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 Druid Healing in Heroics

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Quazacolt
post May 8 2007, 05:26 PM

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QUOTE(sets84 @ May 8 2007, 04:03 PM)
this is the mentality that i always have shun upon...
before the kara times, when doing 5 man instances before the stealth nerfs and what not, shamans and druids were always taken as "liability" in 5 man runs.

the only prefered healers were priests and paladins. now, I have a question... if the shamans and druids are ignored forever, how will they ever be able to gear up and help out in future raids. they may not shine in 5 mans, but they absolutely shine in raids.

same goes for a rogue, there are many trivial fights now that gives rogues a disadvantage. however im sure there are bosses that sitll requires rogues, and when ur up to those bosses... how are you gona do it with undergeard rogues that you have neglected?
*
rollin with shamans makes happy melees, true story.


Added on May 8, 2007, 5:30 pm
QUOTE(Kurei @ May 8 2007, 03:22 PM)
not putting down on melee but just healing me one person is easier than healing an additional person. 2 ppl who can kite n kill their mob by themselves quicker than anything rather than a dps melee class who cant kite (probably can but cant kill it) the choice is pretty obvious. Its doable but reali u wouldnt understand how much simpler n smoother it is w/o a melee.
*
why kite when standing still shooting yields much higher dps?

so long ur tanking skills/gear to produce enough aggro/mitigation, tank multiple targets even in hard heroics isnt a big deal.

like the slave pens defenders, our tank tanks both of them anyways... sure, they hit me for 8-10k... but on a tank that has decent enough mitigation, and good healers, it doesnt matter. and i can kidneyshot them time to time... and no one have to kite... 1 goes down in mere seconds, and the other one being alone, doesnt pose a threat at all.

This post has been edited by Quazacolt: May 8 2007, 05:30 PM
sets84
post May 8 2007, 06:28 PM

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shamans make any dpsers happy...

jwrx
post May 8 2007, 07:08 PM

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QUOTE(sets84 @ May 8 2007, 04:03 PM)

same goes for a rogue, there are many trivial fights now that gives rogues a disadvantage. however im sure there are bosses that sitll requires rogues, and when ur up to those bosses... how are you gona do it with undergeard rogues that you have neglected?
*
Rogues make some fights in kara much much esier....Aran for one...R&J as well
Aggroboy
post May 8 2007, 08:04 PM

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I only do the easier heroics. I'm also a resto druid whistling.gif
wikzs
post May 8 2007, 08:06 PM

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I've healed through most of the heroics I've run thru either solo or with a shadow priest. BM was the only one I gotta admit hands down I cant heal thru yet. And I'm just a shaman. I think a druid could do it better anytime smile.gif oh and ignore the fact that my sig below show's enhanced atm. I'm usually resto
Aggroboy
post May 8 2007, 08:12 PM

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Shadow priests trivialize almost every heroic for a main healer. Really kacang putih. I seldom have the opportunity to run with a shadow priest. The times that I was lucky enough to get a shadow priest, I can really chill out.

BTW, shamans are better than druids for heroic healing. Why? You have out of combat res! cry.gif cry.gif cry.gif
Kurei
post May 8 2007, 08:46 PM

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priest can rez...and druid can brez.
TSmyremi
post May 8 2007, 08:51 PM

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druids healers forces out DPS more since everyone hates running back after death . happy.gif
Kurei
post May 8 2007, 09:03 PM

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QUOTE(Quazacolt @ May 8 2007, 06:26 PM)
rollin with shamans makes happy melees, true story.


Added on May 8, 2007, 5:30 pm

why kite when standing still shooting yields much higher dps?

so long ur tanking skills/gear to produce enough aggro/mitigation, tank multiple targets even in hard heroics isnt a big deal.

like the slave pens defenders, our tank tanks both of them anyways... sure, they hit me for 8-10k... but on a tank that has decent enough mitigation, and good healers, it doesnt matter. and i can kidneyshot them time to time... and no one have to kite... 1 goes down in mere seconds, and the other one being alone, doesnt pose a threat at all.
*
If ur dps is nuking a target and cant pull aggro, sry the dps aint good enuf.


But for eg : Double trinket pull defender, by the time the first defender reach me the one they are on almost dead. which is easier? =p Way more easier than waitin to heal for one and tank. And these are easy heroics. Maybe the harder ones like heroic SL n SH are a much noticable difference. I constantly have to get my guild mates attuned to trial of naaru quests, finding the most ideal setup is crucial to me as it is a tiresome chore to repeatly go in these annoying instances trust me. I nvr have to wait for sap or ask ppl wait awhile for aggro, just sheep n shaman n mage nuke their target along with the sp. i tank the rest n by the time they finish i have complete aggro on the rest for them to nuke. Its just nuke the whole way. SH questline done in 30mins to executioner? Doubt u can do that with a rogue. By no means again i say rogue is not viable, but when u have to the cumbersome duty of alwaz tanking some tedious instances a ranged group is just simply the best. Reach last boss switch ppl out zone in n finish the quest.

