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Games God of War: Chains of Olympus (PSP), Chains of Olympus is GOLD!

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SUSdattebayo
post Oct 8 2007, 10:19 PM

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they should made the demo to be downloaded for public doh.gif

This post has been edited by dattebayo: Oct 8 2007, 10:19 PM
SUSdattebayo
post Oct 18 2007, 07:22 PM

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QUOTE(hagon81 @ Oct 18 2007, 04:29 PM)
yes i crashed too. once go up the stair, head to the left, it will crash.
no doubt, the graphic is superB. but i think, the character is small. dont u?
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i dun think its small, because its on 4.3" LCD what u expect laugh.gif
and smaller character means u can view the surrounding wider, more agility in controlling character.

the graphics is superb, able to place on par with ps2, and the background sound too, nice icon_idea.gif

btw, how come there's only one interview video in the 'treasures' while others are locked? unsure.gif

This post has been edited by dattebayo: Oct 18 2007, 07:22 PM
SUSdattebayo
post Oct 18 2007, 08:36 PM

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so do the part featured in the demo will appear again the the retail game?
SUSdattebayo
post Oct 18 2007, 11:25 PM

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sadly this game no online mode
SUSdattebayo
post Oct 24 2007, 01:32 AM

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crash? i on PSP fat, also on "UMD" also never crashed
SUSdattebayo
post Dec 13 2007, 08:05 PM

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do u think that the lesser buttons on psp will make it lesser fun to play compare to fully fledge ps2/ps3?
SUSdattebayo
post Dec 14 2007, 11:11 AM

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QUOTE(ruztynail @ Dec 14 2007, 09:23 AM)
anyways jus to let u know. our current psp goes on 222mhz.. the demo we played on also utilized th 222mhz engine. however news is a more improved GOW using 333mhz overclocked psp is the actual game we getting next march..

extra effects if u didnt notice is extra shading, shadows, blood on the floor, lighting and less jerky screens. and most importantly more characters/enemies to fight...


Added on December 14, 2007, 9:31 amwait.. opss my bad.. the team was working on the 222 mhz whn thn 333mhz was offered to thm. which the psp uses now 333mhz,.. and thy were comparing the diff between the two. and man. its allot of diff. hha
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erm... if u re on CFW, it should alrdy have enabled 333 MHz on all games
So, does GOW gonna be written on 333 MHz or 222? So far only few games written for 333 MHz...
SUSdattebayo
post Dec 14 2007, 04:01 PM

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QUOTE(mzaidi @ Dec 14 2007, 12:53 PM)
Nope, the games will run at their default speed they are programmed for unless you specifically change the CPU speed to 333MHz on Recovery Menu / VSH.
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that's what I meant, it should be at 300 or 333 mhz set in VSH. That;s what I got when I first got my PSP, maybe that guy alrdy set it
SUSdattebayo
post Feb 20 2008, 03:58 PM

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Chain of Olympus has been optimized with the limited buttons on PSP since day one, everything is well calibrated with PSP interface. If they port to PS2 now, trouble will arise. Furthermore, GOW3 has been announced to be released in 2009 for PS3.
SUSdattebayo
post Feb 27 2008, 10:21 PM

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user posted image
well, what's the difference with those Deep Red other than the etch? sweat.gif
SUSdattebayo
post Feb 28 2008, 09:21 PM

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QUOTE(Lucifer_Light @ Feb 28 2008, 07:07 PM)
Only the demo is free right? Haven bought games from PSN store before. How much would I be looking at to download this game?
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i dont think u can download the full retail version legally at the moment'
legal PSP retail games are only available in UMD

This post has been edited by dattebayo: Feb 28 2008, 09:21 PM
SUSdattebayo
post Mar 1 2008, 11:54 AM

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QUOTE(Mgsrulz @ Mar 1 2008, 10:57 AM)


Added on March 1, 2008, 11:00 amamazon place holder pic:
user posted image
is it just me,or is that pic cool.... drool.gif
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prototype only kot...
SUSdattebayo
post Mar 6 2008, 09:23 PM

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this game is awesome, loading time is quite fast but the downside is some in-game lagging during scene change.

maybe its my psyscological perception, the graphic quality is better than the demo one, 333mhz do make some difference
SUSdattebayo
post Mar 6 2008, 10:44 PM

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where can I find the save point at Cliffs of Marathon? After I killed the cold-breathing tiger boss, I can't proceed, seem they locked the whole area already...

I stucked at there, cant walk anywhere cry.gif

user posted image

This post has been edited by dattebayo: Mar 6 2008, 10:50 PM
SUSdattebayo
post Mar 6 2008, 10:55 PM

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oh.. got it.. thanks notworthy.gif
SUSdattebayo
post Mar 7 2008, 10:40 AM

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the load time is surprisingly fast too happy.gif
SUSdattebayo
post Mar 7 2008, 01:59 PM

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but then its sad to hear that RAD will no longer develop games for PSP sad.gif
SUSdattebayo
post Mar 9 2008, 10:32 PM

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guys, here is The Caves Of Olympus - underwater part,

user posted image

according to gamespot guide I need to find a switch to travel into a new climbing part, now I seen the similar switch they mentioned, but how to get into? it's grilled and I can't rush into it by holding R button also

pls help, i am really a noob in this

SUSdattebayo
post Mar 11 2008, 02:26 AM

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QUOTE(scyap @ Mar 10 2008, 09:07 PM)
i like its damage but some need take time charge and it got short range and not so good area attack so i rather use my chaos blades... but i like its blue zappsss... gay........ flex.gif  flex.gif  flex.gif

so i only use for wall and pillar breaking...
AND FOR THOSE WHO WANT TO GET IT BUT HAVE NOT...
here's some sneak peak...

» Click to show Spoiler - click again to hide... «

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hmm... some of the images are in 720p, but it still retains the nice texture and no pixelization, does PSP has the capability to render this in 720p? hmm.gif
SUSdattebayo
post Mar 14 2008, 12:58 AM

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haha... nvm

This post has been edited by dattebayo: Mar 14 2008, 01:06 AM

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