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 Question on Heroic Instance.

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Quazacolt
post Apr 6 2007, 02:08 PM

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QUOTE(Aggroboy @ Apr 6 2007, 01:33 PM)
Just go into heroic Botanica and tank the 1st patrol, or tank the Bog Overlord in heroic Steamvaults. It might cost you 2g, but at least you know where you stand in regards to tanking viability laugh.gif
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i stopped taking in non-prot warriors in my run since lvl65-67 ish. good luck.
Quazacolt
post Apr 6 2007, 07:19 PM

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QUOTE(Gladys @ Apr 6 2007, 04:21 PM)
er.. priest hate non proct tanker.. well i can still bring u in smile.gif  another pontetial customer i'll intro to BS vendor soon brows.gif
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brows.gif ur a good priest lol brows.gif

=edit=
edited for awesome emoticon

This post has been edited by Quazacolt: Apr 6 2007, 07:19 PM
Quazacolt
post Apr 7 2007, 10:51 AM

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QUOTE(Kidicarus @ Apr 7 2007, 09:52 AM)
You only get crushing blows from mobs 3 levels above you.  From what i can tell, the level cap for heroics is 72, and therefore it's theoretically impossible to get a crushing blow in a heroic instance.
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dont need crushing when they can still crit ur face for awesome tongue.gif
Quazacolt
post Apr 7 2007, 11:39 AM

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QUOTE(Kidicarus @ Apr 7 2007, 11:02 AM)
What's a crit?  Haven't seen one of those in a while  tongue.gif

Honestly though, normal hits from heroic trash (or equally interesting yet non-epic-dropping non-bosses as blizzard likes to call them) are bad enough esp if you end up pulling too many by accident which is what usually gets me killed.
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yeah, you die before you can even say "adds!" on vent lmao.

or things like 2 defenders landing crits/crushing or high dmg range at the same time is just awesome.

oh hey hey how about dodge/miss/parry/resist/reflect (i have NEVER encountered a mob that RESISTS my stuns until i went heroics lmao, what, they starting to get orc/priest/warropr mobs talented now?) lolololololololololololol

and at the end of the day, excluding those stupid badges, you generally get blues to be d/e'ed... doh.gif doh.gif doh.gif doh.gif
Quazacolt
post Apr 7 2007, 11:50 AM

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QUOTE(Kidicarus @ Apr 7 2007, 11:45 AM)
I'm usually lolling when i call for a sap (esp when the rogue doesn't have imp. sap) thumbup.gif
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i run a lot of heroics without imp sap, very hard, but doable...

pre-sprint -> distract -> sap and before sap registers 180deg. spin and run, you will be sapping the air behind ur target (very cool) and before they can hit you, ur already 10ish yd++ away from them, but, if possible, evasion and clos after sap is done.

if tank/cc unable to peel all of them off you, vanish. and GOTO the healer, and cheapshot -> +cp -> kidneyshot so ur healer dont get 1-2 shotted.
Quazacolt
post Apr 7 2007, 12:13 PM

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QUOTE(Kidicarus @ Apr 7 2007, 12:07 PM)
hehe it's hard yah..  which is why i'm usually lolling.  Usually a simple bloodrage + demoralising should be enough to get the mobs off the rogue, the trouble is having the rogue survive the first few seconds of the pull.  PW: Shield before the sap usually helps for this.

