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 Druid Healing in Heroics

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sets84
post May 8 2007, 11:17 AM

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i
rather
not
play
with
lag
sets84
post May 8 2007, 11:42 AM

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i go out to non laggy cafes to play if im desperate
sets84
post May 8 2007, 04:03 PM

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this is the mentality that i always have shun upon...
before the kara times, when doing 5 man instances before the stealth nerfs and what not, shamans and druids were always taken as "liability" in 5 man runs.

the only prefered healers were priests and paladins. now, I have a question... if the shamans and druids are ignored forever, how will they ever be able to gear up and help out in future raids. they may not shine in 5 mans, but they absolutely shine in raids.

same goes for a rogue, there are many trivial fights now that gives rogues a disadvantage. however im sure there are bosses that sitll requires rogues, and when ur up to those bosses... how are you gona do it with undergeard rogues that you have neglected?
sets84
post May 8 2007, 06:28 PM

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shamans make any dpsers happy...

sets84
post May 8 2007, 09:12 PM

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rogues will remain the top dps class when itemization gets more advanced, you cannot avoid this fact....

it is not easy, but fact is you still need them later on. especially in 25 man raids later.

ever wondered why nihilum always has a fury warrior and at least 2 rogues on every raid they go? they still provide unlimited optimal dps, what with the new patch reducing 360 degree cleaves and mocking blows. on top of that you gota cover back the slack of 5% raid shadow dps...

take hydroxis fight for example. that's a figth where the boss has very lil armor and high spell resistance. and on top of that it's an aggro watch fight as one tank cannot over shot the aggro of the other tank. so guess who'll top dps charts while the mages n warlocks have to take turns covering the adds of the different phases, tadaaa!! rogues. they have the ability to vanish n feint, although it reduces their dps by a lil but they are still there to help in the major dpsing.

and dont mention mage invis plz, heemee will come on with a shitload of arguement on why mage's invis ability is screwed atm

This post has been edited by sets84: May 8 2007, 09:13 PM
sets84
post May 8 2007, 09:25 PM

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ahha yeah i know. they maybe a liability in 5 mans, but we still have to take them wether we like it or not.

when i started off with my 5 mans, i had 1 fury warrior, 1 rogue, 1 lock, 1 resto shammy, 1 holy priest as our main party.

inmagine the perils we had to go through. but we never stopped we kept pushing n pushing cos we know htat all classes will eventually be needed.
sets84
post May 9 2007, 01:53 PM

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QUOTE(myremi @ May 9 2007, 01:31 PM)
touche!  icon_rolleyes.gif

yeah true. although sometimes no choice. i'm stuck in a dilemma of not bringing too many melee players and having to be one of the few guild healers who are on most of the time. want time to rest also cannot. pugging isn't so nice lately.

although, kurei, do you reckon that players will be geared enough one day that it's possible to have tank + melee DPS + healer group for heroics?
*
it is not to say impossible.... even with blues u still can do heroics with melees, but its hell of hard. i did heroics with an enhance shaman and a rogue together before, where i am the healer. it's really challenging

 

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