QUOTE(LWRNCH6550 @ Jul 14 2007, 05:38 PM)
ohh man...im tired of explaining again . u think im fully supporting this FPS based fallout ?
This is what i thought of before and now im thinking something diffrent . everyone knows FPS ( oblivion with guns ) will screw the gameplay , and what i explained so far was " i will give beth a chance to make it good " and games are flexible in terms of gameplay and story telling . Gameplay could change time to time or a total change of a new gameplay type experience .
So basically , u hate FPS in RPG , so am i and i just hope it gets better than our expectation even the expectation was bad .
Fallout 1 & 2 & tactics = ULTIMATELY BEST RPG EVER ON THE PC
Fallout 3 ( beth ) = ULTIMATELY THE WORST RPG IN THE FALLOUT SERIES
even if FO3 is going to be badly made , im still gonna buy it and try it out and why i hope its something better than what i expect coz i dont want to waste my money on it .
Well I understand your point. I know I'm being anal here, but err... tactics is not an RPG. I enjoyed it, but I never finished it because I lost interest when I got to the part with the tank/vehicle. Never really felt the story was anywhere close to the series (if it had one in the first place). But anyway, I understand your point.

QUOTE(H@H@ @ Jul 15 2007, 03:27 AM)
So, from what I gather based on your post, it seems that the Fallout experience is solely based on the fact that it was in isometric view, used turn-based gameplay, was open-ended and had gratitious amounts of violence.
Therefore, if Beth had just turned Oblivion into a turn-based, isometric view RPG with lots of violence... and guns; You'd be satisfied?
I'll try to answer your post in chunks. Right now, the violence in FO3 is already over the top. As I've said, gore in FPS is not something foreign to me. I've had enough of gibs all over the place playing the Quake series, and frankly, that don't impress me anymore. But violence the way fallout did it, was fresh and completely new to me. That was the difference. Violence in FPS was normal at the time Fallout came out, but in RPG, it was always watered down. That was why it had such a lasting impact on me - the first RPG to ever let me feel satisfied of going all the trouble, the countless reloads as I travelled down from Arroyo to San Fran, then east to the military base and northwest to the Enclave base just to get the gauss rifle. The mutilated bodies made it all worthwhile.
YES, if beth
KEPT fallout in turn-based, I'd be happy. I don't mind it having a first-person perspective, if you notice in my post. I just don't want what used to be a highly tactical turn-based game to turn into a FPS shooter. That was my primary concern. If they want to do first person, I'd be skeptical at first but if they kept the turn-base in it I'd be a happy man again. So priority goes like this - atmosphere, theme, turn-based, violence, then finally, view.
So to answer your question, no, if Beth turned oblivion into a turn-based iso RPG I wouldn't give a damn. Am not a fan of TES, never did, never will. Didn't liked the world, hated the atmosphere. Actually come to think of it, I kind of got sick of baldur's gate's generic fantasy atmosphere too, but it was the story that gripped me.
QUOTE(H@H@ @ Jul 15 2007, 03:27 AM)
I think a lot of you are missing the whole issue behind "Oblivion + guns" thing that is floating around the internet... Well, mostly its the switch from isometric to FPS, but the main reason being that Oblivion was a very poor RPG in terms of narrative and atmosphere. Most of the quests, characters and cities were forgettable and the 'open-ended' part about it was that you had tonnes of shit to do which had little or no effect on the game environment as a whole.
You had no karma system in place and pretty much nothing had an impact on your character; For instance, you could become a part of the Thieves guild (Which disallows murder) and Assassin's guild at the SAME time.
Now, this is what we should be caring about when Bethesda is doing Fallout 3. It wasn't just the fact that it was in a post apocalyptic setting, or had turn-based combat. Its the style, atmosphere and immersiveness that made you feel like your character wasn't just trudging along through the game to gain XP, but affecting the environment as you pass through.
If they can nail THIS down, I don't care even if it gets turned into an RTS or a text-based adventure... I'm buying it.
Like I said, if I wanted a post-apoclayptic shooter I'd play STALKER. At least it's got bugs that made it funny.
But I do agree with what you said - the thing we all loved about fallout is how it presented a bleak future lined with people making fun of it inside the game to us. Life sucks, but the people in fallout seems to always have a way to make a joke out of it. Iguana on a stick... I mean, how over-the-top can it get?