Again i stress i'm just pointing out on my version of an optimised 5man heroic setup. Rogues are definitely viable and have extreme dps but when compared on efficiency just not as good as ranged.

QUOTE(jwrx @ May 8 2007, 08:08 PM)
Rogues make some fights in kara much much esier....Aran for one...R&J as well
*
Ya surely but that's only 2 fights and in fact if u replace the rogues with shammies with 5secs shocks (with talents) and double bloodlust i would have just countered your argument.
sets84
post May 8 2007, 09:12 PM

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rogues will remain the top dps class when itemization gets more advanced, you cannot avoid this fact....

it is not easy, but fact is you still need them later on. especially in 25 man raids later.

ever wondered why nihilum always has a fury warrior and at least 2 rogues on every raid they go? they still provide unlimited optimal dps, what with the new patch reducing 360 degree cleaves and mocking blows. on top of that you gota cover back the slack of 5% raid shadow dps...

take hydroxis fight for example. that's a figth where the boss has very lil armor and high spell resistance. and on top of that it's an aggro watch fight as one tank cannot over shot the aggro of the other tank. so guess who'll top dps charts while the mages n warlocks have to take turns covering the adds of the different phases, tadaaa!! rogues. they have the ability to vanish n feint, although it reduces their dps by a lil but they are still there to help in the major dpsing.

and dont mention mage invis plz, heemee will come on with a shitload of arguement on why mage's invis ability is screwed atm

This post has been edited by sets84: May 8 2007, 09:13 PM
Kurei
post May 8 2007, 09:17 PM

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Yes i'm not avoiding this fact. I know rogues do awesome dps. I was only talkin in 5man circumstances and by no means 25man.
sets84
post May 8 2007, 09:25 PM

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ahha yeah i know. they maybe a liability in 5 mans, but we still have to take them wether we like it or not.

when i started off with my 5 mans, i had 1 fury warrior, 1 rogue, 1 lock, 1 resto shammy, 1 holy priest as our main party.

inmagine the perils we had to go through. but we never stopped we kept pushing n pushing cos we know htat all classes will eventually be needed.
Kurei
post May 8 2007, 09:45 PM

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haha that can be rough. When ur a tank for ur guild n ur guild is planning to progress to The Eye especially and by duty u have to run guildies thru the trial of naaru quests, u will understand my position alot better.
Quazacolt
post May 9 2007, 12:43 AM

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QUOTE(Kurei @ May 8 2007, 09:03 PM)
If ur dps is nuking a target and cant pull aggro, sry the dps aint good enuf.
But for eg : Double trinket pull defender, by the time the first defender reach me the one they are on almost dead. which is easier? =p Way more easier than waitin to heal for one and tank. And these are easy heroics. Maybe the harder ones like heroic SL n SH are a much noticable difference. I constantly have to get my guild mates attuned to trial of naaru quests, finding the most ideal setup is crucial to me as it is a tiresome chore to repeatly go in these annoying instances trust me. I nvr have to wait for sap or ask ppl wait awhile for aggro, just sheep n shaman n mage nuke their target along with the sp. i tank the rest n by the time they finish i have complete aggro on the rest for them to nuke. Its just nuke the whole way. SH questline done in 30mins to executioner? Doubt u can do that with a rogue. By no means again i say rogue is not viable, but when u have to the cumbersome duty of alwaz tanking some tedious instances a ranged group is just simply the best. Reach last boss switch ppl out zone in n finish the quest.

Again i stress i'm just pointing out on my version of an optimised 5man heroic setup. Rogues are definitely viable and have extreme dps but when compared on efficiency just not as good as ranged.
Ya surely but that's only 2 fights and in fact if u replace the rogues with shammies with 5secs shocks (with talents) and double bloodlust i would have just countered your argument.
*
that is seriously the dumbest shit ive heard for quite some time, seriously take creativity right there.

imo if you constantly get aggro pulled, sorry, its YOUR threat sucking or ur partty thinks its cool busting out trinkets and shit before the tank even manage to do shit.

and why need to wait for sap? rogues that pure dps dont sap anyways, waste of energy and time. just have the tank to tank that one additional guy and have heals stepped up a lil for just a short while.