Sad to say, nowadays, i'm leaning more towards using a good hunter for CC as opposed to a rogue.
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PWS hardly helps tongue.gif
unless mob dont crit and you only take a hit or 2. i mean, when they are gonna crit the rogue's balls off for 9-13k... with him having only some 7-9k hp... you will need some insane pws to have him live through it lol.

and not sad at all, hunter always had better cc than a rogue with just a simple fact that they can reapply cc during fight while a rogue's sap can only be done on out of combat targets. the ONLY straightforward thing a rogue is able to offer a group is raw dps, if he fail to achieve that part (say mage out dps him), then there is no reason to keep him in group so to speak, which is why a lot of people dislike getting rogues into their group (they are also the worst mana sponges) unless they are able to prove their worth.
Quazacolt
post Apr 7 2007, 02:04 PM

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QUOTE(Kyogezsho @ Apr 7 2007, 01:53 PM)
Blood furnance last boss few pulls before it .. hits a clothie for 15k
lol
imagine wat a fury warrior would get when hes not in protection stance..

and if u sorry to say lah

if u have 2 mage 1 shadowpriest 1 priest 1 tank
u can preety much do most of the heroics liow

aleast 2cc

but rogues cc cant work that well lah .. sad to say ..
this cant sap that cant sap ..
makes them so suck .. plus when mobs hit them
sure die one ..
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stacked classes leads to limited functionality and shitty loot distributions
Quazacolt
post Apr 9 2007, 11:24 AM

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QUOTE(Aggroboy @ Apr 9 2007, 10:54 AM)
Heroic slave pens is supposed to be the easiest, yet with 67% mitigation I get smacked around for 800-1000 by trash mobs. Pain! shocking.gif

Defenders... waah, have to ask frost mage to kite one fella, cos if I tank two I get hit for around 3k each time, no way healer can keep up. While kiting, if one spell reflect up, suddenly the mage frost bolted himself and then he gets one-shotted by the defender.

The ideal group setup here seems to be warrior, rogue, mage x2 and shaman. The rogue is great simply because of the stun on MC mobs and crippling poison on defenders.
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i used to have hunter or mage kite one, but lately, i just bring TWO good healers and just tank both. you need 2 good healers for last boss anyways with its gay spray on group (if spray me or tank np)
Quazacolt
post Apr 9 2007, 12:58 PM

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QUOTE(Kidicarus @ Apr 9 2007, 11:30 AM)
Slave pens heroic only needs 1 good healer.

When Quagmirran does his geyser ability, have the tank taunt and use spell reflect.  Totally trivializes the encounter.  We don't even kill the last pack for the NR buff.
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taunt only last 4 sec, geyser last for close to 10ish. and the last pack for the NR buff is a joke. no matter how hard we try, once we rescue the noob elf, he will aggro the naga, and the naga rapes him, either that, or the technician's grenades aoe rape him. waste of time.
Quazacolt
post Apr 9 2007, 02:12 PM

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QUOTE(Kidicarus @ Apr 9 2007, 01:14 PM)
Apparently with a rogue you can bug those adds by vanishing near them when they come from the tunnel.  Never tested though since we don't kill the pack.

I seem to reflect for the full duration of the geyser, even though the taunt duration is only 3 secs and geyser is like closer to 6 seconds?.  Dunno, but slave pens is one of the heroic instances that my group has on farm.  And it's still one of the easiest heroic bosses around.
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oh we have it on farm too, still waiting for the midnight legs to drop, but 2 healers for that instance is still less pain staking than going it with just one for a few times, theres even once we had to replace someone out to get a 2nd healer (well he gtg anyways so no biggie)


Added on April 9, 2007, 2:14 pm
QUOTE(Kidicarus @ Apr 9 2007, 01:14 PM)
Apparently with a rogue you can bug those adds by vanishing near them when they come from the tunnel.  Never tested though since we don't kill the pack.

I seem to reflect for the full duration of the geyser, even though the taunt duration is only 3 secs and geyser is like closer to 6 seconds?.  Dunno, but slave pens is one of the heroic instances that my group has on farm.  And it's still one of the easiest heroic bosses around.
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full marks and silencing would do better on heroics, ur purpose is to dps anyways. if trap resist or crap, with scatter and concuss, you still have a chance anyways.

This post has been edited by Quazacolt: Apr 9 2007, 02:14 PM
Quazacolt
post Apr 10 2007, 09:40 PM

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QUOTE(myremi @ Apr 10 2007, 09:11 PM)
Conann of Aman'Thul. Not sure whether he's wearing his tanking gear though but this is the dude.

