QUOTE(ipaqfreak @ May 6 2007, 01:24 AM)
hmmmm true true.. but the processor, seems GP2X is a better RISC processor...
psp is also using RISC cpu. MIPS R4000 (32bit version), see link below:. BTW, i also think GP2x is fatser due to the 170k color and 320x240 pixel, less processing on graphic????? (i guess, i might be wrong.

). anyone here own one?
PSP SpecPSP Specs for CPU:
- MIPS R4000 32bit Core
- 128bit Bus
- 1 - 333MHz at 1.2V
- Main memory is 8MB(eDRAM)
- Bus Bandwidth is 2.6GB per second
- I-Cache, D-Cache
- FPU, VFPU (Vector Unit) @ 2.6GFlops
- 3D-CG Extended Instructions
PSP Media Engine:
- MIPS R4000 32bit Core
- 128bit Bus
- 1 - 333MHz @ 1.2V
- Sub Memory is 2MB(eDRAM) at 2.6GB per second
- I-Cache, D-Cache
- 90nm CMOS
PSP Graphics Core 1:
- 3D Curved Surface and 3D Polygon
- Compressed Texture
- Hardware Clipping, Morphing, Bone (8)
- Hardware Tessellator
- Bezier, B-Spline (NURBS)
- ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2:
- Rendering Engine and Surface Engine
- 256bit Bus, 1-166 MHz at 1.2V
- VRAM: 2MB (eDRAM)
- Bus Bandwidth :5.3GB/sec
- Pixel Fill Rate :664 M pixels/sec
- Can go up to 33 M polygon per second (T&L)
- 24bit Full Color: RGBA
PSP Sound Core:
- Has built in speakers
- Contains Virtual Mobile Engine (VME)
- Reconfigurable DSP's
- 128-bit Bus
- 166MHz @1.2V
- 5 Giga Operations per second
- 3D Sound, Multi-Channel
- Has a Synthesizer, Effecter, and more.