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 HDR, High Dynamic Range

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TSOoiTY
post Apr 25 2007, 07:41 PM, updated 19y ago

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I thought about where this thread goes for a bit. In arts and design or in here. Although HDR relies on the photographs as the base material, most of the magic happens in post production, which can change a picture significantly. Oh well, if someone decides to move this thread somewhere else, no matter biggrin.gif

Alright, First off, what is HDR?

...

You know what, I suck at explaining, I'll point you in the direction of an excellent guide.

The guide.


And I quote..
QUOTE
HDR means 'High Dynamic Range'. Using software like Photomatix you can create images with a more detail in the highlights and shadows than you can with a normal photo from todays digital cameras. Its similar to the old technique of exposure blending. Taking one photo for the sky and one for the ground, then merging them both together in Photoshop. HDR takes it a step further by increase the amount of detail in the image and allows you to create some unique photos. You can use it carefully to create natural looking photos or you can use it creatively to create atmospheric and emotive photos. The choice is yours as to how you process the end result.


To make HDR photos, you need a camera which can either shoot RAW pictures (eg; .tiff files) or take bracketed shots (eg; -2ev, 0ev, +2ev). Also, you'll need either Adobe Photoshop or Photomatix for the actual magic to happen. Personally, I prefer photomatix because the colours are alot stronger compared to photoshop. And it's alot easier.

Again, I'm lazy to explain how to do it, the guide tells you all you need to know.

That said, compared with traditional photography, it seems a little bit like cheating, but it's so damn fun.


So, some of my attempts at HDR can be found here;
http://ooity.deviantart.com/

user posted image

user posted image
TSOoiTY
post Apr 26 2007, 03:30 PM

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Very nice, Radical. Personally, I think pictures with cloudy skies benefit most from HDR techniques. I've tried making HDR's without the sky, but that mostly turned out pretty awful for some reason.

 

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