and wait for dps? not sure what kinda of rogues you party with, but i sure as hell dont wait for dps. if the tank cant keep up to my innate -29% aggro, he prolly shouldnt be tanking in the first place anyways.

not sure on your "nuking ur whole way runs", but for my runs, so long i can get a pally or priest(resto shams will do too but its very stressful for them and they usually need to mana potion), that is well geared and have very good mana conservation skills, the whole group never need to drink at all until before bosses or hard pulls, just for the added safety. last mob 5-15ish% already pulling next pull.

if the caster dps cant keep up, he'll be left behind, i can pick up the slack anyways while he have to drink. that alone is speed. sure, shadow priest VT is good, but when trash mobs died under 10 sec or so, vt will actually drain more mana than returns, with the exception to the people excluding the shadow priest.

not to disagree that they are a liability within a 5man (especially heroics), i personally also think they are. even being a rogue myself. but what your putting out in argument here is flawed at best. try better.

sets: ok setup anyways lol... just the fury warrior part.
Kurei
post May 9 2007, 02:45 AM

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QUOTE(Quazacolt @ May 9 2007, 01:43 AM)
that is seriously the dumbest shit ive heard for quite some time, seriously take creativity right there.

imo if you constantly get aggro pulled, sorry, its YOUR threat sucking or ur partty thinks its cool busting out trinkets and shit before the tank even manage to do shit.

and why need to wait for sap? rogues that pure dps dont sap anyways, waste of energy and time. just have the tank to tank that one additional guy and have heals stepped up a lil for just a short while.

and wait for dps? not sure what kinda of rogues you party with, but i sure as hell dont wait for dps. if the tank cant keep up to my innate -29% aggro, he prolly shouldnt be tanking in the first place anyways.

not sure on your "nuking ur whole way runs", but for my runs, so long i can get a pally or priest(resto shams will do too but its very stressful for them and they usually need to mana potion), that is well geared and have very good mana conservation skills, the whole group never need to drink at all until before bosses or hard pulls, just for the added safety. last mob 5-15ish% already pulling next pull.

if the caster dps cant keep up, he'll be left behind, i can pick up the slack anyways while he have to drink. that alone is speed. sure, shadow priest VT is good, but when trash mobs died under 10 sec or so, vt will actually drain more mana than returns, with the exception to the people excluding the shadow priest.

not to disagree that they are a liability within a 5man (especially heroics), i personally also think they are. even being a rogue myself. but what your putting out in argument here is flawed at best. try better.

sets: ok setup anyways lol... just the fury warrior part.
*
Tank n spank? Seriously its BC already. sweat.gif Grow up already and shift out of that concept. Having them focus one mob first w/o even reaching me first is definitely better than having "the warrior tank one more additional mob". With this u just showed that ur primitive tank n spank method is infinitely slower than what i've just suggested.

I MT for my guild with magtheridon kill to our belt. Obviously i can hold my ground as a tank. Seeing that u havent pass kara, well what can i say. And judging from ur gear n gauging what dps u can do with it, i can eat fried rice and tank at the same time. notworthy.gif

As for running with well geared ppl,
http://armory.worldofwarcraft.com/?#charac...9;Thos&n=Snakey
http://armory.worldofwarcraft.com/characte...27Thos&n=Haukun

these are the 2 ppl i alwaz blaze thru heroics with. Just had an armory on ya and i can tell ur heroics are painful to run with. And assuming you're not boasting n telling the truth on ur strength of ur dps, imagine how much faster it is for my group to do it consider they can burst dmg like 100000000 times faster than u? lol. But just to reiterate i wasnt reali stressing on this point in the last post but rather how versatile these 2 classes with the ability to kite n an extra sheep where as all u have to offer is an occasional blind and taking dmg.

If u wanna diss ppl and sound almighty, at least have first hand experience of what content is like beyond heroic slave pens. Reading forum posts n watching videos are not the way to do it lol. And seriously kara is not that hard, my guild only raid 3 days a week and still able to down mag. Maybe u need to reconsider ur skill lvl. just a suggestion. rclxm9.gif Thanks for challenging me in ur last post. Its been a while since i responded to clueless ppl. thumbup.gif

Quazacolt
post May 9 2007, 09:21 AM

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QUOTE(Kurei @ May 9 2007, 02:45 AM)
Tank n spank? Seriously its BC already.  sweat.gif  Grow up already and shift out of that concept. Having them focus one mob first w/o even reaching me first is definitely better than having "the warrior tank one more additional mob". With this u just showed that ur primitive tank n spank method is infinitely slower than what i've just suggested.

