audio and video addicts is really not cheap hobby as i spend 30k (From last 2 year till now) just for both this hobby lol but worth it...
Technical What is the best audio system for PS3 and PS4?, Give your suggestions & opinions
Technical What is the best audio system for PS3 and PS4?, Give your suggestions & opinions
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Aug 24 2013, 06:12 PM
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#1
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audio and video addicts is really not cheap hobby as i spend 30k (From last 2 year till now) just for both this hobby lol but worth it...
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Aug 26 2013, 01:15 PM
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#2
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QUOTE(neoardi @ Aug 26 2013, 12:27 PM) 30K?! over the year keep upgrading my speaker and finally this year spend 10k just for projector setup so that cause me quite a lot but really like it as watch movie on projector is feel damn awesome like in cinema also upgrade from my psb speaker to paradigm signature speaker and mine old svs pc12-nsd subwoofer to the current rythmik fv15hp subwoofer which cost mostly 20k from this upgrade....all in all is worth as i very much enjoy gaming and movie on my currently setup. Ok, thanks. Anything related to audio equipment are welcome to this thread. Btw, headphone is better if you're playing games or watching movies by your own. Thats great This post has been edited by squall_12: Aug 26 2013, 01:16 PM |
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Aug 26 2013, 02:39 PM
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#3
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Aug 27 2013, 10:09 AM
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#4
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QUOTE(SSJBen @ Aug 26 2013, 06:26 PM) Power does not mean sound quality. is true on subwoofer as my middle size rooms did shake once use my rythmik subwoofer and so i dont open subwoofer for gaming just for movie... Sometimes, 30w is plenty for a small space. Jamming a 100w sub in the same small space would overwhelm all the other signals. It really depends on the area. Also, power ratings on subs are really vague. |
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Sep 26 2013, 10:57 AM
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to me ps3 audio is already good if u have proper audio setup...
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Sep 26 2013, 02:55 PM
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#6
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QUOTE(SSJBen @ Sep 26 2013, 01:30 PM) Good and bad I presume. as long the audio is better than ps3 than i ok already What I do know is that since the ACP isn't programmable directly, this means that devs will have to use the OS to access it. This does streamline a lot of stuff, gone are the days where you have to set a side 3 or 4 audio engineers just to tackle the audio issues on one part of the console. Bad because it might lead to some limitations on the devs part if they want to do something unique, like say... implementing HRTF on a console perhaps? Something that hasn't really been done before on a console. Since the ACP is locked to the OS and I don't think devs has much access to change anything within the OS, might be a limitation. I'm not exactly sure however, need more fine print on this. *EDIT* Funny how AMD just announced their new line of graphics cards which has their new "TrueAudio" technology that is programmable. Though the slides that was presented basically means it is just a fancy word for AMD's version of a DSP, just done on a GPU instead of on a soundcard. Sounds like a reverse on the PS4. *DOUBLE EDIT* Well I went over a bit more and I think the PS4 has a disadvantage in audio now in comparison to the Xbone. The reason being that the PS4's ACP doesn't have the ability to enable any sort of DSP on its own on a hardware level. It has to be done through game code, as in through a game engine. Multichannel audio will still be simulated on a software level and there won't be HRTF on the PS4. The Xbone on the other hand has hardware audio support, quite similar to AMD's new TrueAudio technology. For many people, this wouldn't be an issue but I think for those who likes to play in surround sound will feel somewhat miff'd about this.... because I am. |
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