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 Question on Heroic Instance.

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Kidicarus
post Apr 6 2007, 03:06 PM

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Being casual these days, I've not done that many heroic instances. Having said that, the ones that i have done and completed - Ramparts, Slave Pens, Steamvaults have all been challenging (but fun) and would definitely been a lot more difficult if i weren't prot specced.

Currently working on getting my ass in gear to attempt the trials of Naaru in the next couple of weeks.

This post has been edited by Kidicarus: Apr 6 2007, 03:07 PM
Kidicarus
post Apr 7 2007, 09:52 AM

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QUOTE(sets84 @ Apr 6 2007, 01:30 PM)
1 word, crushing
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You only get crushing blows from mobs 3 levels above you. From what i can tell, the level cap for heroics is 72, and therefore it's theoretically impossible to get a crushing blow in a heroic instance.
Kidicarus
post Apr 7 2007, 11:02 AM

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QUOTE(Quazacolt @ Apr 7 2007, 10:51 AM)
dont need crushing when they can still crit ur face for awesome tongue.gif
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What's a crit? Haven't seen one of those in a while tongue.gif

Honestly though, normal hits from heroic trash (or equally interesting yet non-epic-dropping non-bosses as blizzard likes to call them) are bad enough esp if you end up pulling too many by accident which is what usually gets me killed.


Kidicarus
post Apr 7 2007, 11:45 AM

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QUOTE(Quazacolt @ Apr 7 2007, 11:39 AM)
yeah, you die before you can even say "adds!" on vent lmao.

or things like 2 defenders landing crits/crushing or high dmg range at the same time is just awesome.

oh hey hey how about dodge/miss/parry/resist/reflect (i have NEVER encountered a mob that RESISTS my stuns until i went heroics lmao, what, they starting to get orc/priest/warropr mobs talented now?) lolololololololololololol

and at the end of the day, excluding those stupid badges, you generally get blues to be d/e'ed...  doh.gif  doh.gif  doh.gif  doh.gif
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I'm usually lolling when i call for a sap (esp when the rogue doesn't have imp. sap) thumbup.gif
Kidicarus
post Apr 7 2007, 12:07 PM

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QUOTE(Quazacolt @ Apr 7 2007, 11:50 AM)
i run a lot of heroics without imp sap, very hard, but doable...

pre-sprint -> distract -> sap and before sap registers 180deg. spin and run, you will be sapping the air behind ur target (very cool) and before they can hit you, ur already 10ish yd++ away from them, but, if possible, evasion and clos after sap is done.

if tank/cc unable to peel all of them off you, vanish. and GOTO the healer, and cheapshot -> +cp -> kidneyshot so ur healer dont get 1-2 shotted.
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hehe it's hard yah.. which is why i'm usually lolling. Usually a simple bloodrage + demoralising should be enough to get the mobs off the rogue, the trouble is having the rogue survive the first few seconds of the pull. PW: Shield before the sap usually helps for this.

Sad to say, nowadays, i'm leaning more towards using a good hunter for CC as opposed to a rogue.
Kidicarus
post Apr 9 2007, 11:30 AM

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QUOTE(Quazacolt @ Apr 9 2007, 11:24 AM)
i used to have hunter or mage kite one, but lately, i just bring TWO good healers and just tank both. you need 2 good healers for last boss anyways with its gay spray on group (if spray me or tank np)
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Slave pens heroic only needs 1 good healer.

When Quagmirran does his geyser ability, have the tank taunt and use spell reflect. Totally trivializes the encounter. We don't even kill the last pack for the NR buff.
Kidicarus
post Apr 9 2007, 01:14 PM

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QUOTE(Quazacolt @ Apr 9 2007, 12:58 PM)
taunt only last 4 sec, geyser last for close to 10ish. and the last pack for the NR buff is a joke. no matter how hard we try, once we rescue the noob elf, he will aggro the naga, and the naga rapes him, either that, or the technician's grenades aoe rape him. waste of time.
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Apparently with a rogue you can bug those adds by vanishing near them when they come from the tunnel. Never tested though since we don't kill the pack.

I seem to reflect for the full duration of the geyser, even though the taunt duration is only 3 secs and geyser is like closer to 6 seconds?. Dunno, but slave pens is one of the heroic instances that my group has on farm. And it's still one of the easiest heroic bosses around.
Kidicarus
post Apr 10 2007, 03:08 PM

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QUOTE(Valdomor @ Apr 10 2007, 02:29 PM)
All bosses from instances are always 3 levels higher than you, be it normal or heroic, so crushing blow can still happen. For a level 70 warrior, you need 489 def to totally avoid crushing blow on you from bosses, but crits can still happen.

You can tank with fury/arm spec in heroic provided you have the tanking gear with you to achieve those stats, preferably >10K armor, >= 489 def, >15% block/parry/dodge. Otherwise i would not recommend it since you will be the burden of the group smile.gif
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OOOOH don't get technical with me!

Only your natural defense affects crushing blows (ie 350@lvl 70). Buffing your defense to 490 will not help you avoid crushing blows. What does affect crushing blows, is the ability of a warrior to shield block which adds +75% to his block chance. As long as parry+dodge+block>100%, you can push crushing blows off the table. See the following link http://www.wowwiki.com/Crushing_Blow

What defense does do is reduce your chance to be critted. 490 is the commonly cited defense number to become crit immune. Crits are similarly affected by a warriors ability to shield block.

Secondly, you're mistaking bosses in raid instances with bosses in standard instances. You can be crushed by those and these are identified by your user interface as Boss ???. You can tell what level normal instance bosses are by looking at your user interface. A quick glance of boss mobs in normal instances has shown that the highest level for these mobs is 72+ and therefore crushing blow mechanics do not apply to these mobs. Their crits in heroics will still hurt.

Edit: There are 2 things to consider when tanking, survivability which you can make up with gear, and threat generation. Threat generation is the tricky bit with non protection tanking. Like a poster above said, the defiance talent is almost a prerequisite for tanking considering the fact that your party member's damage will have scaled at a greater rate than a non prot warriors aggro tools = sunder, heroic strike and revenge.

This post has been edited by Kidicarus: Apr 10 2007, 03:16 PM

 

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