I MT for my guild with magtheridon kill to our belt. Obviously i can hold my ground as a tank. Seeing that u havent pass kara, well what can i say. And judging from ur gear n gauging what dps u can do with it, i can eat fried rice and tank at the same time.  notworthy.gif

As for running with well geared ppl,
http://armory.worldofwarcraft.com/?#charac...9;Thos&n=Snakey
http://armory.worldofwarcraft.com/characte...27Thos&n=Haukun

these are the 2 ppl i alwaz blaze thru heroics with. Just had an armory on ya and i can tell ur heroics are painful to run with. And assuming you're not boasting n telling the truth on ur strength of ur dps, imagine how much faster it is for my group to do it consider they can burst dmg like 100000000 times faster than u? lol. But just to reiterate i wasnt reali stressing on this point in the last post but rather how versatile these 2 classes with the ability to kite n an extra sheep where as all u have to offer is an occasional blind and taking dmg.

If u wanna diss ppl and sound almighty, at least have first hand experience of what content is like beyond heroic slave pens. Reading forum posts n watching videos are not the way to do it lol. And seriously kara is not that hard, my guild only raid 3 days a week and still able to down mag. Maybe u need to reconsider ur skill lvl. just a suggestion.  rclxm9.gif Thanks for challenging me in ur last post. Its been a while since i responded to clueless ppl.  thumbup.gif
*
so your trying to say tank n spank dont exist anymore in BC? how bout you be less ignorant and think straight. pretty much minus the technicality here and there for different mobs/boss/encounters, everything is a tank n spank.

and if you even think of eating fried rice to tank my aggro, ur gonna lose it, guranteed. whats even dumber, is you bring a mage and shaman that havent even break 800 spell dmg to compare with me... wow? i yield between 700-900 sustained dps depending on how buffed i am... those 700ish spell dmg people at best ill give them 600-800 sustained. sure, they can burst, but burst dmg != pve, thank you. unless all ur fight resolves in waiting for trinket cooldowns and drinking lots. then imho, thats not speed. even worse, the shaman didnt even have totem of wrath and you bring him in the picture for dps comparison... lol...

and sorry, i dont just do heroic slave pens, i do it because i havent got my midnight pants. ive done pretty much all heroics except heroic arca/heroic bota/heroic bm iirc. dont see a problem in my runs too so long i run with regulars and we clear those instances very fast too anyways.

you too, if you wanna live in ur box and being ignorant of facts, at least realize that when you wanna bring guild progressions into the picture, theres a million guilds out there that is easily over ur head. so your only making yourself look even stupid than you've already are.

i personally think that kara isnt hard either. but to have 9 others to share the same vision and dedication? not something you can always take into your hands. furthermore, gruul's and mag isnt a huge leap over what kara already is. hell people that clears gruuls and mag even skip bosses in kara such as aran or nightbane or even netherspite. its just the matter of having the people to do the 25mans, and thats what we dont have, we dont even have a kara group 2 to begin with. so really, do urself and everyone a favor, wear a -50 stupid headgear, and post less stupid post.
SpeedAlert
post May 9 2007, 09:31 AM

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wow ! its an epic fight here. seriously, i want to witness. brows.gif
Gladys
post May 9 2007, 10:10 AM

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muahhahah drama again rclxms.gif rclxms.gif

*graping pop corn n watch show*



opps.. shocking.gif working no pop corn ph34r.gif

Quazacolt
post May 9 2007, 10:14 AM

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QUOTE(Gladys @ May 9 2007, 10:10 AM)
muahhahah drama again rclxms.gif  rclxms.gif

*graping pop corn n watch show*
opps.. shocking.gif working no pop corn ph34r.gif
*
go supermarket buy, if ur office got pantry, can microwave it.. need the newer ones though.

and glad you enjoy the drama brows.gif
Gladys
post May 9 2007, 10:32 AM

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QUOTE(myremi @ May 8 2007, 01:09 PM)
Slave Pens ---- ***** 1st boss havn drop my belt. but it's ez instance..
SteamVaults ---  hmm.gif 2nd boss n 3rd boss.. 1 shot or wiped. laugh.gif
Underbog --- foc badge
Mana Tombs --- :\ tank no enuf shadow resist or i sux.. the only instance that i cant pass w/o off-heal
Sethekk Halls -- ez, last boss epic staff look kool !
Shadow Labs
Ramparts  -- foc badge
Blood Furnace-- 3 pull to last boss, free epic always.
Shattered Halls -- eh.. i hate the event. not really ready for it. ph34r.gif
Mechanar --foc badge .
Botanica
Arcatraz
Escape from Durnhole -- er.. not hard, but not ez either.
Black Morass -- :shackhead:

