QUOTE(mukhlisz @ Apr 20 2007, 06:16 PM)
hmm..that could work. one thing i loved about the Fallout games were the clever dialogue & storyline. i just LOVE making those smart-ass remarks
Don't mind the action being in real-time. Just as long as there's atmosphere and lot's of gore i'm a happy Deathclaw.
Vampires : Bloodlines had it. Unfortunately the combat sucked big-time. and the plot kinda went downhill the second half of the game (pretty buggy too but that's a different story)
If Fallout 3 can nail that.. then suit me up with that Power Armor!

Well, remember that clever dialogue and Bethesda don't necessarily go together... Hell, DIALOGUE in general doesn't go with Bethesda.
But, all is not lost as apparently, the guy who did the Dark Brotherhood quests from Oblivion is heading the project (Though I can't remember the direct source for it).
The biggest problem with balancing an FPS RPG is getting it just right so that you can implement RPG mechanics (Skill based damage and accuracy system) and at the same time not annoy ppl who are used to FPS' in general due to the view point (So, you won't get curses from ppl who shout "h4x!" when they headshot someone with an arrow in Oblivion)
So far, no "pure" FPS RPG has really satisfied me in that regard. Deus Ex just annoyed FPS players by making your arm look like you had the fits and Vampire: Bloodlines made you're accuracy and damage pathetic until you upgraded it (Which also pissed FPS players)
This is why I'm still waiting for Bethesda to pull a rabbit out of a hat with regards to the combat system and if they nail it just right, this will be on my buy list.