QUOTE(myremi @ May 8 2007, 01:09 PM)
Slave Pens ---- ***** 1st boss havn drop my belt. but it's ez instance..
SteamVaults ---

2nd boss n 3rd boss.. 1 shot or wiped.
Underbog --- foc badge
Mana Tombs --- :\ tank no enuf shadow resist or i sux.. the only instance that i cant pass w/o off-heal
Sethekk Halls -- ez, last boss epic staff look kool !
Shadow Labs
Ramparts -- foc badge
Blood Furnace-- 3 pull to last boss, free epic always.
Shattered Halls -- eh.. i hate the event. not really ready for it.

Mechanar --foc badge .
Botanica
Arcatraz
Escape from Durnhole -- er.. not hard, but not ez either.
Black Morass -- :shackhead:
crypts - foc badge
QUOTE(wikzs @ May 8 2007, 02:35 PM)
Slave Pens - easy. just a few mobs which are unCCable, so would need to be kited. 1st boss is tank and spank with a dps watching the totems.
2nd boss, as a druid healer, prolly would have to keep the tank up, with every range trying to stay max range and you HoT them when they get aoe damage. Last boss also the same. NR for last boss makes it a bit easier which boss no nid to keep tank up ? 2nd boss big heal top the HP so DOT-deep wood gone.
only if enuf CC, else we skip straight to lass boss, the nr buff not really help much, 3rd boss is way ez anyways.
SteamVaults - a bit less easy. first boss is same as normal, 2nd boss is a balance between interrupting the healers and dpsing down the boss. warlord is cake
Underbog - between easy and medium difficulty. after the 2nd boss there are mobs which are un CCable and also the boglords which hit a truck and grow after a period of time. mini gruul ftw
Mana Tombs - first boss requires a tank with very high shadow resists or 2 healers. last boss is a dps fight. above medium difficulty
Sethekk Halls - not that hard, easier with shackle and careful of fearing mobs.
Shadow Labs - medium difficulty, have to be careful of the assassins in the inciter rooms while doing the big pulls
Ramparts -
medium difficulty. just have to be aware of the pats. beware of doggie.
Blood Furnace - medium difficulty. 2nd boss
is hard, best CC for this would be fear. There are fel guards near the end boss who hit a crap ton, sorta like the boglords in UB and SV bring a warlock cot disarm, ez like poring.
Shattered Halls - quite hard. especially on some of the pulls before the first and 2nd boss.
Mechanar - easy badge farming, recommended --so true.
Botanica - havent done, but people said it's not that hard.
Arcatraz - heroic arc make babies cry. true story. dont do unless you have a pally or priest for shadow resist
Escape from Durnhole - first 2 bosses are not hard. make sure you have a hunter tho, since there are pats that are on fast respawns (5mins iirc) which are un CC able and they'll summon 2 adds. if you have a hunter scatter shot them to pull they wont summon the adds (changed after patch to make it easier i think). epoch hunter is still hard tho and you only get 3 tries after you release thrall.
Black Morass - damn hard, not needed for any heroic quests, just do it if you wanna test if you're keng or not

don't worry about burning your mana for the trash, short heals are the win for the crazy pulls. there's some fixes in the upcoming patch to help make heroics easier. like the cleave radius, and locks can seduce etc.
QUOTE(Quazacolt @ May 8 2007, 05:26 PM)
rollin with shamans makes happy melees, true story.
Added on May 8, 2007, 5:30 pmwhy kite when standing still shooting yields much higher dps?
so long ur tanking skills/gear to produce enough aggro/mitigation, tank multiple targets even in hard heroics isnt a big deal.
like the slave pens defenders, our tank tanks both of them anyways... sure, they hit me for 8-10k... but on a tank that has decent enough mitigation, and good healers, it doesnt matter. and i can kidneyshot them time to time... and no one have to kite... 1 goes down in mere seconds, and the other one being alone, doesnt pose a threat at all.
ur healer is pally? i agree with kurei, can kite then kite, it hit hard like 2-4k per hit x2 mob.. :shackhead:
QUOTE(jwrx @ May 8 2007, 07:08 PM)
Rogues make some fights in kara much much esier....Aran for one...R&J as well
nah nah nah.. aran bring nub rogue who doesnt kno when to kick is terrible. less melee lesser risk.
QUOTE(Kurei @ May 8 2007, 09:03 PM)
If ur........your argument.
i persoanlly <3 2 melee in 5 man, not really need a hybrid druid but rogue, it's make priest ez healing n PICKLOCK !!!

Added on May 9, 2007, 10:36 amQUOTE(Kurei @ May 9 2007, 02:45 AM)
well geared mean nothing k..
some nub with well geared from top guild used 4 hrs @ NORMAL bot.
ytd when i hear abt that, i damm so happy, dumb pally lcly with light justics. cheers my day.

QUOTE(Quazacolt @ May 9 2007, 10:14 AM)
go supermarket buy, if ur office got pantry, can microwave it.. need the newer ones though.
and glad you enjoy the drama

ei.. port klang taklak super market. raining summore. but i still enjoy with my coffee !! kgo keep going.
*gaps*
This post has been edited by Gladys: May 9 2007, 10:36 AM