crypts - foc badge
*
QUOTE(wikzs @ May 8 2007, 02:35 PM)
Slave Pens - easy. just a few mobs which are unCCable, so would need to be kited. 1st boss is tank and spank with a dps watching the totems. 2nd boss, as a druid healer, prolly would have to keep the tank up, with every range trying to stay max range and you HoT them when they get aoe damage. Last boss also the same. NR for last boss makes it a bit easier 
which boss no nid to keep tank up ?  2nd boss big heal top the HP so DOT-deep wood gone. 
only if enuf CC, else we skip straight to lass boss, the nr buff not really help much, 3rd boss is way ez anyways.

SteamVaults - a bit less easy. first boss is same as normal, 2nd boss is a balance between interrupting the healers and dpsing down the boss. warlord is cake
Underbog - between easy and medium difficulty. after the 2nd boss there are mobs which are un CCable and also the boglords which hit a truck and grow after a period of time. mini gruul ftw

Mana Tombs - first boss requires a tank with very high shadow resists or 2 healers. last boss is a dps fight. above medium difficulty

Sethekk Halls - not that hard, easier with shackle and careful of fearing mobs.

Shadow Labs - medium difficulty, have to be careful of the assassins in the inciter rooms while doing the big pulls

Ramparts - medium difficulty. just have to be aware of the pats. beware of doggie.

Blood Furnace - medium difficulty. 2nd boss is hard, best CC for this would be fear. There are fel guards near the end boss who hit a crap ton, sorta like the boglords in UB and SV bring a warlock cot disarm, ez like poring.

Shattered Halls - quite hard. especially on some of the pulls before the first and 2nd boss.

Mechanar - easy badge farming, recommended --so true.

Botanica - havent done, but people said it's not that hard.

Arcatraz - heroic arc make babies cry. true story. dont do unless you have a pally or priest for shadow resist

Escape from Durnhole - first 2 bosses are not hard. make sure you have a hunter tho, since there are pats that are on fast respawns (5mins iirc) which are un CC able and they'll summon 2 adds. if you have a hunter scatter shot them to pull they wont summon the adds (changed after patch to make it easier i think). epoch hunter is still hard tho and you only get 3 tries after you release thrall.

Black Morass   - damn hard, not needed for any heroic quests, just do it if you wanna test if you're keng or not tongue.gif

don't worry about burning your mana for the trash, short heals are the win for the crazy pulls. there's some fixes in the upcoming patch to help make heroics easier. like the cleave radius, and locks can seduce etc.
*
QUOTE(Quazacolt @ May 8 2007, 05:26 PM)
rollin with shamans makes happy melees, true story.


Added on May 8, 2007, 5:30 pm

why kite when standing still shooting yields much higher dps?

so long ur tanking skills/gear to produce enough aggro/mitigation, tank multiple targets even in hard heroics isnt a big deal.

like the slave pens defenders, our tank tanks both of them anyways... sure, they hit me for 8-10k... but on a tank that has decent enough mitigation, and good healers, it doesnt matter. and i can kidneyshot them time to time... and no one have to kite... 1 goes down in mere seconds, and the other one being alone, doesnt pose a threat at all.
*
ur healer is pally? i agree with kurei, can kite then kite, it hit hard like 2-4k per hit x2 mob.. :shackhead:

QUOTE(jwrx @ May 8 2007, 07:08 PM)
Rogues make some fights in kara much much esier....Aran for one...R&J as well
*
nah nah nah.. aran bring nub rogue who doesnt kno when to kick is terrible. less melee lesser risk.

QUOTE(Kurei @ May 8 2007, 09:03 PM)
If ur........your argument.
*
i persoanlly <3 2 melee in 5 man, not really need a hybrid druid but rogue, it's make priest ez healing n PICKLOCK !!! drool.gif


Added on May 9, 2007, 10:36 am
QUOTE(Kurei @ May 9 2007, 02:45 AM)
well geared mean nothing k..
some nub with well geared from top guild used 4 hrs @ NORMAL bot.
ytd when i hear abt that, i damm so happy, dumb pally lcly with light justics. cheers my day. rclxm9.gif

QUOTE(Quazacolt @ May 9 2007, 10:14 AM)
go supermarket buy, if ur office got pantry, can microwave it.. need the newer ones though.

and glad you enjoy the drama  brows.gif
*
ei.. port klang taklak super market. raining summore. but i still enjoy with my coffee !! kgo keep going.

*gaps*

This post has been edited by Gladys: May 9 2007, 10:36 AM

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