk @ May 16 2025, 03:56 PM)
I'm having the RTX5090 variant, i can confirmed that yes you can without installing the spectra link cable.
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Thanks a lot for the info. thumbsup.gif
stormaker
post May 18 2025, 04:02 AM

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QUOTE(lolzcalvin @ May 16 2025, 08:09 PM)
smart move
to reduce SignalRGB CPU usage, can even navigate into AppData\Local\VortxEngine\app-<version>\Signal-x64\Plugins and delete all plugins except the ones that ur using. i'm only using asus plugin to control RAM and mobo RGB so in there I only have asus folder and nothing else
doing so will let SignalRGB to hover 1.5-2.5% CPU usage only
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Thanks for the tips, will look into it.
stormaker
post Jun 20 2025, 01:54 PM

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Don't worry guys after fake frames, neural texture aka fake vram coming to the rescue.

QUOTE
Nvidia's demo shows the benefits of NTC for VRAM usage. Uncompressed, the textures for the flight helmet in this demo occupy 272 MB. Block compression reduces that to 98 MB, but NTC provides a further dramatic reduction to 11.37 MB.

As with Intel's dinosaur demo, there's a small computational cost to enabling NTC, but that tradeoff seems well worth it in exchange for the more efficient usage of fixed resources that the technique enables.

Overall, these demos show that neural texture compression could have dramatic and exciting benefits for developers and gamers, whether that's reducing VRAM pressure for a given scene or increasing the visual complexity possible within a set amount of resources. We hope developers begin taking advantage of this technique soon.


VRAM-friendly neural texture compression inches closer to reality — enthusiast shows massive compression benefits with Nvidia and Intel demos

 

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