Hmmm...and as for a tanking pally, I went with Romie into Shadow Labs last Sunday. Was interesting. smile.gif
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hopefully that interesting you meant is in a good way.

pally tanks killed my inner child


Added on April 10, 2007, 9:42 pm
QUOTE(Quazacolt @ Apr 10 2007, 09:40 PM)
hopefully that interesting you meant is in a good way.

pally tanks killed my inner child
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oh yea myremi and few others:
Feint -1050 (rank 6) <-- reason why any rogues who feint should /wrists
your 2-3 autoattacks hits put you back up as if you never feinted. lol!

This post has been edited by Quazacolt: Apr 10 2007, 09:42 PM
Quazacolt
post Apr 11 2007, 12:43 AM

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QUOTE(myremi @ Apr 10 2007, 10:45 PM)
yeah, it was interesting in a good way. pugging at vorpil. amazingly we survived with a gimped ret pally and frost mage. me healing and another friend fire mage. and amazingly, we survived for 5 blinks. wah! it was south south north south north. works alrite when low on DPS.
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wait... what?
Quazacolt
post Apr 11 2007, 09:26 AM

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QUOTE(myremi @ Apr 11 2007, 09:06 AM)
which bit u find it hard to understand? tongue.gif
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ahhh just remembered... labs...

but uh we just have 1 dps add, and have vorpil stand still and take it... only blink once and hes already at 10-30% hp on avg... (thats back when i was farming SL for my daggers and pants and majority green/blue)

heroic havent tried yet cuz i wanna get my legs from SP or anywhere my tank wanna go cuz he havent got an epic piece yet and hes our kara MT... sad.
Quazacolt
post Apr 11 2007, 12:20 PM

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QUOTE(myremi @ Apr 11 2007, 11:30 AM)
Then you're in a very good group with major DPS. I've not seen him go down during the 2nd blink. The best is the 3rd blink. And we still had

The scary bit is that many below average players are getting keyed easily for Heroics Shadow Labs. *shudder*

And when a resto druid in tree form is the 2nd runner getting out of the hellfire, you know things are already looking bad.
Wouldn't it be easier to become a Master Smith for one type of weapon and get the epic recipe?
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lol fast roots eh?!?!

afaik, for rogues you have to be a mace rogue to ultilize BS recipe, so QQ for us. no daggers/claws from bs if im not mistaken
Quazacolt
post Apr 11 2007, 02:14 PM

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QUOTE(myremi @ Apr 11 2007, 12:44 PM)
of course. trees hate fire, u know.
I thought we were taking about your MT? And not u? tongue.gif


Added on April 11, 2007, 12:50 pmsuddenly thinking about it, i remembered one Prot Warrior saying that he went to be a Master Swordsmith and made Fireguard ( http://www.wowhead.com/?spell=34535 ). Looking at the recipe, looks pretty cheap to make. Guess it's the lvling of BS that can be a pain.
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ohh read wrongly, umm if its for warriors, then it doesnt matter too much, for weapons, you get king's defender anyways from chess.
Quazacolt
post Apr 12 2007, 04:39 PM

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QUOTE(Heemee @ Apr 12 2007, 09:37 AM)
there's no point oO
i just thought i'd impart this great piece of ascii art upon fellow malaysian WoW-ers

but on topic , pally tanks are awesome at tanking 5 mans heroic or non
u just need to know the good ones from the bad ones

and reason for prot tanking (warrior)is not just the mitigation but additional threat generated
shield slam is if im not wrong 1 of the highest threat generating moves ?
sure you might be able to survive tanking as arms spec etc etc , but your party will not be able to dps to their maximum potential , which in return makes the run take longer = every one gets pissed
so all in all , depends on your priority i guess
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yes it is, shield slam is basically a warrior's best threat generation move.

 

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